From 50658a7f6d36abe855ebce670673161ce479e912 Mon Sep 17 00:00:00 2001 From: Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com> Date: Tue, 6 Jul 2021 14:26:12 -0400 Subject: [PATCH] Updated notes. Updated notes. --- NOTES/Computer Use (AI).txt | 2 ++ NOTES/Computer Use (Basic).txt | 2 ++ NOTES/Computer Use (Biotech).txt | 2 ++ NOTES/Craft (Electrical).txt | 2 ++ NOTES/Craft (Mechanical).txt | 4 +-- NOTES/Craft (Metalsmith).txt | 6 +++- NOTES/Craft (Nanotech).txt | 2 ++ NOTES/Craft (Pharmaceuticals).txt | 6 +++- NOTES/Craft (Structural).txt | 2 ++ NOTES/Decipher Script.txt | 2 ++ NOTES/Demolition.txt | 7 ++-- NOTES/Diplomacy.txt | 4 ++- NOTES/Disguise.txt | 2 ++ NOTES/Enforcer.txt | 3 +- NOTES/Knowledge (Advanced Technology).txt | 7 ++-- NOTES/Knowledge (Business).txt | 4 ++- NOTES/Knowledge (Nanotech).txt | 2 ++ NOTES/Research.txt | 2 ++ NOTES/Skill Comparison.txt | 41 ----------------------- NOTES/Sleight of Hand.txt | 4 ++- NOTES/Survival.txt | 6 +++- NOTES/Treat Injury.txt | 3 ++ 22 files changed, 60 insertions(+), 55 deletions(-) delete mode 100644 NOTES/Skill Comparison.txt diff --git a/NOTES/Computer Use (AI).txt b/NOTES/Computer Use (AI).txt index 997431c5..8af4a423 100644 --- a/NOTES/Computer Use (AI).txt +++ b/NOTES/Computer Use (AI).txt @@ -1,3 +1,5 @@ +Computer Use (AI) + Ability: Intelligence. Requires Training: Yes. diff --git a/NOTES/Computer Use (Basic).txt b/NOTES/Computer Use (Basic).txt index 69035b00..cff65e26 100644 --- a/NOTES/Computer Use (Basic).txt +++ b/NOTES/Computer Use (Basic).txt @@ -1,3 +1,5 @@ +Computer Use (Basic) + Ability: Intelligence. Requires Training: Yes. diff --git a/NOTES/Computer Use (Biotech).txt b/NOTES/Computer Use (Biotech).txt index 6816577c..f1b20f25 100644 --- a/NOTES/Computer Use (Biotech).txt +++ b/NOTES/Computer Use (Biotech).txt @@ -1,3 +1,5 @@ +Computer Use (Biotech) + Ability: Intelligence. Requires Training: Yes. diff --git a/NOTES/Craft (Electrical).txt b/NOTES/Craft (Electrical).txt index fd5a936f..dd88a0ab 100644 --- a/NOTES/Craft (Electrical).txt +++ b/NOTES/Craft (Electrical).txt @@ -1,3 +1,5 @@ +Craft (Electrical) + Ability: Intelligence. Requires Training: Yes. diff --git a/NOTES/Craft (Mechanical).txt b/NOTES/Craft (Mechanical).txt index 1925743d..535fd70d 100644 --- a/NOTES/Craft (Mechanical).txt +++ b/NOTES/Craft (Mechanical).txt @@ -1,3 +1,5 @@ +Craft (Mechanical) + Ability: Intelligence. Requires Training: Yes. @@ -8,5 +10,3 @@ The character using this skill can combine raw components to form various trap k Check: The DC is determined by the type of trap being created. The more powerful the trap, the more difficult it is to build and the more components it requires. Special: A character without a mechanical tool kit takes a –4 penalty on Craft (Mechanical) checks. - -Use: Selected. \ No newline at end of file diff --git a/NOTES/Craft (Metalsmith).txt b/NOTES/Craft (Metalsmith).txt index 9cb7cd6f..fcb2825c 100644 --- a/NOTES/Craft (Metalsmith).txt +++ b/NOTES/Craft (Metalsmith).txt @@ -1,3 +1,5 @@ +Craft (Metalsmith) + Ability: Intelligence. Requires Training: Yes. @@ -10,4 +12,6 @@ The character first needs to create the components required for the item he want Each item is constructed from two different components (a larger and a smaller one), that need to be assembled in order to finish crafting process. -To assemble the two components, use the craft armor option in the smaller component's radial menu and target the larger component with it. On a successful Craft Armor skill check, the new item will be created in the character's inventory. Note that it is not possible to create magic items with your crafting skills. For further information about crafting, please refer to the manual. \ No newline at end of file +To assemble the two components, use the craft armor option in the smaller component's radial menu and target the larger component with it. On a successful Craft Armor skill check, the new item will be created in the character's inventory. Note that it is not possible to create magic items with your crafting skills. For further information about crafting, please refer to the manual. + +NOTE: This skill supplants and functions as Craft (Armor) \ No newline at end of file diff --git a/NOTES/Craft (Nanotech).txt b/NOTES/Craft (Nanotech).txt index 18f7ece1..dffb50ac 100644 --- a/NOTES/Craft (Nanotech).txt +++ b/NOTES/Craft (Nanotech).txt @@ -1,3 +1,5 @@ +Craft (Nanotech) + Ability: Intelligence. Requires Training: Yes. diff --git a/NOTES/Craft (Pharmaceuticals).txt b/NOTES/Craft (Pharmaceuticals).txt index 91dec5e3..9ce1b209 100644 --- a/NOTES/Craft (Pharmaceuticals).txt +++ b/NOTES/Craft (Pharmaceuticals).txt @@ -1,4 +1,8 @@ +Craft (Pharmaceuticals) + Ability: Intelligence. Requires Training: Yes. -Craft (Pharmaceuticals) allows a character to produce all manner of medicinal & biotech drugs. Given the proper materials, time and equipment, a character with this skill can create mutagens, mutation inhibitors, genetically engineered pathogens and even entirely new forms of life. \ No newline at end of file +Craft (Pharmaceuticals) allows a character to produce all manner of medicinal & biotech drugs. Given the proper materials, time and equipment, a character with this skill can create mutagens, mutation inhibitors, genetically engineered pathogens and even entirely new forms of life. + +NOTE: This skill supplants & functions as Craft (Alchemy) \ No newline at end of file diff --git a/NOTES/Craft (Structural).txt b/NOTES/Craft (Structural).txt index 6c63d5fc..cf11e25e 100644 --- a/NOTES/Craft (Structural).txt +++ b/NOTES/Craft (Structural).txt @@ -1,3 +1,5 @@ +Craft (Structural) + Ability: Intelligence. Requires Training: No. diff --git a/NOTES/Decipher Script.txt b/NOTES/Decipher Script.txt index 3b268352..acdcf735 100644 --- a/NOTES/Decipher Script.txt +++ b/NOTES/Decipher Script.txt @@ -1,3 +1,5 @@ +Decipher Script + Ability: Intelligence. Requires Training: Yes. diff --git a/NOTES/Demolition.txt b/NOTES/Demolition.txt index cbf5b548..ed19b7a5 100644 --- a/NOTES/Demolition.txt +++ b/NOTES/Demolition.txt @@ -1,5 +1,6 @@ -Ability: Intellgence. +Demolitions +Ability: Intellgence. Requires Training: Yes. Demolition checks are made when setting, disarming or placing explosives for maximu desired effect. @@ -20,4 +21,6 @@ A character without a demolitions kit takes a –4 penalty on Demolitions checks Making an explosive requires the Craft (chemical) skill. -Time: Setting a detonator is usually a full-round action. Placing an explosive device takes 1 minute or more, depending on the scope of the job. \ No newline at end of file +Time: Setting a detonator is usually a full-round action. Placing an explosive device takes 1 minute or more, depending on the scope of the job. + +NOTE: This skill supplants & fuctions as Disable Trap \ No newline at end of file diff --git a/NOTES/Diplomacy.txt b/NOTES/Diplomacy.txt index 2460415c..763f524c 100644 --- a/NOTES/Diplomacy.txt +++ b/NOTES/Diplomacy.txt @@ -1,3 +1,5 @@ +Diplomacy + Ability: Charisma. Requires Training: No. @@ -5,4 +7,4 @@ A successful Persuade check prompts NPCs to reveal additional information or pro Check: A character can change others’ attitudes with a successful check (see the table below. In negotiations, participants roll opposed Diplomacy checks to see who gains the advantage. Opposed checks also resolve cases where two advocates or diplomats plead opposing cases before a third party. -Use: Used in conversation. \ No newline at end of file +NOTE: This skill supplants & functions as Persuade. \ No newline at end of file diff --git a/NOTES/Disguise.txt b/NOTES/Disguise.txt index d79b8324..e53d9e2e 100644 --- a/NOTES/Disguise.txt +++ b/NOTES/Disguise.txt @@ -1,3 +1,5 @@ +Disguise + Ability: Charisma. Requires Training: No. diff --git a/NOTES/Enforcer.txt b/NOTES/Enforcer.txt index c1ea6fae..be418b95 100644 --- a/NOTES/Enforcer.txt +++ b/NOTES/Enforcer.txt @@ -30,8 +30,7 @@ Hit Die: d10 CLASS SKILLS -The enforcer’s class skills are: Climb (Str), Craft (metalworking, structural) (Int), Drive (Dex), Handle Animal, Intimidate (Cha), Jump (Str), Knowledge (gossip, streetwise, tactics) (Int), Profession (Wis), -Repair (Int), Speak Language (n/a), and Swim (Str). +The enforcer’s class skills are: Climb (Str), Craft (metalworking, structural) (Int), Handle Animal, Intimidate (Cha), Jump (Str), Knowledge (gossip, streetwise, tactics) (Int), Repair (Int), Speak Language (n/a), and Swim (Str). Skill Points at 1st level: (3 + Int modifier) x 4 diff --git a/NOTES/Knowledge (Advanced Technology).txt b/NOTES/Knowledge (Advanced Technology).txt index 2a4f0f19..8e99c76a 100644 --- a/NOTES/Knowledge (Advanced Technology).txt +++ b/NOTES/Knowledge (Advanced Technology).txt @@ -1,3 +1,5 @@ +Knowledge (Advanced Technology) + Ability: Intelligence. Requires Training: Yes. @@ -5,5 +7,6 @@ Check: A character makes a Knowledge check to see if the character knows somethi The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. -The technological leaps that came out of the Final Wars, before the implosion of civilization, are considered advanced technology. Robotics, artificial intelligence, energy weaponry, antigravity, force fields and even teleportation all appeared during this era. Note that neither nanotechnology nor biotechnology are covered by Knowledge (Advanced Technology); nanotechnology has its -own skill, while biotechnology falls under Knowledge (Life Sciences). \ No newline at end of file +The technological leaps that came out of the Final Wars, before the implosion of civilization, are considered advanced technology. Robotics, artificial intelligence, energy weaponry, antigravity, force fields and even teleportation all appeared during this era. Note that neither nanotechnology nor biotechnology are covered by Knowledge (Advanced Technology); nanotechnology has its own skill, while biotechnology falls under Knowledge (Life Sciences). + +NOTE: This skill supplants & functions as the Lore skill for most unidentified items. \ No newline at end of file diff --git a/NOTES/Knowledge (Business).txt b/NOTES/Knowledge (Business).txt index 2d859973..008235fa 100644 --- a/NOTES/Knowledge (Business).txt +++ b/NOTES/Knowledge (Business).txt @@ -1,3 +1,5 @@ +Knowledge (Business) + Ability: Intelligence. Requires Training: No. @@ -5,4 +7,4 @@ The art of the deal remains largely the same, even if commodities and currencies Check: The character makes an opposed roll against the merchant's skill. If the merchant wins, the characters pay more for the goods in the store. If the character wins, they pay less. The first time the player interacts with a merchant dictates the prices in that store until their skill improves. -Use: Automatic in stores. \ No newline at end of file +NOTE: This skill supplants & function as the Appraise skill. \ No newline at end of file diff --git a/NOTES/Knowledge (Nanotech).txt b/NOTES/Knowledge (Nanotech).txt index 13ffbe39..c74ed754 100644 --- a/NOTES/Knowledge (Nanotech).txt +++ b/NOTES/Knowledge (Nanotech).txt @@ -1,3 +1,5 @@ +Knowledge (Nanotech) + Ability: Intelligence. Requires Training: Yes. diff --git a/NOTES/Research.txt b/NOTES/Research.txt index 274c6f45..f9afd7aa 100644 --- a/NOTES/Research.txt +++ b/NOTES/Research.txt @@ -1,3 +1,5 @@ +Research + Ability: Intelligence. Requires Training: Yes. diff --git a/NOTES/Skill Comparison.txt b/NOTES/Skill Comparison.txt deleted file mode 100644 index cc87b14c..00000000 --- a/NOTES/Skill Comparison.txt +++ /dev/null @@ -1,41 +0,0 @@ -NWN <--> Gamma World d20 Skill Comparison - -AnimalEmpathy -Concentration -DisableTrap -Discipline -Heal -Hide -Listen -Lore -MoveSilently -OpenLock -Parry -Perform -Persuade -PickPocket -Search -SetTrap -Spellcraft -Spot -Taunt -UseMagicDevice -Appraise -Tumble -CraftTrap -Bluff -Intimidate -CraftArmor -CraftWeapon -Ride -Jump -Truespeak -Sense_Motive -Martial_Lore -Balance -IaijutsuFocus -CraftAlchemy -CraftPoison -Psicraft -Climb -CraftGeneral diff --git a/NOTES/Sleight of Hand.txt b/NOTES/Sleight of Hand.txt index 11ce4012..8c82f68a 100644 --- a/NOTES/Sleight of Hand.txt +++ b/NOTES/Sleight of Hand.txt @@ -1,3 +1,5 @@ +Sleight of Hand + Ability: Dexterity. Requires Training: Yes. @@ -5,4 +7,4 @@ Sleight of hand allows a character to perform feats of presidigitation & remove Check: There are two parts to successfully picking a pocket. First, the item must be acquired, and then the targeted creature must not notice the theft. Stealing the item is a simple skill test against the target's DC. The base DC for a neutral or tolerant creature is 20, and 30 for a hostile creature. This roll is modified by armor check penalties. The targeted creature then makes an opposed Spot check against the character's Pick Pocket check. Hostile creatures have a +10 bonus to their Spot checks in this test. If the targeted creature succeeds at this opposed check, then the target has detected the theft attempt. An NPC who detects the attempt will turn hostile, and a PC will be informed that the character has attempted to use Pick Pocket on him. If the character is successful at both checks, then he steals the item without being detected. -Use: Select skill, then select valid target. \ No newline at end of file +NOTE: This skill supplants & fucntions as Pick Pocket. \ No newline at end of file diff --git a/NOTES/Survival.txt b/NOTES/Survival.txt index b6aa5e4a..32242c65 100644 --- a/NOTES/Survival.txt +++ b/NOTES/Survival.txt @@ -1,3 +1,5 @@ +Survival + Ability: Wisdom. Requires Training: No. @@ -20,4 +22,6 @@ Special: 5 or more ranks in Disable Traps grants a +2 synergy bonus on Set Trap Spectacular Failure: If a skill check is failed by 10 or more, the trap goes off in the attempt to set it. This can only occur if you are in combat when trying to set the trap. -Use: Use a trap kit from your inventory. An icon visible to you and your party will appear on the ground to represent the trap. \ No newline at end of file +Use: Use a trap kit from your inventory. An icon visible to you and your party will appear on the ground to represent the trap. + +NOTE: This skill supplants & functions as Set Trap. \ No newline at end of file diff --git a/NOTES/Treat Injury.txt b/NOTES/Treat Injury.txt index 983ccd85..306a4faf 100644 --- a/NOTES/Treat Injury.txt +++ b/NOTES/Treat Injury.txt @@ -1,3 +1,5 @@ +Treat Injury + Ability: Wisdom. Requires Training: No. @@ -6,3 +8,4 @@ With this skill a character can use medical supplies to treat wounds, poisons, d Check: To heal poisons and diseases, the healer must make a successful check against their DC. If he is successful, the target is healed and is cured a number of HP equal to the skill roll, plus all modifiers. If the target suffers from no poisons or diseases, it is still cured of damage. Use: Use medical supplies on a wounded creature. +NOTE: This skill supplants & functions as the Heal skill.