Mutation test scripts wrap-up
Mutation test scripts wrap-up. First batch of mutation test scripts is complete.
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_content/ga_scripts/mut_t_probshift.nss
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54
_content/ga_scripts/mut_t_probshift.nss
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//::///////////////////////////////////////////////////////////////////////////
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//:: Name Probability Shift template test script
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//:: FileName mut_t_probshift.nss
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//:: Copyright (c) 2022 NWNDS
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//::///////////////////////////////////////////////////////////////////////////
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/*
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Probability Shift (Mental)
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The mutant is able to adjust the laws of probability. The mutant gains a pool of 5 points + 1 per MPS modifier that can be used to add
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to any ability or skill checks, saving throw, or attack roll that he makes each day. The power is activated as a swift action, and must be
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declared before the die roll is made. He cannot add more than 2 points to any roll.
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Swift action to add +2 to all rolls for 3 + WIS Bonus rounds, 1 + WIS Bonus uses / day
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*/
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//:://////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/22
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//:://////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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#include "prc_racial_const"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: Any living genotype except oozes, cyborgs & shapechangers
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace == RACIAL_TYPE_CONSTRUCT
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|| nRace == RACIAL_TYPE_SMLBOT
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|| nRace == RACIAL_TYPE_MEDBOT
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|| nRace == RACIAL_TYPE_LRGBOT
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|| nRace == RACIAL_TYPE_DROID
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|| nRace == RACIAL_TYPE_OOZE
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|| nRace == RACIAL_TYPE_SHAPECHANGER
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|| nRace == RACIAL_TYPE_CYBORG
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|| nRace == RACIAL_TYPE_ELEMENTAL
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|| nRace == RACIAL_TYPE_UNDEAD)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_PROBABILITY_SHIFT, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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}
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