More mutation test scripts
More mutation test scripts.
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_content/ga_scripts/mut_t_forcefield.nss
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56
_content/ga_scripts/mut_t_forcefield.nss
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//::///////////////////////////////////////////////////////////////////////////
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//:: Name Force Field Generation template test script
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//:: FileName mut_t_forcefield.nss
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//:: Copyright (c) 2022 NWNDS
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//::///////////////////////////////////////////////////////////////////////////
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/*
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Force Field Generation(Mental)
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The mutant is able to create an invisible barrier of force around him that protects from physical damage. The force field forms a smooth
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surface about one foot from the mutant's skin. The character cannot make physical attacks while the force field is up, but can use
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mental powers. The force field grants the mutant both Damage Reduction and Energy Resistance of 5 points + 1 per MPS modifier. It
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can be kept active until it has absorbed a total of 25 hit points of damage +5 points per MPS modifier. After that, the character must
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drop the force field for an hour before using it again. If the field takes enough points of physical damage to destroy it, the character
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must make a DC10 Health check or fall unconscious for 1d6 rounds.
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[DR 25 + WIS Bonus /2 * 5 & Energy Resistance 5 + WIS Bonus usable once per hour. Can't attack physically while in use.]
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*/
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//:://////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/20
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//:://////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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#include "prc_racial_const"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: Any living genotype except oozes, cyborgs & shapechangers
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace == RACIAL_TYPE_CONSTRUCT
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|| nRace == RACIAL_TYPE_SMLBOT
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|| nRace == RACIAL_TYPE_MEDBOT
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|| nRace == RACIAL_TYPE_LRGBOT
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|| nRace == RACIAL_TYPE_DROID
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|| nRace == RACIAL_TYPE_OOZE
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|| nRace == RACIAL_TYPE_SHAPECHANGER
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|| nRace == RACIAL_TYPE_CYBORG
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|| nRace == RACIAL_TYPE_ELEMENTAL
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|| nRace == RACIAL_TYPE_UNDEAD)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_FORCE_FIELD_GENERATION, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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}
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