More mutation test scripts
More mutation test scripts.
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_content/ga_scripts/mut_t_lifeleech.nss
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55
_content/ga_scripts/mut_t_lifeleech.nss
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//::///////////////////////////////////////////////////////////////////////////
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//:: Name Life-leech template test script
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//:: FileName mut_t_lifeleech.nss
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//:: Copyright (c) 2022 NWNDS
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//::///////////////////////////////////////////////////////////////////////////
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/*
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Life-leech (Mental)
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The mutant is able to drain the life force out of any living creature, except normal plants. The character drains 5+ MPS modifier hit
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points from all targets within 30 feet each round. As a swift action, the mutant can make a DC20 Concentration check to alter the radius
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of the effect to be anything between 10 and 30 feet. Once activated, it can be kept active as a move action, for a maximum of 5+ MPS
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modifier rounds. It requires two hours before it can be activated again. Any hit points drained from nearby creatures are first used to
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heal any damage taken, with additional points granting temporary hit points to a maximum of 5 Hp’s per MPS. Temporary HP’s
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remaining after one hour are lost.
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*/
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//:://////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/21
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//:://////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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#include "prc_racial_const"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: Any living genotype except oozes, cyborgs & shapechangers
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace == RACIAL_TYPE_CONSTRUCT
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|| nRace == RACIAL_TYPE_SMLBOT
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|| nRace == RACIAL_TYPE_MEDBOT
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|| nRace == RACIAL_TYPE_LRGBOT
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|| nRace == RACIAL_TYPE_DROID
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|| nRace == RACIAL_TYPE_OOZE
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|| nRace == RACIAL_TYPE_SHAPECHANGER
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|| nRace == RACIAL_TYPE_CYBORG
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|| nRace == RACIAL_TYPE_ELEMENTAL
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|| nRace == RACIAL_TYPE_UNDEAD)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_LIFE_LEECH, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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}
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