//:://////////////////////////////////////////////////////////////////////////// //:: Name Echolocation template maintain script //:: FileName mut_m_echoloc.nss //:: Copyright (c) 2022 NWNDS //:://////////////////////////////////////////////////////////////////////////// /* Echolocation (Physical / Plant) The mutant can use echolocation to determine where objects are around him. He can emit sound waves and hear the reflected sound, giving him information about the position, size, movement and density of objects within 60 feet. He can only get a vague sense of shape about them, but it makes invisibility and concealment irrelevant. */ //:://////////////////////////////////////////////////////////////////////////// //:: Created By: Jaysyn //:: Created On: 22/03/23 //:://////////////////////////////////////////////////////////////////////////// #include "prc_alterations" #include "prc_inc_template" #include "prc_racial_const" void main() { //:: Declare major variables object oPC = OBJECT_SELF; object oSkin = GetPCSkin(oPC); int iHD = GetHitDice(oPC); int nBonus; itemproperty ipIP; //:: Blindsight ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_BLINDSIGHT); IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); //:: Marker Feat ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_MUT_ADHERENCE); IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); }