//:://///////////////////////////////////////////////////////////////////////// //:: Name Fear Generation template test script //:: FileName mut_t_feargen.nss //:: Copyright (c) 2022 NWNDS //:://///////////////////////////////////////////////////////////////////////// /* Fear Generation (Mental) The character can instil fear in a living creature within a range of 25 feet plus 5’ per MPS modifier. If the target fails a Mental Defence save, they become Shaken for 1d6 rounds + 1 round per MPS mod. A target that is already shaken becomes frightened, but the initial duration does not change. A creature that makes its saving throw cannot be targeted again. This power can be used a number of times per day equal to 3 plus the MPS mod. [Fear (single target, 1d6 rounds, 3 + WIS bonus uses per day)] */ //::////////////////////////////////////////////////////////////////////////// //:: Created By: Jaysyn //:: Created On: 22/03/20 //::////////////////////////////////////////////////////////////////////////// #include "prc_alterations" #include "prc_inc_template" #include "prc_racial_const" void main() { object oPC = OBJECT_SELF; SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE); //:: Any living genotype except oozes, cyborgs & shapechangers int nRace = MyPRCGetRacialType(oPC); if(nRace == RACIAL_TYPE_CONSTRUCT || nRace == RACIAL_TYPE_SMLBOT || nRace == RACIAL_TYPE_MEDBOT || nRace == RACIAL_TYPE_LRGBOT || nRace == RACIAL_TYPE_DROID || nRace == RACIAL_TYPE_OOZE || nRace == RACIAL_TYPE_SHAPECHANGER || nRace == RACIAL_TYPE_CYBORG || nRace == RACIAL_TYPE_ELEMENTAL || nRace == RACIAL_TYPE_UNDEAD) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } //:: Can't get this mutation twice. if(GetHasTemplate(MUT_FEAR_GENERATION, oPC)) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } }