Started on mutation test scripts
Started on mutation test scripts.
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49
_content/ga_scripts/mut_t_allurement.nss
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49
_content/ga_scripts/mut_t_allurement.nss
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//::///////////////////////////////////////////////////////////////////////////
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//:: Name Allurement template test script
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//:: FileName mut_t_allurement.nss
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//:: Copyright (c) 2022 NWNDS
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//::///////////////////////////////////////////////////////////////////////////
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/*
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Allurement (Plant)
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The plant constantly gives off a sweet-smelling fragrance that has a seductive, sometimes hypnotic effect. It grants the plant a bonus
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on any Charisma-based skills of 3 plus the CHA modifier. Creatures with an Intelligence of 3 or lower that come within 30 feet must
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make a Will save. If they fail, they are compelled to touch the plant and be near it. If successful, the creature is always able to identify
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the plant as being responsible for the effect and ignore it’s affects. The effects of allurement are broken if the victim suffers damage
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from any source while within range. A new save can be made each hour of exposure.
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*/
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//:://////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/19
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//:://////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: Plants only
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace != RACIAL_TYPE_PLANT
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&& nRace != RACIAL_TYPE_SHRUBO
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&& nRace != RACIAL_TYPE_BLOOM
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&& nRace != RACIAL_TYPE_MYCO
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&& nRace != RACIAL_TYPE_CULEN
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&& nRace != RACIAL_TYPE_ENT
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&& nRace != RACIAL_TYPE_CREEP)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_ALLUREMENT, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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}
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