//:://///////////////////////////////////////////////////////////////////////// //:: Name Flexibility template test script //:: FileName mut_t_flex.nss //:: Copyright (c) 2022 NWNDS //:://///////////////////////////////////////////////////////////////////////// /* Flexibility (Physical) The mutant’s bones and joints become slightly flexible and make it easier to squeeze into small spaces. The character gains +2 DEX, a +3 bonus on all Escape Artist checks and to their CMD vs grapple attempts. */ //::////////////////////////////////////////////////////////////////////////// //:: Created By: Jaysyn //:: Created On: 22/03/19 //::////////////////////////////////////////////////////////////////////////// #include "prc_alterations" #include "prc_inc_template" #include "prc_racial_const" void main() { object oPC = OBJECT_SELF; SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE); //:: No pure strain humans, plants, oozes, cyborgs, shapechangers or non-living genotypes int nRace = MyPRCGetRacialType(oPC); if(nRace == RACIAL_TYPE_CONSTRUCT || nRace == RACIAL_TYPE_PLANT || nRace == RACIAL_TYPE_PSH || nRace == RACIAL_TYPE_SHRUBO || nRace == RACIAL_TYPE_BLOOM || nRace == RACIAL_TYPE_MYCO || nRace == RACIAL_TYPE_CULEN || nRace == RACIAL_TYPE_ENT || nRace == RACIAL_TYPE_CREEP || nRace == RACIAL_TYPE_SMLBOT || nRace == RACIAL_TYPE_MEDBOT || nRace == RACIAL_TYPE_LRGBOT || nRace == RACIAL_TYPE_DROID || nRace == RACIAL_TYPE_OOZE || nRace == RACIAL_TYPE_SHAPECHANGER || nRace == RACIAL_TYPE_CYBORG || nRace == RACIAL_TYPE_ELEMENTAL || nRace == RACIAL_TYPE_UNDEAD) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } //:: Can't get this mutation twice. if(GetHasTemplate(MUT_FLEXIBILITY, oPC)) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } }