diff --git a/2DAs/race_feat_equin.2da b/2DAs/race_feat_equin.2da new file mode 100644 index 00000000..42ee61bc --- /dev/null +++ b/2DAs/race_feat_equin.2da @@ -0,0 +1,6 @@ +2DA V2.0 + + FeatLabel FeatIndex +0 GENETIC_INSTABILITY 1121 +1 ENGINEERED 1123 +2 SA_Listen_4 4581 diff --git a/NOTES/Equin.txt b/NOTES/Equin.txt index d0ad121a..ed341eb8 100644 --- a/NOTES/Equin.txt +++ b/NOTES/Equin.txt @@ -4,9 +4,9 @@ Equin Ability Adjustments: +2 STR Special Abilities: -- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Lore (Decipher Script) checks. +- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Decipher Script checks. - Medium: As Medium creatures, equin have no special bonuses or penalties due to their size. - Equin base land speed is 40 feet. -- Heightened Senses: Equins receive a +3 bonus to Listen checks. +- Skill Affinity (Listen): Equins have keen hearing. - Mutations: Engineered characters begin with 2 minor positive mutations, 1 major positive mutation and 1 minor negative mutation. Choose the positive mutations, and then roll for the negative one. - Genetic Instability: Mutants of all sorts suffer from genetic instability. All mutant characters suffer a –2 penalty on all saves against developing new mutations (such as when exposed to environmental mutagens. This penalty increases by –1 for every two character levels (for example, a 2nd-level mutant suffers a –3 to her save against mutation). \ No newline at end of file diff --git a/TLK/gamma_age_v2.tlk b/TLK/gamma_age_v2.tlk index 52434e04..7f266b79 100644 Binary files a/TLK/gamma_age_v2.tlk and b/TLK/gamma_age_v2.tlk differ