//:://///////////////////////////////////////////////////////////////////////// //:: Name Explosive Seeds template test script //:: FileName mut_t_boomseeds.nss //:: Copyright (c) 2022 NWNDS //:://///////////////////////////////////////////////////////////////////////// /* Explosive Seeds (Plant) These nut-like seeds explode if they are thrown against a hard surface (medium ranged touch attack, or if placed and struck by a weapon or take fire damage. The seed does 2d6 + CON modifier points of concussion damage in a 10’ radius and half that to any adjacent square. Max Seeds: 5 + CON modifier New seeds / day: 1d4 */ //::////////////////////////////////////////////////////////////////////////// //:: Created By: Jaysyn //:: Created On: 22/03/19 //::////////////////////////////////////////////////////////////////////////// #include "prc_alterations" #include "prc_inc_template" void main() { object oPC = OBJECT_SELF; SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE); //:: Plants only int nRace = MyPRCGetRacialType(oPC); if(nRace != RACIAL_TYPE_PLANT && nRace != RACIAL_TYPE_SHRUBO && nRace != RACIAL_TYPE_BLOOM && nRace != RACIAL_TYPE_MYCO && nRace != RACIAL_TYPE_CULEN && nRace != RACIAL_TYPE_ENT && nRace != RACIAL_TYPE_CREEP) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } //:: Can't get this mutation twice. if(GetHasTemplate(MUT_EXPLOSIVE_SEEDS, oPC)) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } }