//:://///////////////////////////////////////////////////////////////////////// //:: Name Intuition template test script //:: FileName mut_t_intuition.nss //:: Copyright (c) 2022 NWNDS //:://///////////////////////////////////////////////////////////////////////// /* Intuition (Mental) The character can sense what another creature is about to do just before it acts. They are treated as having the Uncanny Dodge Talent, and gain a +4 bonus on any opposed skill check. They also gain a +1 bonus on attack rolls and armour class. All bonuses apply against a single target. [Uncanny Dodge, +1 AB & AC, +4 Animal Handling, Bluff, Intimidate, Persuade, Pick Pocket, Sense Motive, Tumble skills.] */ //::////////////////////////////////////////////////////////////////////////// //:: Created By: Jaysyn //:: Created On: 22/03/21 //::////////////////////////////////////////////////////////////////////////// #include "prc_alterations" #include "prc_inc_template" #include "prc_racial_const" void main() { object oPC = OBJECT_SELF; SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE); //:: Any living genotype except oozes, cyborgs & shapechangers int nRace = MyPRCGetRacialType(oPC); if(nRace == RACIAL_TYPE_CONSTRUCT || nRace == RACIAL_TYPE_SMLBOT || nRace == RACIAL_TYPE_MEDBOT || nRace == RACIAL_TYPE_LRGBOT || nRace == RACIAL_TYPE_DROID || nRace == RACIAL_TYPE_OOZE || nRace == RACIAL_TYPE_SHAPECHANGER || nRace == RACIAL_TYPE_CYBORG || nRace == RACIAL_TYPE_ELEMENTAL || nRace == RACIAL_TYPE_UNDEAD) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } //:: Can't get this mutation twice. if(GetHasTemplate(MUT_INTUITION, oPC)) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } }