Mutation maintain scripts
Mutation maintain scripts.
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_content/ga_scripts/mut_m_skelenhc.nss
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43
_content/ga_scripts/mut_m_skelenhc.nss
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//::///////////////////////////////////////////////////////////////////////////
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//:: Name Skeletal Enhancement template maintain script
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//:: FileName mut_m_skelenhc.nss
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//:: Copyright (c) 2022 NWNDS
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//::///////////////////////////////////////////////////////////////////////////
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/*
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Skeletal Enhancement (Physical)
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The mutant's skeleton is far stronger than normal. He takes only half damage from bludgeoning weapons and falling damage
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[1/2 damage from falling & blunt damage.]
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*/
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//:://////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/25
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//:://////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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#include "prc_racial_const"
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void main()
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{
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//:: Declare major variables
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object oPC = OBJECT_SELF;
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object oSkin = GetPCSkin(oPC);
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int iHD = GetHitDice(oPC);
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int nBonus;
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itemproperty ipIP;
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//:: 50% Resistant to Bludgeoning
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ipIP = ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_BLUDGEONING, IP_CONST_DAMAGEIMMUNITY_50_PERCENT);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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//:: Marker Feat
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ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_MUT_SKELETAL_ENHANCEMENT);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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}
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