Mutation test scripts wrap-up
Mutation test scripts wrap-up. First batch of mutation test scripts is complete.
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_content/ga_scripts/mut_t_poison.nss
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56
_content/ga_scripts/mut_t_poison.nss
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//::////////////////////////////////////////////////////////////////////////////
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//:: Name Poison template test script
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//:: FileName mut_t_poison.nss
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//:: Copyright (c) 2022 NWNDS
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//::////////////////////////////////////////////////////////////////////////////
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/*
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Poison (Physical / Plant)
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The mutant can generate a poison that is delivered by a natural attack, such as a bite, claws, horns, spit, sting, etc. The mutant can
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store enough poison for three successful attacks. It takes three hours to regenerate one dose. The mutant is immune to his own
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poison, and gains a +2 bonus on Health saves vs poison. The damage caused is either to Strength, Constitution or Dexterity,
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determined randomly.
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Type: Injury; Save: Health DC10 plus half the mutant’s level plus MPS modifier. Onset: 1 round; Frequency: 1/round for 4 rounds;
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Effect: 1d4 damage; Cure: 2 consecutive saves.
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*/
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//::////////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/22
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//::////////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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#include "prc_racial_const"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: Any living genotype except pure strain humans, oozes, cyborgs & shapechangers
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace == RACIAL_TYPE_CONSTRUCT
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|| nRace == RACIAL_TYPE_SMLBOT
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|| nRace == RACIAL_TYPE_MEDBOT
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|| nRace == RACIAL_TYPE_LRGBOT
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|| nRace == RACIAL_TYPE_DROID
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|| nRace == RACIAL_TYPE_OOZE
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|| nRace == RACIAL_TYPE_PSH
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|| nRace == RACIAL_TYPE_SHAPECHANGER
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|| nRace == RACIAL_TYPE_CYBORG
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|| nRace == RACIAL_TYPE_ELEMENTAL
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|| nRace == RACIAL_TYPE_UNDEAD)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_POISON, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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}
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