//:://///////////////////////////////////////////////////////////////////////// //:: Name Distortion Field template test script //:: FileName mut_t_distort.nss //:: Copyright (c) 2022 NWNDS //:://///////////////////////////////////////////////////////////////////////// /* Distortion Field (Mental) The mutant is able to create a field around him that distorts light and makes it difficult to see him clearly. This distortion grants the mutant concealment (20% miss chance) against any opponent that uses sight to target him. The field can be activated for a maximum of 10 rounds per day, plus 2 round per WIS modifier. The rounds of use do not have to be consecutive. */ //::////////////////////////////////////////////////////////////////////////// //:: Created By: Jaysyn //:: Created On: 22/03/20 //::////////////////////////////////////////////////////////////////////////// #include "prc_alterations" #include "prc_inc_template" #include "prc_racial_const" void main() { object oPC = OBJECT_SELF; SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE); //:: Any living genotype except oozes, cyborgs & shapechangers int nRace = MyPRCGetRacialType(oPC); if(nRace == RACIAL_TYPE_CONSTRUCT || nRace == RACIAL_TYPE_SMLBOT || nRace == RACIAL_TYPE_MEDBOT || nRace == RACIAL_TYPE_LRGBOT || nRace == RACIAL_TYPE_DROID || nRace == RACIAL_TYPE_OOZE || nRace == RACIAL_TYPE_SHAPECHANGER || nRace == RACIAL_TYPE_CYBORG || nRace == RACIAL_TYPE_ELEMENTAL || nRace == RACIAL_TYPE_UNDEAD) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } //:: Can't get this mutation twice. if(GetHasTemplate(MUT_DISTORTION_FIELD, oPC)) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } }