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FR_Backgrounds/src/dlg/bg_deity.dlg.json
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"0": "Now that you have selected your background, you will be required to choose a deity that you view as your patron. In the Forgotten Realms Campaign Setting, the deities are very much real and even walk amongst the people. There is no such thing as an \"atheist\" or even an \"agnostic\" person. The people of Faerun are polytheistic, believing that all of the gods are relevant. Based on your character's place in society and the region they come from, they will likely have a specific god that they prefer to give homage to, but view all of the gods as important. The only exception to this would be a cleric - who might spend all of their time denigrating and spreading the influence of their deity."
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"0": "Deities are divided into certain power levels. Be aware that if you are a cleric, your ability to cast divine spells is limited by the ability of your deity to be able to sponsor that spell."
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"0": "These are the pantheons of the demihumans."
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"0": "The Orcish Powers\n<StartHighlight>[Alias:]</Start> These deities did not sponsor specialty priests following the Time of Troubles. Their clerics were normal and had to conform to the alignment requirements for their deities, or they even simply venerated the entire pantheons worshiped by their respective race.\nThe Orcish deities were worshiped by the Orcs of Faerun. As these powers have not revealed specialty priests to the Realms, they function as typical clerics.\n<StartHighlight>Status:]</Start> Pantheon\n<StartHighlight>[Alignment:]</Start> \n<StartHighlight>[Specialty Priests:]</Start> None\n<StartHighlight>[Favored Weapons:]</Start> Varies\n\nDo you wish this deity to be your patron?"
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"0": "The Gnomish Powers\n<StartHighlight>[Alias:]</Start> These deities did not sponsor specialty priests following the Time of Troubles. Their clerics were normal and had to conform to the alignment requirements for their deities, or they even simply venerated the entire pantheons worshiped by their respective race.\nThe Gnomish deities were worshiped by the Gnomes of Faerun. As these powers have not revealed specialty priests to the Realms, they function as typical clerics.\n<StartHighlight>Status:]</Start> Pantheon\n<StartHighlight>[Alignment:]</Start> \n<StartHighlight>[Specialty Priests:]</Start> None\n<StartHighlight>[Favored Weapons:]</Start> Varies\n\nDo you wish this deity to be your patron?"
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"0": "The Halfling Powers\n<StartHighlight>[Alias:]</Start> These deities did not sponsor specialty priests following the Time of Troubles. Their clerics were normal and had to conform to the alignment requirements for their deities, or they even simply venerated the entire pantheons worshiped by their respective race.\nThe Halfling deities were worshiped by the Halflings of Faerun. As these powers have not revealed specialty priests to the Realms, they function as typical clerics.\n<StartHighlight>Status:]</Start> Pantheon\n<StartHighlight>[Alignment:]</Start> \n<StartHighlight>[Specialty Priests:]</Start> None\n<StartHighlight>[Favored Weapons:]</Start> Varies\n\nDo you wish this deity to be your patron?"
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"0": "The Dwarven Powers\n<StartHighlight>[Alias:]</Start> These deities did not sponsor specialty priests following the Time of Troubles. Their clerics were normal and had to conform to the alignment requirements for their deities, or they even simply venerated the entire pantheons worshiped by their respective race.\nThe Dwarven deities were worshiped by the Dwarves of Faerun. As these powers have not revealed specialty priests to the Realms, they function as typical clerics.\n<StartHighlight>Status:]</Start> Pantheon\n<StartHighlight>[Alignment:]</Start> \n<StartHighlight>[Specialty Priests:]</Start> None\n<StartHighlight>[Favored Weapons:]</Start> Varies\n\nDo you wish this deity to be your patron?"
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"0": "Underdark Powers\n<StartHighlight>[Alias:]</Start> These deities did not sponsor specialty priests following the Time of Troubles. Their clerics were normal and had to conform to the alignment requirements for their deities, or they even simply venerated the entire pantheons worshiped by their respective race.\nThe Underdark deities were worshiped by the Drow of Faerun. As these powers have not revealed specialty priests to the Realms, they function as typical clerics.\n<StartHighlight>Status:]</Start> Pantheon\n<StartHighlight>[Alignment:]</Start> LE, NE, CE\n<StartHighlight>[Specialty Priests:]</Start> None\n<StartHighlight>[Favored Weapons:]</Start> Varies\n\nDo you wish this deity to be your patron?"
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"0": "The Elven Powers\n<StartHighlight>[Alias:]</Start> The Seldarine\nThe Seldarine were worshiped by the Elves of Faerun. As these powers have not revealed specialty priests to the Realms, they function as typical clerics.\n<StartHighlight>Status:]</Start> Pantheon\n<StartHighlight>[Alignment:]</Start> CG*\n<StartHighlight>[Specialty Priests:]</Start> None\n<StartHighlight>[Favored Weapons:]</Start> Varies\n\nDo you wish this deity to be your patron?"
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"0": "Velsharoon\n<StartHighlight>[Alias:]</Start> The Vaunted\nVelsharoon is the Archmage of Necromancy, a demipower who has gathered the study, practice, and practitioners of necromancy and evil liches into his portfolio and who is striving to add general undeath as welll. Newly elevated to a divine state, the Lord of the Forgotten Crypt is only beginning to create a cult of worshipers in the realms. Those who are chosen to be the apostles of Velsharoon are an elite fellowship of visionaries worthy of the respect of the common masses and entitled to be held in esteem for their bold excursions to the front of life and death.\n<StartHighlight>Status:]</Start> Demigod\n<StartHighlight>[Alignment:]</Start> NE\n<StartHighlight>[Specialty Priests:]</Start> Necrophants\n<StartHighlight>[Favored Weapons:]</Start> Quarterstaff\n\nDo you wish this deity to be your patron?"
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"0": "Valkur\n<StartHighlight>[Alias:]</Start> The Mighty\nValkur the Might is a sailor's god, a demipower who intercedes to protect ships against the cruel whimsy of Umberlee and the destruction of Talos. He is often depicted as a giant sailor who wades through the ocean, which only comes up to his knees. He carries a great shield with which he turns back the worst of the forces of nature arrayed against him. There is nothing more invigorating than challenging the elements. The feel of wind and spray on one's face and the deck pitching before one's feet is the greatest feeling in the world. If humankind is to expand its reach, daring men and women must defy the odds and dare the impossible. The thrill of exploration is sweeter than wine or rum.\n<StartHighlight>Status:]</Start> Demigod\n<StartHighlight>[Alignment:]</Start> CG\n<StartHighlight>[Specialty Priests:]</Start> Wavetamers\n<StartHighlight>[Favored Weapons:]</Start> Scimitar/Cutlass\n\nDo you wish this deity to be your patron?"
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"0": "Siamorphe\n<StartHighlight>[Alias:]</Start> The Noble\nSiamorphe the Noble is a demipower worshiped primarily among the noble class of Waterdeep, and she is relatively unknown outside of that limited environment and Tethyr, where Zaranda Star brought her worship into vogue. Siamorphe's ethos is that the noble class has the right to rule and the responsibility to rule in the best manner possible for the people who server under it. This is a very appealing ethos to some, particularly to nobles looking for some reason to explain why they are in charge. Nobles are the rightful rulers of the bulk of humankind provided that they keep themselves fit for the task and responsibilities of rule. \n<StartHighlight>Status:]</Start> Demigod\n<StartHighlight>[Alignment:]</Start> LN\n<StartHighlight>[Specialty Priests:]</Start> Highborns\n<StartHighlight>[Favored Weapons:]</Start> Light Mace\n\nDo you wish this deity to be your patron?"
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"0": "Shiallia\n<StartHighlight>[Alias:]</Start> Dancer in the Glades\nShiallia is the patron and caretaker of pregnant forest creatures. She is a planter of trees and a nurturer of seedlings. She rejoices in life and shields against death. Her worship is limited ot the proximity of the High Forest, though she is venerated in the vicinity of the Neverwinter Wood as the Lady of the Woods. The only true goal of any living is to procreate. Nature dictates the shape of the world, for good or ill, so the only concern of the creatures that inhabit it is survival.\n<StartHighlight>Status:]</Start> Demigod\n<StartHighlight>[Alignment:]</Start> NG\n<StartHighlight>[Specialty Priests:]</Start> Druids\n<StartHighlight>[Favored Weapons:]</Start> Druid\n\nDo you wish this deity to be your patron?"
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"0": "Sharess\n<StartHighlight>[Alias:]</Start> The Festhall Madam\nSharess is the more commontly recognized name of the deity originally know as Bast. Sharess's priests are expected to live their lives in the decadent sensual fulfillment of themselves and others. Pleasure is to be sought out at every opportunity and life is to be lived as one endless revel. Initiates to the faith are taught that : \"life is to be lived to the fullest. That which is good is pleasurable and that which is pleasurable is good. Spread the bounty of the goddess to that all may join in the Endless Revel of Life and bring joy to those in pain. Infinite experiences await those who would explore, so try the new as well as savoring the old.\"\n<StartHighlight>Status:]</Start> Demigod\n<StartHighlight>[Alignment:]</Start> CG\n<StartHighlight>[Specialty Priests:]</Start> Sensates\n<StartHighlight>[Favored Weapons:]</Start> Claw Bracer\n\nDo you wish this deity to be your patron?"
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"0": "Savras\n<StartHighlight>[Alias:]</Start> The All Seeing\nSavras is believed to know all that has happened and all that will occur. Some claim that he guides the forces of fate, while others believe he is cursed to know all history but is unable to affect its flow. The blindness of mortals is the origin of all folly. Search for the truth in all things great and small and conceal nothing. Speak only the truth, for lies and misdirection, even for benign motives, are the root of all sorrow. Be not paralyzed by indecision, but take no action without analyzing the implications.\n<StartHighlight>Status:]</Start> Demigod\n<StartHighlight>[Alignment:]</Start> LN\n<StartHighlight>[Specialty Priests:]</Start> Sibylites\n<StartHighlight>[Favored Weapons:]</Start> Dagger\n\nDo you wish this deity to be your patron?\n"
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"0": "Red Knight\n<StartHighlight>[Alias:]</Start> Lady of Strategy\nThe Red Knight serves Tempus, the Lord of War, as the goess of planning and strategy. She is portrayed as a dark-haired woman in blood-red armor, with a map of the Realms tightly clasped in her hands. The Red Knight keeps her true name secret from all but the Lord of Battles, as she realizes that if any power, mortal or divine, were to gain any measure of control over her, they would be privy to all the plots and stratagems of rulers throughout the Realms and the powers throughout the planes. War is won by those with the best planning, strategy, and tactics, regardless of the apparent odds. \n<StartHighlight>Status:]</Start> Demigod\n<StartHighlight>[Alignment:]</Start> LN\n<StartHighlight>[Specialty Priests:]</Start> Holy Strategists\n<StartHighlight>[Favored Weapons:]</Start> Longsword\n\nDo you wish this deity to be your patron?"
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"0": "Nobanion\n<StartHighlight>[Alias:]</Start> Lord Firemane\nNobanion, the Lion God of Gulthmere, is viewed as the protector of that woods, the wild natives with in it, and the nearby Shining Plains. He is typically portrayed as a great male lion or a majestic lammasu. He draws his power from the wild animals of the Vilhon Reach and the Dragon Coast regions, particularly the great cats and the wemics of the Shining Plains. Hunt only when hungry and do not gorge without need. Waste nothing and all shall have plenty. The cycle of life links all living things into one being, and being is life itself. The law of the jungle is that only the strong survive, but they survive best by being leaders, not tyrants, and by protecting the weak, not bullying them.\n<StartHighlight>Status:]</Start> Demigod\n<StartHighlight>[Alignment:]</Start> LG\n<StartHighlight>[Specialty Priests:]</Start> Firemanes\n<StartHighlight>[Favored Weapons:]</Start> Heavy Pick\n\nDo you wish this deity to be your patron?"
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"0": "Lurue\n<StartHighlight>[Alias:]</Start> The Unicorn\nLurue the Unicorn, also known as Silverymoon, is the goddess of talking beasts and good intelligent monsters. She is venerated by many sentient beasts who have inherited or magically acquired the ability to speak human and demihuman languages, While some entire species, such as unicorns, pegasi, and talking owls, venerate her as Queen, many of her worshipers are outcasts from their own kind due to their unique abilities. The Unicorn is a symbol of hope, joy, salvation, and protection for the needy, forlorn, and forsaken. Life is to be relished and lived with laughter. Quests are to be taken on a dare and gifts to be made on a whim. Impossible dreams are to be pursued for the sheer wonder of the possibility of their completion.\n<StartHighlight>Status:]</Start> Demigod\n<StartHighlight>[Alignment:]</Start> CG\n<StartHighlight>[Specialty Priests:]</Start> Silvermaids\n<StartHighlight>[Favored Weapons:]</Start> Spear\n\nDo you wish this deity to be your patron?\n"
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"0": "Hoar\n<StartHighlight>[Alias:]</Start> The Doombringer\nHoar the Doombringer is not often actively worshiped in set services, but his name is invoked by those seeking vengeance. When a guilty party falls prey to fate (such as when a murderer is killed accidentally just after the murder is committed, particularly if the accident-for example, slipping to his death-was initiated by the murderer himself), the hand of Hoar is given credit. Hoar has a more benign aspect in the North, where he is seen less as a god of vengeance and more as a god of poetic justice.\n<StartHighlight>Status:]</Start> Demigod\n<StartHighlight>[Alignment:]</Start> LN\n<StartHighlight>[Specialty Priests:]</Start> Doombringers\n<StartHighlight>[Favored Weapons:]</Start> Spear\n\nDo you wish this deity to be your patron?"
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"0": "Gwaeron Windstrom\n<StartHighlight>[Alias:]</Start> Master of Tracking\nGwaeron Windstrom embodies the skills of tracking and understanding woodland signs. Gwaeron roamed the North as a mortal ranger many centuries ago, and he was elevated to the ranks of demipowers by the sponsorship of the Lady of Forests after successfully stalking and slaying at least one avatar and several manifestations of Malar in quick succession. Gwaeron's teachings mirror those of Mielikki, whom he serves. Intelligent beings can live in harmony with the wild without requiring the destruction of one in the name of the other. Gwaeronans are taught to embrace the wild and not fear it, because the wild ways are the good ways.\n<StartHighlight>Status:]</Start> Demigod\n<StartHighlight>[Alignment:]</Start> NG\n<StartHighlight>[Specialty Priests:]</Start> RANGER ONLY\n<StartHighlight>[Favored Weapons:]</Start> Greatsword\n\nDo you wish this deity to be your patron?"
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"0": "Finder Wyvernspur\n<StartHighlight>[Alias:]</Start> The Nameless Bard\nFinder Wyvernspur ascended to godhood by slaying the evil god Moander on its home plane in the Abyss. Finder was a founding member of the Harpers in the Realms, but he was later judged to have betrayed the ideals of that secretive organization when his overweening pride resulted in teh death of one apprentice and the suicide of another. Finder's followers have taken to hear the lessons it took Finder all his life to discover. Art that is forced to remain immutable is a sign of stagnation and spiritual rot. In order to thrive, people must be willing to change and transform their art so they can be renewed by it.\n<StartHighlight>Status:]</Start> Demigod\n<StartHighlight>[Alignment:]</Start> CN\n<StartHighlight>[Specialty Priests:]</Start> Finders\n<StartHighlight>[Favored Weapons:]</Start> Bastard Sword\n\nDo you wish this deity to be your patron?\n"
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"0": "These are the lesser deities of the region."
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"0": "Tyr\n<StartHighlight>[Alias:]</Start> The EvenHanded\nWhen he is depicted in religious art, Tyr appears as a noble warrior missing his right hand. In recent years, he has been shown blinded as well, a fatality of the wrath of Ao during the Time of Troubles. Tyr's symbol shows his nature: justice through benevolent force and armed vigilance. His faith is popular, as everyone knows exactly what Tyr expects his faithful to do and everyone can trust Tyrrans to be honorable, honest, just, and righteous. Novices of Tyr are charged to: \"Reveal the truth, punish the guilty, right the wrong, and be always true and just in your actions.\" Tyr and his followers are devoted to the cause of justice, to the righting of wrongs and the deliverance of just vengeance. <StartHighlight>Status:]</Start> Lesser\n<StartHighlight>[Alignment:]</Start> LG\n<StartHighlight>[Specialty Priests:]</Start> Holy Justices\n<StartHighlight>[Favored Weapons:]</Start> Longsword\n\nDo you wish this deity to be your patron?"
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"0": "Torm\n<StartHighlight>[Alias:]</Start> The True\nTorm is the patron of paladins and those who face danger for a greater good. He is unflinching in his duty and judges his faithful accordingly. He is stern, righteous, and unyielding, yet his heart is filled first and foremost with goodness, and he can be a kind and gentle power when dealing with the young, the weak, and faithful friends of all sorts. Torm's is one of the most ethically pure of all faiths in that it is devoted to loyalty and obedience. Followers believe that salvation may be found through service, that every failure diminishes Torm, and that every success adds to his luster. The Tormish stand ever alert against corruption and are expected to strike quickly and hard against any rot in the hearts of mortals.\n<StartHighlight>Status:]</Start> Lesser\n<StartHighlight>[Alignment:]</Start> LG\n<StartHighlight>[Specialty Priests:]</Start> Holy Champions\n<StartHighlight>[Favored Weapons:]</Start> Greatsword\n\nDo you wish this deity to be your patron?"
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"0": "Shaundakul\n<StartHighlight>[Alias:]</Start> The Rider of the Winds\nShaundakul the Rider of the Winds was the god of travel and exploration in old Myth Drannor. He was a keen-eyed guide who pointed out the hidden lodes and ways of the North, and brought luck and battle-valor to worshipers in need. Priests of Shaundakul are usually quite reserved concerning their fellowship of worship, seeking to spread the teachings of Shaundakul through example. Priests of teh Helping Hand are to actively work to reestablish their god's sphere of influence among traders, particularly trail-blazers who explore new lands and open new trade routes. They are to act as scouts, guards, and leaders for parties of explorers, caravans, and mining expeditions.\n<StartHighlight>Status:]</Start> Lesser\n<StartHighlight>[Alignment:]</Start> CN\n<StartHighlight>[Specialty Priests:]</Start> Windwalkers\n<StartHighlight>[Favored Weapons:]</Start> Greatsword\n\nDo you wish this deity to be your patron?"
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"0": "Milil\n<StartHighlight>[Alias:]</Start> Lord of Song\nMilil is depicted in religious art and song as a handsome male human or elf with a charismatic manner and a haunting, melodic voice. He is venerated by human, elf, and half-elf bards, who see him as the One Who Watches While Music is Alive (when they are performing), the Guardian of Singers and Troubadours, and the One True Hand of All-Wise Oghma. Milil is a god of creativity and inspiration, of the whole song more than just the lyrics or the music. He represents the finished thought, the process that takes an idea from conception to completion. As as result, the ethods of Milil teaches to consider the world in terms of a continuing process, a song that begins at birth and is only silenced with the final chord.\n<StartHighlight>Status:]</Start> Lesser\n<StartHighlight>[Alignment:]</Start> NG\n<StartHighlight>[Specialty Priests:]</Start> Tuneservants\n<StartHighlight>[Favored Weapons:]</Start> Rapier\n\nDo you wish this deity to be your patron?"
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"0": "Malar\n<StartHighlight>[Alias:]</Start> The Beastlord\nMalar is the god of the savage wild. He is worshipped by hunters who revel in the kill or who hunt for sport or to excess, fallen rangers, sentient carnivores, and lycanthropes. Those who suffer the depredations of wild beasts attempt to placate the Beastlord with offerings of freshly killed and bloody meat, but Malar rarely recognizes their entreaties. In his more favorable aspects he is revered by beings who identify with the untamed nature, grace and amorality of predators.The hunt is the fulcrum of life and death, and the focus point of life is the challenge between the hunter and the prey, the judgement of who may live or die. Malarites are expected to view every important task as a hunt and to remain ever alert and alive.\n<StartHighlight>Status:]</Start> Lesser\n<StartHighlight>[Alignment:]</Start> CE\n<StartHighlight>[Specialty Priests:]</Start> Talons\n<StartHighlight>[Favored Weapons:]</Start> Claw Bracer\n\nDo you wish this deity to be your patron?"
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"0": "Loviatar\n<StartHighlight>[Alias:]</Start> Maiden of Pain\nLoviatar, one of the Dark Gods, appears in her religion's art as a pale maiden dressed in white, pleated armor and carrying a bone-white wand, a whip, or a scourge that she uses as a weapon against her foes. She is venerated by torturers, sadists, and other twisted and evil people and creatures, including some nonhumans who love to bully other nonhumans. Loviatar teaches that the world is filled with pain and torment, and the best that one can do is to suffer those blows that cannot be avoided and deal as much pain back to those who offend. They (chillingly) believe that true pleasure is only won through pain. In the Loviatan faith, the strong are those who taste pain and strive on.\n<StartHighlight>Status:]</Start> Lesser\n<StartHighlight>[Alignment:]</Start> LE\n<StartHighlight>[Specialty Priests:]</Start> Pains\n<StartHighlight>[Favored Weapons:]</Start> Whip\n\nDo you wish this deity to be your patron?"
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"0": "Eldath\n<StartHighlight>[Alias:]</Start> Goddess of the Singing Waters\nThe Groves of Faerun were places where the gods of Nature had been worshipped for thousands and thousands of years without interruption. Chauntea, Silvanus, Mielikki and Eldath were the principle powers receiving this dedication, and so they were the only deities sponsoring druidic powers following the Time of Troubles.\n<StartHighlight>Status:]</Start> Lesser\n<StartHighlight>[Alignment:]</Start> NG\n<StartHighlight>[Specialty Priests:]</Start> Druids\n<StartHighlight>[Favored Weapons:]</Start> Druid\n\nDo you wish this deity to be your patron?"
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"0": "Deneir\n<StartHighlight>[Alias:]</Start> Lord of All Glyphs and Images\nDeneir is the patron of the artist, the illuminator, the scribe, and the cartographer. His is the power to accurately tender and describe, to write and to read, and to pass on information.Followers of Deneir believe that information that is not recorded and saved to be used later is information that is lost. Anyone who defaces or destroys a book should be punished in proportion to the value of the information lost unless she or he makes full replacement of it.\n<StartHighlight>Status:]</Start> Lesser\n<StartHighlight>[Alignment:]</Start> NG\n<StartHighlight>[Specialty Priests:]</Start> Glyphscribes\n<StartHighlight>[Favored Weapons:]</Start> Dagger\n\nDo you wish this deity to be your patron?"
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"0": "Azuth\n<StartHighlight>[Alias:]</Start> The High One\nAzuth is the god of wizards and mages. Followers of Azuth feel that reason is the best way to approach magic, and that it may be examined and reduced to its component parts through study and meditation. During the spellplague him and Asmodeus were fused. Asmodeus has control most of the time, but rumor has it that Azuth is regaining his strength.\n<StartHighlight>Status:]</Start> Lesser\n<StartHighlight>[Alignment:]</Start> LN\n<StartHighlight>[Specialty Priests:]</Start> Magistrati\n<StartHighlight>[Favored Weapons:]</Start> Quarterstaff\n\nDo you wish this deity to be your patron?"
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"0": "Umberlee\n<StartHighlight>[Alias:]</Start> The Bitch Queen\nUmberlee the Bitch Queen rules from her watery lair in a flooded level of the Abyss. She is worshipped by most out of fear as opposed to adoration. Ship crews toss her gems over the sides of their vessels to calm storm-tossed waters. She has a large number of shrines in coastal cities, and sailors often leave flowers, candles, small candies, or coins on her altars in hopes that Umberlee will spare them on the next voyage. The Umberlant faith has no set ethical outlook save that the sea is a savage place and those who travel it had best be willing to pay the price of challenging Umberlee's domain. The doctrine of Umberlee declares that all should know Umberlee and fear her, for the wind and wave can reach everywhere.\n<StartHighlight>Status:]</Start> Intermediate\n<StartHighlight>[Alignment:]</Start> CE\n<StartHighlight>[Specialty Priests:]</Start> Waveservants\n<StartHighlight>[Favored Weapons:]</Start> Spear\n\nDo you wish this deity to be your patron?"
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"0": "Tymora\n<StartHighlight>[Alias:]</Start> Lady Luck\nTymora is sometimes called Tyche's fair-haired or fair-tressed daughter or Beshaba's bright sister, but these are more poetic titles than designations of her maternal lineage or her hair color. In actuality, Tymora is half of the deity once known as Tyche, with Beshaba being the other. Tymora inherited Tyche's grace and kindness when that goddess split into two beings in the Dawn Cataclysm. Tymora's faith teaches that one should be bold, for to dare is to live. The battle cry of the followers of Tymora is \"\"Fortune favors the bold.\"\" A brave heart and willingness to take risks beat out a carefully wrought plan nine times out of ten. One must place oneself in the hands of fate and trust to one's own luck.\n<StartHighlight>Status:]</Start> Intermediate\n<StartHighlight>[Alignment:]</Start> CG\n<StartHighlight>[Specialty Priests:]</Start> Luckbringers\n<StartHighlight>[Favored Weapons:]</Start> Throwing Stars\n\nDo you wish this deity to be your patron?"
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"0": "Selune\n<StartHighlight>[Alias:]</Start> Our Lady of Silver\nSelune's ethos seems to be one of acceptance and tolerance over any other overriding principle. All are to be made welcome in her faith and seen as equal, and fellow Selunites should be aided freely, as if they were one's dearest friends. \"\"May Selune guide your steps in the night, and bring them to the new dawn\"\" is the comon blessing of priests of Selune to the faithful. Novices are charged with wods of the goddess: \"\"Let all on whom my light falls be welcome if they desire to be so. As the silver moon waxes and wanes, so too does all life. Trust in my radiance, and know that all love alive under my light shall know my blessing. Turn to the moon, and I will be your true guide.\"\"\n<StartHighlight>Status:]</Start> Intermediate\n<StartHighlight>[Alignment:]</Start> CG\n<StartHighlight>[Specialty Priests:]</Start> Silverstars\n<StartHighlight>[Favored Weapons:]</Start> Heavy Mace\n\nDo you wish this deity to be your patron?"
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"0": "Mielikki\n<StartHighlight>[Alias:]</Start> Our Lady of the Forest\nThe Groves of Faerun were places where the gods of Nature had been worshipped for thousands and thousands of years without interruption. Chauntea, Silvanus, Mielikki and Eldath were the principle powers receiving this dedication, and so they were the only deities sponsoring druidic powers following the Time of Troubles.\n<StartHighlight>Status:]</Start> Intermediate\n<StartHighlight>[Alignment:]</Start> NG\n<StartHighlight>[Specialty Priests:]</Start> Shadoweirs\n<StartHighlight>[Favored Weapons:]</Start> Druid\n\nDo you wish this deity to be your patron?"
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"0": "Leira\n<StartHighlight>[Alias:]</Start> Lady of the Mists\nLeira, the Lady of the Mists, is known as the goddess of deception and illusion and the patroness of illusionists and liars. Few people other than illusionists saw profit in misunderstanding and deception, so she had few lay worshipers, though many casual worshipers paid her homage to ward her off or placate her before important decisions and judgements were made. Leirans believe that the Lady can be anything, anywhere, that is not what it seems. Leirans must never tell the truth when less can do and never use a half-truth when a lie would serve better. They should speak truth whenever possible only to fellow worshipers of Leira.\n<StartHighlight>Status:]</Start> Lesser\n<StartHighlight>[Alignment:]</Start> CN\n<StartHighlight>[Specialty Priests:]</Start> Mistcallers\n<StartHighlight>[Favored Weapons:]</Start> Dagger\n\nDo you wish this deity to be your patron?"
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"0": "Ilmater\n<StartHighlight>[Alias:]</Start> The Crying God\nIlmater offers succor and calming words to those who are in pain, oppressed, or in great need. He is the willing sufferer, the one who takes the place of another to heft the other's burden, to take the other's pain. He is the god of the oppressed and unjustly treated. The ILmatari are taught to help all who hurt, no matter who they are, and that the truly holy take on the suffering of others. Ilmater tells them that if they suffer in his name, he will be there to support them.\n<StartHighlight>Status:]</Start> Intermediate\n<StartHighlight>[Alignment:]</Start> LG\n<StartHighlight>[Specialty Priests:]</Start> Painbearers\n<StartHighlight>[Favored Weapons:]</Start> Bandaged Gloves\n\nDo you wish this deity to be your patron?"
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"0": "Helm\n<StartHighlight>[Alias:]</Start> He of the Unsleeping Eyes\nHelm is the epitome of the guardian, the watcher, the guard, and has in years past been greatly venerated by those who need to remain watchful for evil at their doorsteps.\"\"He also serves who stands and waits and watches carefully\"\" and \"\"Careful planning always defeats rushed actions in the end\"\" are popular sayings of Helm's faithful. Novices of Helm are charged to be vigilant and to be fair and diligent in the conduct of their orders.\n<StartHighlight>Status:]</Start> Intermediate\n<StartHighlight>[Alignment:]</Start> LN\n<StartHighlight>[Specialty Priests:]</Start> Watchers\n<StartHighlight>[Favored Weapons:]</Start> Bastard Sword\n\nDo you wish this deity to be your patron?"
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"0": "Gond\n<StartHighlight>[Alias:]</Start> Wonderbringer\nGond Wonderbring is the god of blacksmiths, woodworkers, inventors, and engineers.The beliefs of the Gondar can be summed up as \"\"Actions count.\"\" Intentions and thought are one thing, but in the end it is the result - what remains after the sword is forged, the battle is fought -that is the most important.\n<StartHighlight>Status:]</Start> Intermediate\n<StartHighlight>[Alignment:]</Start> N\n<StartHighlight>[Specialty Priests:]</Start> Gondsmen\n<StartHighlight>[Favored Weapons:]</Start> Warhammer\n\nDo you wish this deity to be your patron?"
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"0": "Beshaba\n<StartHighlight>[Alias:]</Start> The Maid of Misfortune\nBeshaba is a deity feared and placated in Faerun much more than she is venerated. The ethos of Beshaba is the beliefs of Tymorastood on their head. Bad things happen to everyone, and only by following Beshaba may a person perhaps be spared the worst of her effects.\n<StartHighlight>Status:]</Start> Intermediate\n<StartHighlight>[Alignment:]</Start> CE\n<StartHighlight>[Specialty Priests:]</Start> Doommasters\n<StartHighlight>[Favored Weapons:]</Start> Whip\n\nDo you wish this deity to be your patron?"
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"0": "Tempus\n<StartHighlight>[Alias:]</Start> Lord of Battles\nTempus is random in his favors, yet his chaotic nature favors all sides equally. Tempus is prayed to most of all on the nights before battles and regularly venerated by all warriors, regardless of their alignment. Tempus sometimes appears at huge battles and important combats - and on rare occasions to individuals who are in a position to case great strife by their actions. Tempus does not win battles-Tempus helps the deserving warrior win battles. War is fair in that it oppresses all sides equally and that in any given battle, a mortal may be slain or become a great leader among his or her compaions. War should not be feared, but seen as a natural force, a human force, that civilization brings by its very existence.\n<StartHighlight>Status:]</Start> Greater\n<StartHighlight>[Alignment:]</Start> CN\n<StartHighlight>[Specialty Priests:]</Start> Battleguards\n<StartHighlight>[Favored Weapons:]</Start> Battleaxe\n\nDo you wish this deity to be your patron"
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"0": "Talos\n<StartHighlight>[Alias:]</Start> The Destroyer\nTalos is the destructive force of nature. His actions often seem petty and vengeful and are frequently motivated by rage, anger, and the desire to not appear weak or compromising in any way to his followers or the other powers of Faerun. He is like a malicious and twisted child whose power and wratch know no bounds and who proves his self-worth and standign again and again by raining havoc and ruin down on those who can little oppose him. Talassans are taught that life is a combination of random effects and chaos, so the devout should grab what they can, when they can, as who can say when Talos will strike and bring them into the afterlife?\n<StartHighlight>Status:]</Start> Greater\n<StartHighlight>[Alignment:]</Start> CE\n<StartHighlight>[Specialty Priests:]</Start> Stormlords\n<StartHighlight>[Favored Weapons:]</Start> Spear\n\nDo you wish this deity to be your patron?"
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"0": "Sune\n<StartHighlight>[Alias:]</Start> Firehair\nSune Firehair is said to be the fairest of the powers. Those of a literary or artistic bent, as well as people falling in love or looking for lifemates, often venerate the Lady Firehair. Beauty is more than skin deep, say the Sunites; it issues from the core of one's being and shows one's fair face to the world. The followers of Sune are believers in romance, true love winning over all, and following one's heart to one's true destination. Fated marches, impossible loves, and ugly ducklings becoming swans are all part of the teaching of Sune. Novice <StartHighlight>Status:]</Start> Greater\n<StartHighlight>[Alignment:]</Start> CG\n<StartHighlight>[Specialty Priests:]</Start> Heartwarders\n<StartHighlight>[Favored Weapons:]</Start> Whip\n\nDo you wish this deity to be your patron?"
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"0": "Shar\n<StartHighlight>[Alias:]</Start> Mistress of the Night\nLoss is the nature of Shar. She is a deeply twisted and perverse being of ineffable evil and endless hatred and jealousy. She rules over pains hidden but not forgotten, bitterness carefully nurtured away from the light and from others, and quiet revenge for any slight, no matter how old. Many are now turning to her version of the weave, the shadow weave, and it is spreading fast. Dark Followers are instructed to reveal secrets only to fellow faithful and to never follow hope or turn to promises of success. Lay worshipers must prove their faith by obedience to the clergy and by carrying out at least one dark deed ordered by a priest of Shar every year, or bringing at least one being to believe in and worship her.\n<StartHighlight>Status:]</Start> Greater\n<StartHighlight>[Alignment:]</Start> NE\n<StartHighlight>[Specialty Priests:]</Start> Nightcloaks\n<StartHighlight>[Favored Weapons:]</Start> Light Mace\n\nDo you wish this deity to be your patron?"
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"0": "Silvanus\n<StartHighlight>[Alias:]</Start> Oak Father\nThe Groves of Faerun were places where the gods of Nature had been worshipped for thousands and thousands of years without interruption. Chauntea, Silvanus, Mielikki and Eldath were the principle powers receiving this dedication, and so they were the only deities sponsoring druidic powers following the Time of Troubles.\n<StartHighlight>Status:]</Start> Greater\n<StartHighlight>[Alignment:]</Start> N\n<StartHighlight>[Specialty Priests:]</Start> Druids\n<StartHighlight>[Favored Weapons:]</Start> Druid\n\nDo you wish this deity to be your patron?"
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"0": "Oghma\n<StartHighlight>[Alias:]</Start> The Binder of What is Known\nOghma is the most powerful god of knowledge in Faerun. Oghma is said to decide whether a new idea would be known to the world or confined to its orginator. Deneir and Milil both act as intercessors for Oghma, carrying new information both to him and to those whom Oghma favors. Knowledge is the most supreme, particular in its raw form, the idea. An idea has no weight but can move mountains. It has no height but it can dominate a nation. It has no mass but it can push aside empires. Knowledge is the greatest tool of humankind, outweighing anything made by mortal hands. Before anything can exist, the idea must exist.\n<StartHighlight>Status:]</Start> Greater\n<StartHighlight>[Alignment:]</Start> N\n<StartHighlight>[Specialty Priests:]</Start> Lorekeepers\n<StartHighlight>[Favored Weapons:]</Start> Longsword\n\nDo you wish this deity to be your patron?"
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"0": "Mystra\n<StartHighlight>[Alias:]</Start> The Lady of Mysteries\nMystra is the goddess of magic and with that the goddess of possibilities. Mystra's clergy are given the following charge upon aspiring to the faith:\"Remember always that magic is an Art, a Gift of the Lady, and that those who can wield it are privledged in the extreme. Conduct yourself humbly, not proudly, while being mindful of this.\" \"Use magic deftly and efficiently; eschew carelessness and recklessnes in the unleashing of the Art. When magic imperils you, hide it or hurl it away into other planes rather than destroy it, for any destruction of Art is a sin.\" Mystra has been dead for a long time now, and has only just recently come back to restore the weave, and all magic within it.<StartHighlight>Status:]</Start> Greater\n<StartHighlight>[Alignment:]</Start> NG\n<StartHighlight>[Specialty Priests:]</Start> Dweomerkeepers\n<StartHighlight>[Favored Weapons:]</Start> Throwing Stars\n\nDo you wish this deity to be your patron?"
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"0": "Lathander\n<StartHighlight>[Alias:]</Start> Morninglord\nLathander's name is used to seal alliances and start new ventures. The charge given to most novice postulants to the faith of Lathander is: \"Strive always to aid, to foster new hope, new ideas, and new prosperity for all humankind and its allies. Perfect thyself, and guard ever against pride, for it is a sacred duty to foster new growth, nurture growing things, and work for rebirth and renewal. Be fertle in mind and body. Consider always the consequences of thine actions so that the least effort may bring the greatest and best reward. Wherever you go, so seeds of plants, tend the growing things you find, and plant seeds of hope, new ideas, and plans for a rosy future. Whenever possible, see each dawn.\"\n<StartHighlight>Status:]</Start> Greater\n<StartHighlight>[Alignment:]</Start> NG\n<StartHighlight>[Specialty Priests:]</Start> Morninglords\n<StartHighlight>[Favored Weapons:]</Start> Heavy Mace\n\nDo you wish this deity to be your patron?"
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"0": "Kossuth\n<StartHighlight>[Alias:]</Start> The Lord of Flames\nKossuth, spoken like a whispering flame, is the patron of all fire elementals as well as any who view fire as a purifying and revitalizing force. He represents the burning away of the old to make way for the new with cognizance that the way to change is harsh and measured. He is the mystery of fire, the unknowable secret that speaks inspiration to smiths and death to crazed people who burn things and people for pleasure. The teachings of the Kossuthan religion on Toril are built around an assumption that those fit to succeed will do so and that the faith of Kossuth is innately superior to all other faiths, especially those of the other elemental lords and particularly to that of Istishia.\n<StartHighlight>Status:]</Start> Greater\n<StartHighlight>[Alignment:]</Start> N\n<StartHighlight>[Specialty Priests:]</Start> Firewalkers\n<StartHighlight>[Favored Weapons:]</Start> Flail\n\nDo you wish this deity to be your patron?"
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