//:://////////////////////////////////////////////////////////////////////////// //:: Name Gas Generation, Caustic template test script //:: FileName mut_t_acidgas.nss //:: Copyright (c) 2022 NWNDS //:://////////////////////////////////////////////////////////////////////////// /* Gas Generation, Caustic (Physical / Plant) The character has the ability to produce a visible gas from a specific place on his body (hands, mouth, nose, etc.) chosen by the player, in a cone up to 25 feet + 5’/ CON mod. Any creature within the area of effect must make a Health save (DC equals 10 + MPS mod + ½ char level) or suffer the effects of the gas. Effects last for 1d6 rounds + 1 round per MPS modifier. After release it takes the mutant an hour to build up a new supply. Roll 1d6 and consult the table below to determine the gas effects. The mutant is immune to his or her own gas. [2d6 + CON Bonus Acid Damage, 15' Cone, Reflex save for 1/2 Damage, DC = 10 + 1/2 HD + CON Bonus] */ //:://////////////////////////////////////////////////////////////////////////// //:: Created By: Jaysyn //:: Created On: 22/03/21 //:://////////////////////////////////////////////////////////////////////////// #include "prc_alterations" #include "prc_inc_template" #include "prc_racial_const" void main() { object oPC = OBJECT_SELF; SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE); //:: Any living genotype except pure strain humans, oozes, cyborgs & shapechangers int nRace = MyPRCGetRacialType(oPC); if(nRace == RACIAL_TYPE_CONSTRUCT || nRace == RACIAL_TYPE_SMLBOT || nRace == RACIAL_TYPE_MEDBOT || nRace == RACIAL_TYPE_LRGBOT || nRace == RACIAL_TYPE_DROID || nRace == RACIAL_TYPE_OOZE || nRace == RACIAL_TYPE_PSH || nRace == RACIAL_TYPE_SHAPECHANGER || nRace == RACIAL_TYPE_CYBORG || nRace == RACIAL_TYPE_ELEMENTAL || nRace == RACIAL_TYPE_UNDEAD) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } //:: Can't get this mutation twice. if(GetHasTemplate(MUT_GAS_GENERATION_CAUSTIC, oPC)) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } }