More mutation test scripts
More mutation test scripts.
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@@ -1,10 +1,10 @@
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//::///////////////////////////////////////////////////////////////////////////
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//:: Name Fruit, Antibiotic template test script
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//:: Name Fruit, Antidote template test script
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//:: FileName mut_t_ft_biotic.nss
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//:: Copyright (c) 2022 NWNDS
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//::///////////////////////////////////////////////////////////////////////////
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/*
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Fruit, Antibiotic (Plant)
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Fruit, Antidote (Plant)
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The plant character grows a fruit (that resembles berries or a chosen type) that has a useful function. The fruit can be any size, from a
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strawberry to a melon, and the player can select any colour or texture. Green Folk cannot benefit from eating fruit because of their
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unusual digestive systems. The plant can grow 1d3 pieces of fruit overnight, but they must remain on the plant for at least a full day to
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@@ -13,7 +13,7 @@ particular time. The fruit stays fresh for a month before rotting and falling of
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picked or it will lose its special properties. Roll 1d8 and reference the table below to determine the fruit’s properties. (All fruit grown by a
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particular plant have the same property.)
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[Cures disease & Heals 2d6 HP once per day per creature.]
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[Cure & Slow Poison, +1 saves vs poison & disease for 1 hour]
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*/
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//:://////////////////////////////////////////////////////////////////////////
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@@ -46,7 +46,7 @@ void main()
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_FRUIT_ANTIBIOTIC, oPC))
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if(GetHasTemplate(MUT_FRUIT_ANTIDOTE, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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