More mutation test scripts

More mutation test scripts.
This commit is contained in:
Jaysyn904
2022-03-20 15:28:38 -04:00
parent 87f8946c50
commit d05b6f5971
23 changed files with 394 additions and 27 deletions

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//::///////////////////////////////////////////////////////////////////////////
//:: Name Claws template test script
//:: FileName mut_t_claws.nss
//:: Copyright (c) 2022 NWNDS
//::///////////////////////////////////////////////////////////////////////////
/*
Claws (Physical)
The mutants hands now have tough bony claws. Whether they sprout from
fingertips, the back of the hand, or even the side of the hand is up to the
player, as is their exact appearance. The character may now cause lethal damage
with unarmed attacks, and is never considered unarmed. A medium size mutant
causes 1d6 damage plus STR modifier, with a slashing & piercing attack. (1d4
damage if small, 1d8 if large.)
*/
//:://////////////////////////////////////////////////////////////////////////
//:: Created By: Jaysyn
//:: Created On: 22/03/20
//:://////////////////////////////////////////////////////////////////////////
#include "prc_alterations"
#include "prc_inc_template"
#include "prc_racial_const"
void main()
{
object oPC = OBJECT_SELF;
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
//:: No pure strain humans, plants, oozes, cyborgs & shapechangers
int nRace = MyPRCGetRacialType(oPC);
if(nRace == RACIAL_TYPE_CONSTRUCT
|| nRace == RACIAL_TYPE_PLANT
|| nRace == RACIAL_TYPE_PSH
|| nRace == RACIAL_TYPE_SHRUBO
|| nRace == RACIAL_TYPE_BLOOM
|| nRace == RACIAL_TYPE_MYCO
|| nRace == RACIAL_TYPE_CULEN
|| nRace == RACIAL_TYPE_ENT
|| nRace == RACIAL_TYPE_CREEP
|| nRace == RACIAL_TYPE_SMLBOT
|| nRace == RACIAL_TYPE_MEDBOT
|| nRace == RACIAL_TYPE_LRGBOT
|| nRace == RACIAL_TYPE_DROID
|| nRace == RACIAL_TYPE_OOZE
|| nRace == RACIAL_TYPE_SHAPECHANGER
|| nRace == RACIAL_TYPE_CYBORG
|| nRace == RACIAL_TYPE_ELEMENTAL
|| nRace == RACIAL_TYPE_UNDEAD)
{
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
//:: Can't get this mutation twice.
if(GetHasTemplate(MUT_CLAWS, oPC))
{
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
}