Arach & Aviad
Added the arach & aviad genotype 2DAs & TLK info.
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@ -1127,8 +1127,8 @@
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1123 CYBORG 16777565 16777566 ife_spelpen **** **** **** **** **** **** **** **** **** **** 0 0 1 10 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_CYBORG 5 **** **** **** **** **** 0 0
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1124 ENGINEERED 16777567 16777568 ife_spelpen **** **** **** **** **** **** **** **** **** **** 0 0 1 10 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_ENGINEERED 5 **** **** **** **** **** 0 0
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1125 NATURAL_SWIMMER 16777569 16777570 ife_spelpen **** **** **** **** **** **** **** **** **** **** 0 0 1 10 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_NATURAL_SWIMMER 5 **** **** **** **** **** 0 0
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1126 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
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1127 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
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1126 NATURAL_CLIMBER 16777571 16777572 ife_spelpen **** **** **** **** **** **** **** **** **** **** 0 0 1 10 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_NATURAL_CLIMBER 5 **** **** **** **** **** 0 0
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1127 ENGINEERED_WINGS 16777573 16777574 ife_spelpen **** **** **** **** **** **** **** **** **** **** 0 0 1 10 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_ENGINEERED_WINGS 5 **** **** **** **** **** 0 0
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1128 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
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1129 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
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1130 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
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8
2DAs/race_feat_arach.2da
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8
2DAs/race_feat_arach.2da
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2DA V2.0
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FeatLabel FeatIndex
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0 Natural_Armor_2 4761
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1 GENETIC_INSTABILITY 1121
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2 ENGINEERED 1123
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3 SkillAff_Jump_4 4763
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4 NATURAL_CLIMBER 1126
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8
2DAs/race_feat_aviad.2da
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8
2DAs/race_feat_aviad.2da
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2DA V2.0
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FeatLabel FeatIndex
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0 ENGINEERED_WINGS 1127
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1 GENETIC_INSTABILITY 1121
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2 ENGINEERED 1123
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3 skillaffinitysearch 238
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4 SkillAff_Spot_4 4762
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@ -27,15 +27,15 @@
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23 Shapechanger Sc 546 546 5017 63248 546 171 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_SHAPECHANGER 18 25 **** **** **** **** **** 4 30 3 1 INT
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24 Undead Un 547 547 5018 547 547 186 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_UNDEAD 20 19 1.3 **** **** **** **** 4 30 3 1 INT
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25 Vermin Vr 548 548 5019 548 548 159 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_VERMIN 4 26 1.1 **** **** **** **** 4 30 3 1 INT
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26 Cyborg_Human CH 16777273 16777274 16777275 16777276 16777277 6 0 0 0 0 0 0 30 **** RACE_FEAT_CYBORG 16777278 **** RACIAL_TYPE_CYBORG 24 4 1 human **** **** 1 4 30 3 1 INT
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27 Engineered_Amphidian EA 16777279 16777280 16777281 16777282 16777283 154 0 0 0 0 0 0 30 **** RACE_FEAT_AMPHID 16777285 **** RACIAL_TYPE_AMPHID 15 4 1 **** **** **** **** 4 30 3 1 INT
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26 Cyborg_Human CH 16777273 16777274 16777275 16777276 16777277 6 0 0 0 0 0 0 30 **** RACE_FEAT_CYBORG 16777278 0 RACIAL_TYPE_CYBORG 24 4 1 human **** **** 1 4 30 3 1 INT
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27 Engineered_Amphidian EA 16777279 16777280 16777281 16777282 16777283 154 0 0 0 0 0 0 30 **** RACE_FEAT_AMPHID 16777285 1 RACIAL_TYPE_AMPHID 15 4 1 **** **** **** **** 4 30 3 1 INT
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28 INVALID_RACE **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** INT
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29 Ooze Oo 84437 84437 84438 84437 84437 470 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_OOZE 100 38 1.1 **** **** **** **** 4 30 3 1 INT
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30 Engineered_Arach ER 16777285 16777286 16777287 16777288 16777289 6 0 0 0 -2 0 0 30 **** RACE_FEAT_ARACH 16777290 1 RACIAL_TYPE_ARACH 15 4 1 **** **** **** **** 4 30 3 1 INT
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31 Engineered_Aviad EV 16777291 16777292 16777293 16777294 16777295 6 0 0 0 0 0 0 30 **** RACE_FEAT_AVIAD 16777296 1 RACIAL_TYPE_AVIAD 15 4 1 **** **** **** **** 4 30 3 1 INT
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32 Engineered_Caninoid EC 16777297 16777298 16777299 16777300 16777301 6 0 0 0 0 0 0 30 **** RACE_FEAT_CANIN 16777302 1 RACIAL_TYPE_CANIN 15 4 1 **** **** **** **** 4 30 3 1 INT
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30 Engineered_Arach ER 16777285 16777286 16777287 16777288 16777289 406 0 0 0 -2 0 0 40 **** RACE_FEAT_ARACH 16777290 1 RACIAL_TYPE_ARACH 15 4 1 **** **** **** **** 4 30 3 1 INT
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31 Engineered_Aviad EV 16777291 16777292 16777293 16777294 16777295 419 0 0 0 0 0 0 30 **** RACE_FEAT_AVIAD 16777296 1 RACIAL_TYPE_AVIAD 15 4 1 **** **** **** **** 4 30 3 1 INT
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32 Engineered_Caninoid EC 16777297 16777298 16777299 16777300 16777301 388 0 0 0 0 0 0 30 **** RACE_FEAT_CANIN 16777302 1 RACIAL_TYPE_CANIN 15 4 1 **** **** **** **** 4 30 3 1 INT
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33 Engineered_Equin EQ 16777303 16777304 16777305 16777306 16777307 6 2 0 0 0 0 0 40 **** RACE_FEAT_EQUIN 16777308 1 RACIAL_TYPE_EQUIN 15 4 1 **** **** **** **** 4 30 3 1 INT
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34 Engineered_Felid EF 16777309 16777310 16777311 16777312 16777313 6 0 0 0 0 0 0 30 **** RACE_FEAT_FELID 16777314 1 RACIAL_TYPE_FELID 15 4 1 **** **** **** **** 4 30 3 1 INT
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34 Engineered_Felid EF 16777309 16777310 16777311 16777312 16777313 293 0 0 0 0 0 0 30 **** RACE_FEAT_FELID 16777314 1 RACIAL_TYPE_FELID 15 4 1 **** **** **** **** 4 30 3 1 INT
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35 Engineered_Marsu EM 16777315 16777316 16777317 16777318 16777319 6 0 0 0 0 0 0 30 **** RACE_FEAT_MARSU 16777320 1 RACIAL_TYPE_MARSU 15 4 1 **** **** **** **** 4 30 3 1 INT
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36 Engineered_Musteliod ET 16777321 16777322 16777323 16777324 16777325 6 0 0 0 0 0 0 30 **** RACE_FEAT_MUSTEL 16777326 1 RACIAL_TYPE_MUSTEL 15 4 1 **** **** **** **** 4 30 3 1 INT
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37 Engineered_Porcin EP 16777327 16777328 16777329 16777330 16777331 6 0 0 0 0 0 0 30 **** RACE_FEAT_PORCIN 16777332 1 RACIAL_TYPE_PORCIN 15 4 1 **** **** **** **** 4 30 3 1 INT
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@ -43,7 +43,7 @@
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39 Engineered_Sectoid ES 16777339 16777340 16777341 16777342 16777343 6 0 0 0 -2 0 0 30 **** RACE_FEAT_SECTOID 16777344 1 RACIAL_TYPE_SECTOID 15 4 1 **** **** **** **** 4 30 3 1 INT
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40 Engineered_Rodet EO 16777345 16777346 16777347 16777348 16777349 6 0 0 0 0 0 0 30 **** RACE_FEAT_RODET 16777350 1 RACIAL_TYPE_RODET 15 4 1 **** **** **** **** 4 30 3 1 INT
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41 Engineered_Rumin ER 16777351 16777352 16777353 16777354 16777355 6 0 0 0 0 0 0 30 **** RACE_FEAT_RUMIN 16777356 1 RACIAL_TYPE_RUMIN 15 4 1 **** **** **** **** 4 30 3 1 INT
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42 Engineered_Ursin EU 16777357 16777358 16777359 16777360 16777361 6 0 0 0 0 0 0 30 **** RACE_FEAT_URSIN 16777362 1 RACIAL_TYPE_URSIN 15 4 1 **** **** **** **** 4 30 3 1 INT
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42 Engineered_Ursin EU 16777357 16777358 16777359 16777360 16777361 294 0 0 0 0 0 0 30 **** RACE_FEAT_URSIN 16777362 1 RACIAL_TYPE_URSIN 15 4 1 **** **** **** **** 4 30 3 1 INT
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43 Greenfolk_Shrubbo GS 16777363 16777364 16777365 16777366 16777367 6 0 0 0 0 0 2 20 **** RACE_FEAT_SHRUBO 16777368 1 RACIAL_TYPE_SHRUBO 5 4 1 **** **** **** **** 4 30 3 1 INT
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44 Greenfolk_Bloomer GB 16777369 16777370 16777371 16777372 16777373 6 0 0 0 0 0 2 20 **** RACE_FEAT_BLOOM 16777374 1 RACIAL_TYPE_BLOOM 5 4 1 **** **** **** **** 4 30 3 1 INT
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45 Greenfolk_Myco GM 16777375 16777376 16777377 16777378 16777379 6 0 0 0 0 0 2 20 **** RACE_FEAT_MYCO 16777380 1 RACIAL_TYPE_MYCO 5 4 1 **** **** **** **** 4 30 3 1 INT
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@ -8,7 +8,7 @@ Special Abilities:
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- Medium: As Medium creatures, arachs have no special bonuses or penalties due to their size.
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- Arach base land speed is 40 feet.
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- Natural Climber: Arachs recieve a +10 to Climb checks.
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- Natural Leapers: Arachs recieve a +3 to Jump checks.
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- Skill Affinity (Jump): Arachs recieve a +4 to Jump checks.
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- Exoskeleton: An arachs exoskeleton grants a +2 Natural Armor Bonus.
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- Mutations: Engineered characters begin with 2 minor positive mutations, 1 major positive mutation and 1 minor negative mutation. Choose the positive mutations, and then roll for the negative one.
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- Genetic Instability: Mutants of all sorts suffer from genetic instability. All mutant characters suffer a –2 penalty on all saves against developing new mutations (such as when exposed to environmental mutagens. This penalty increases by –1 for every two character levels (for example, a 2nd-level mutant suffers a –3 to her save against mutation).
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@ -7,7 +7,7 @@ Special Abilities:
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- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Lore (Decipher Script) checks.
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- Medium: As Medium creatures, aviads have no special bonuses or penalties due to their size.
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- Aviad base land speed is 30 feet.
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- Sharp-Eyed: Aviads recieve a +3 bonus to Search & Spot checks.
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- Skill Affinity (Search) & Skill Affinity (Spot): An aviad's sharp eyes receive a +2 bonus to Search checks and a +4 bonus to Spot checks.
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- Wings: An aviad's wings give them a +2 dodge bonus & immunity to terrain effects.
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- Mutations: Engineered characters begin with 2 minor positive mutations, 1 major positive mutation and 1 minor negative mutation. Choose the positive mutations, and then roll for the negative one.
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- Genetic Instability: Mutants of all sorts suffer from genetic instability. All mutant characters suffer a –2 penalty on all saves against developing new mutations (such as when exposed to environmental mutagens. This penalty increases by –1 for every two character levels (for example, a 2nd-level mutant suffers a –3 to her save against mutation).
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You are one of the "Engineered" a sentient, genetically uplifted animal or a species that may or may not have been driven to extinction in the centuries after the Final Wars. The Engineered are some of the most common mutants on Gamma Terra, and the most likely to breed true and create communities of their own. Final Wars era scientists designed these “moreaus” primarily as living weapons and hyper-specialized workers and soldiers, though some breeds were made for entertainment, pleasure and experimentation.
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You are one of the "Engineered" a sentient, genetically uplifted animal descended from a species that may or may not have been driven to extinction in the centuries after the Final Wars. The Engineered are some of the most common mutants on Gamma Terra, and the most likely to breed true and create communities of their own. Final Wars era scientists designed these “moreaus” primarily as living weapons and hyper-specialized workers and soldiers, though some breeds were made for entertainment, pleasure and experimentation.
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All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Decipher Script checks.
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All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Decipher Script checks.
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Engineered characters begin with their choice of 2 minor positive mutations, 1 major positive mutation and also get 1 random minor negative mutation.
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The most numerous sub-group, are the result of random genetic accidents that occur because of the biotech soup floating in the air and water, the background radiation left over from the Final Wars’ final volleys, and the desperate attempts by nature to put things right. Degenerate humans, elevated animals and hybrids between the two: No two true mutants are alike. Most true mutants die shortly after birth, their bodies so twisted by defects that they cannot survive. Other true mutants are those who have been blessed even as they have been cursed, whose defects do not overwhelm their advantages.
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True Mutants, the most numerous sub-group of mutants, are the result of random genetic accidents that occur because of the biotech soup floating in the air and water, the background radiation left over from the Final Wars’ final volleys, and the desperate attempts by nature to put things right. Degenerate humans, elevated animals and hybrids between the two: No two true mutants are alike. Most true mutants die shortly after birth, their bodies so twisted by defects that they cannot survive. Other true mutants are those who have been blessed even as they have been cursed, whose defects do not overwhelm their advantages.
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Mutant Ability Adjustments: None
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@ -8,5 +8,4 @@ Special Abilities:
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- Mutant base land speed is 30 feet.
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- Mutations: Mutant characters begin with 3 minor positive mutations, 1 major positive mutation and 1 minor negative mutation. Choose the positive mutations, and then roll for the negative one.
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- Genetic Instability: Mutants of all sorts suffer from genetic instability. All mutant characters suffer a –2 penalty on all saves against developing new mutations (such as when exposed to environmental mutagens. This penalty increases by –1 for every two character levels (for example, a 2nd-level mutant suffers a –3 to her save against mutation).
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- Spontaneous Mutation: The biochemical soup that makes up much of Gamma Terra's environment can produce random effects on mutant characters. Whenever a mutant character gains a class level or is knocked down to 0
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or fewer hit points, the character must make a Fortitude save as if the character had encountered a mild mutagen or gain a new mutation. Moreaus and humans do not spontaneously mutate in this fashion.
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- Spontaneous Mutation: The biochemical soup that makes up much of Gamma Terra's environment can produce random effects on mutant characters. Whenever a mutant character gains a class level or is knocked down to 0 or fewer hit points, the character must make a Fortitude save as if the character had encountered a mild mutagen or gain a new mutation. Greenfolk, engineered and humans do not spontaneously mutate in this fashion.
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