Skills
Wrapping up skills.2da & related TLK entries.
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TEXT/Craft (Electrical).txt
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TEXT/Craft (Electrical).txt
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Ability: Intelligence.
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Requires Training: Yes.
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Craft (electronic) includes the intricate wiring required for building robots; computer-guided vehicles and weapons; and other fusions of mechanical and electrical systems. If an object is mechanical as well as electronic, the DC for producing it is increased by +5. However, the character gains a +2 synergy bonus on the skill roll if he possesses at least 5 ranks in Craft (Mechanical).
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TEXT/Craft (Nanotech).txt
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TEXT/Craft (Nanotech).txt
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Ability: Intelligence.
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Requires Training: Yes.
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Nanotech is arguably the most complex technology. This skill allows characters to manipulate nanotechnology and even create it.
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TEXT/Decipher Script.txt
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TEXT/Decipher Script.txt
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Ability: Intelligence.
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Requires Training: Yes.
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Check: A character can decipher writing in an ancient language or in code, or interpret the meaning of an incomplete text. The base DC is 20 for the simplest messages, 25 for standard codes, and 30 or higher for intricate or complex codes or exotic messages. Helpful texts or computer programs can provide a bonus (usually a +2 circumstance bonus) on the check, provided they are applicable to the script in question.
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If the check succeeds, the character understands the general content of a piece of writing, reading about one page of text or its equivalent in 1 minute. If the check fails, the GM makes a Wisdom check (DC 10) for the character to see if he or she avoids drawing a false conclusion about the text. (Success means that the character does not draw a false conclusion; failure means that the character does.)
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TEXT/Disguise.txt
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TEXT/Disguise.txt
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Ability: Charisma.
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Requires Training: No.
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Use this skill to change your appearance. The effor requires at least a few props and some make up. A disguise can include an apparent change of height or weight of no more than one-tenth the original unless specially crafted prosthetics or costumes are utilized.
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Check: A character’s Disguise check result determines how good the disguise is. It is opposed by others’ Spot check results.
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The effectiveness of the character’s disguise depends in part on how much the character is attempting to change his or her appearance.
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TEXT/Escape Artist.txt
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TEXT/Escape Artist.txt
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Ability: Dexterity.
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Requires Training: No.
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Use this skill to
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TEXT/Knowledge (Nanotech).txt
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TEXT/Knowledge (Nanotech).txt
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Ability: Intelligence.
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Requires Training: Yes.
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Far and away the most advanced form of technology the world has ever seen, nanotechnology is in a class of its own compared to the other “era-based” Knowledge (technology) skills. Because nanotechnology is a marriage of everything from biologyand computer science to robotics and quantum mechanics, 5 or more ranks in Knowledge (technology: nanotech) gives the character a +2 synergy bonus on the following skills: Craft (nanotech), Knowledge (Earth and life sciences) and Knowledge (physical sciences).
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