//:://///////////////////////////////////////////////////////////////////////// //:: Name Beguiling template test script //:: FileName mut_t_beguiling.nss //:: Copyright (c) 2022 NWNDS //:://///////////////////////////////////////////////////////////////////////// /* Beguiling (Mental) The mutant can induce a soothing and friendly attitude in another creature. If the target fails a Will save, the target will not harm the beguiler, treating them as a friend. The effect lasts 10 minutes plus one minute per CHA mod. Charm Monster (2+HD / 5 uses per day) */ //::////////////////////////////////////////////////////////////////////////// //:: Created By: Jaysyn //:: Created On: 22/03/20 //::////////////////////////////////////////////////////////////////////////// #include "prc_alterations" #include "prc_inc_template" #include "prc_racial_const" void main() { object oPC = OBJECT_SELF; SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE); //:: Any living genotype except oozes, cyborgs & shapechangers int nRace = MyPRCGetRacialType(oPC); if(nRace == RACIAL_TYPE_CONSTRUCT || nRace == RACIAL_TYPE_SMLBOT || nRace == RACIAL_TYPE_MEDBOT || nRace == RACIAL_TYPE_LRGBOT || nRace == RACIAL_TYPE_DROID || nRace == RACIAL_TYPE_OOZE || nRace == RACIAL_TYPE_SHAPECHANGER || nRace == RACIAL_TYPE_CYBORG || nRace == RACIAL_TYPE_ELEMENTAL || nRace == RACIAL_TYPE_UNDEAD) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } //:: Can't get this mutation twice. if(GetHasTemplate(MUT_BEGUILING, oPC)) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } }