More mutation test scripts
More mutation test scripts.
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_content/ga_scripts/mut_t_lowlight.nss
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60
_content/ga_scripts/mut_t_lowlight.nss
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//::///////////////////////////////////////////////////////////////////////////
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//:: Name Low-light Vision template test script
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//:: FileName mut_t_lowlight.nss
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//:: Copyright (c) 2022 NWNDS
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//::///////////////////////////////////////////////////////////////////////////
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/*
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Low-light Vision (Physical)
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Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light
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vision is color vision. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day. The
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character's normal daylight light vision is unaffected
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[Low-Light Vision]
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*/
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//:://////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/21
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//:://////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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#include "prc_racial_const"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: No pure strain humans, plants, oozes, cyborgs, shapechangers or non-living genotypes
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace == RACIAL_TYPE_CONSTRUCT
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|| nRace == RACIAL_TYPE_PLANT
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|| nRace == RACIAL_TYPE_PSH
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|| nRace == RACIAL_TYPE_SHRUBO
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|| nRace == RACIAL_TYPE_BLOOM
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|| nRace == RACIAL_TYPE_MYCO
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|| nRace == RACIAL_TYPE_CULEN
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|| nRace == RACIAL_TYPE_ENT
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|| nRace == RACIAL_TYPE_CREEP
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|| nRace == RACIAL_TYPE_SMLBOT
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|| nRace == RACIAL_TYPE_MEDBOT
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|| nRace == RACIAL_TYPE_LRGBOT
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|| nRace == RACIAL_TYPE_DROID
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|| nRace == RACIAL_TYPE_OOZE
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|| nRace == RACIAL_TYPE_SHAPECHANGER
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|| nRace == RACIAL_TYPE_CYBORG
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|| nRace == RACIAL_TYPE_ELEMENTAL
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|| nRace == RACIAL_TYPE_UNDEAD)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_LOW_LIGHT_VISION, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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}
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