diff --git a/2DAs/race_feat_felid.2da b/2DAs/race_feat_felid.2da new file mode 100644 index 00000000..b63d5557 --- /dev/null +++ b/2DAs/race_feat_felid.2da @@ -0,0 +1,8 @@ +2DA V2.0 + + FeatLabel FeatIndex +0 GENETIC_INSTABILITY 1121 +1 ENGINEERED 1123 +2 SkillAff_Hide 4767 +3 skillaffinitymovesi 247 +4 darkvision 228 diff --git a/NOTES/Felid.txt b/NOTES/Felid.txt index b7d0fccf..9909c587 100644 --- a/NOTES/Felid.txt +++ b/NOTES/Felid.txt @@ -4,10 +4,10 @@ Felid Ability Adjustments: None Special Abilities: None -- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Lore (Decipher Script) checks. +- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Decipher Script checks. - Medium: As Medium creatures, felids have no special bonuses or penalties due to their size. - Felid base land speed is 30 feet. -- Naturally Stealthy: Felids receive a +3 bonus to Hide & Move Silently checks. +- Skill Affinity (Hide) & Skill Affinity (Move Silently): Felids are naturally stealthy. - Darkvision: Felids can see in the dark as well as daylight. - Natural Weapon: Felids can make two natural claw attacks for 1d4 damage each. - Mutations: Engineered characters begin with 2 minor positive mutations, 1 major positive mutation and 1 minor negative mutation. Choose the positive mutations, and then roll for the negative one. diff --git a/TLK/gamma_age_v2.tlk b/TLK/gamma_age_v2.tlk index 7f266b79..8ebca38e 100644 Binary files a/TLK/gamma_age_v2.tlk and b/TLK/gamma_age_v2.tlk differ