Mutation test scripts wrap-up
Mutation test scripts wrap-up. First batch of mutation test scripts is complete.
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_content/ga_scripts/mut_t_pthorns.nss
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51
_content/ga_scripts/mut_t_pthorns.nss
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//::///////////////////////////////////////////////////////////////////////////
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//:: Name Poisonous Thorns template test script
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//:: FileName mut_t_pthorns.nss
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//:: Copyright (c) 2022 NWNDS
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//::///////////////////////////////////////////////////////////////////////////
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/*
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Poisonous Thorns (Plant)
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The plant's body is covered with small thorns. Anyone making strong contact with the plant (grappling, or a successful attack with a
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natural or light weapon) is scratched if they have less than a +5 armour or natural armour bonus. The thorns are coated in a poisonous
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dew that is constantly secreted, but dries out quickly, making it impractical to transfer the poison to weapons or to try and store it. The
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damage caused is either to Strength, Constitution or Dexterity, determined randomly. Type: injury; Save Health DC10 plus half the
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mutant’s level plus MPS modifier. Onset 1 round; Frequency 1/round for 4 rounds; Effect 1d4 damage; Cure 2 consecutive saves.
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[OnHit poison from natural attacks & light weapons, DC = 10 + 1/2 HD + CON Bonus, Damage 1d4 CON, DEX or STR determined randomly]
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*/
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//:://////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/22
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//:://////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: Plants only
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace != RACIAL_TYPE_PLANT
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&& nRace != RACIAL_TYPE_SHRUBO
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&& nRace != RACIAL_TYPE_BLOOM
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&& nRace != RACIAL_TYPE_MYCO
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&& nRace != RACIAL_TYPE_CULEN
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&& nRace != RACIAL_TYPE_ENT
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&& nRace != RACIAL_TYPE_CREEP)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_POISONOUS_THORNS, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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}
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