//:://///////////////////////////////////////////////////////////////////////// //:: Name Probability Shift template test script //:: FileName mut_t_probshift.nss //:: Copyright (c) 2022 NWNDS //:://///////////////////////////////////////////////////////////////////////// /* Probability Shift (Mental) The mutant is able to adjust the laws of probability. The mutant gains a pool of 5 points + 1 per MPS modifier that can be used to add to any ability or skill checks, saving throw, or attack roll that he makes each day. The power is activated as a swift action, and must be declared before the die roll is made. He cannot add more than 2 points to any roll. Swift action to add +2 to all rolls for 3 + WIS Bonus rounds, 1 + WIS Bonus uses / day */ //::////////////////////////////////////////////////////////////////////////// //:: Created By: Jaysyn //:: Created On: 22/03/22 //::////////////////////////////////////////////////////////////////////////// #include "prc_alterations" #include "prc_inc_template" #include "prc_racial_const" void main() { object oPC = OBJECT_SELF; SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE); //:: Any living genotype except oozes, cyborgs & shapechangers int nRace = MyPRCGetRacialType(oPC); if(nRace == RACIAL_TYPE_CONSTRUCT || nRace == RACIAL_TYPE_SMLBOT || nRace == RACIAL_TYPE_MEDBOT || nRace == RACIAL_TYPE_LRGBOT || nRace == RACIAL_TYPE_DROID || nRace == RACIAL_TYPE_OOZE || nRace == RACIAL_TYPE_SHAPECHANGER || nRace == RACIAL_TYPE_CYBORG || nRace == RACIAL_TYPE_ELEMENTAL || nRace == RACIAL_TYPE_UNDEAD) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } //:: Can't get this mutation twice. if(GetHasTemplate(MUT_PROBABILITY_SHIFT, oPC)) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } }