/// @ingroup nwnx /// @addtogroup consts NWNX Constants /// @brief Provides various NWScript <-> Engine Constants Translation Table functions /// @{ /// @file nwnx_consts.nss /// @brief Translates ANIMATION_LOOPING_* and ANIMATION_FIREFORGET_* constants to their engine equivalent. /// @param nAnimation The nwn animation constant /// @return The engine equivalent of the constant int NWNX_Consts_TranslateNWScriptAnimation(int nAnimation); /// @brief Translates engine animation constants to their ANIMATION_LOOPING_* and ANIMATION_FIREFORGET_* equivalent. /// @param nAnimation The engine animation constant /// @return The NWScript equivalent of the constant or -1 if a nwscript equivalent doesn't exist int NWNX_Consts_TranslateEngineAnimation(int nAnimation); /// @brief Translates OBJECT_TYPE_* constants to their engine equivalent. /// @param nObjectType The nwn object type /// @return The engine equivalent of the constant int NWNX_Consts_TranslateNWScriptObjectType(int nObjectType); int NWNX_Consts_TranslateNWScriptAnimation(int nAnimation) { switch (nAnimation) { case ANIMATION_LOOPING_PAUSE: nAnimation = 0; break; case ANIMATION_LOOPING_PAUSE2: nAnimation = 52; break; case ANIMATION_LOOPING_LISTEN: nAnimation = 30; break; case ANIMATION_LOOPING_MEDITATE: nAnimation = 32; break; case ANIMATION_LOOPING_WORSHIP: nAnimation = 33; break; case ANIMATION_LOOPING_LOOK_FAR: nAnimation = 48; break; case ANIMATION_LOOPING_SIT_CHAIR: nAnimation = 36; break; case ANIMATION_LOOPING_SIT_CROSS: nAnimation = 47; break; case ANIMATION_LOOPING_TALK_NORMAL: nAnimation = 38; break; case ANIMATION_LOOPING_TALK_PLEADING: nAnimation = 39; break; case ANIMATION_LOOPING_TALK_FORCEFUL: nAnimation = 40; break; case ANIMATION_LOOPING_TALK_LAUGHING: nAnimation = 41; break; case ANIMATION_LOOPING_GET_LOW: nAnimation = 59; break; case ANIMATION_LOOPING_GET_MID: nAnimation = 60; break; case ANIMATION_LOOPING_PAUSE_TIRED: nAnimation = 57; break; case ANIMATION_LOOPING_PAUSE_DRUNK: nAnimation = 58; break; case ANIMATION_LOOPING_DEAD_FRONT: nAnimation = 6; break; case ANIMATION_LOOPING_DEAD_BACK: nAnimation = 8; break; case ANIMATION_LOOPING_CONJURE1: nAnimation = 15; break; case ANIMATION_LOOPING_CONJURE2: nAnimation = 16; break; case ANIMATION_LOOPING_SPASM: nAnimation = 93; break; case ANIMATION_LOOPING_CUSTOM1: nAnimation = 97; break; case ANIMATION_LOOPING_CUSTOM2: nAnimation = 98; break; case ANIMATION_LOOPING_CUSTOM3: nAnimation = 101; break; case ANIMATION_LOOPING_CUSTOM4: nAnimation = 102; break; case ANIMATION_LOOPING_CUSTOM5: nAnimation = 103; break; case ANIMATION_LOOPING_CUSTOM6: nAnimation = 104; break; case ANIMATION_LOOPING_CUSTOM7: nAnimation = 105; break; case ANIMATION_LOOPING_CUSTOM8: nAnimation = 106; break; case ANIMATION_LOOPING_CUSTOM9: nAnimation = 107; break; case ANIMATION_LOOPING_CUSTOM10: nAnimation = 108; break; case ANIMATION_LOOPING_CUSTOM11: nAnimation = 109; break; case ANIMATION_LOOPING_CUSTOM12: nAnimation = 110; break; case ANIMATION_LOOPING_CUSTOM13: nAnimation = 111; break; case ANIMATION_LOOPING_CUSTOM14: nAnimation = 112; break; case ANIMATION_LOOPING_CUSTOM15: nAnimation = 113; break; case ANIMATION_LOOPING_CUSTOM16: nAnimation = 114; break; case ANIMATION_LOOPING_CUSTOM17: nAnimation = 115; break; case ANIMATION_LOOPING_CUSTOM18: nAnimation = 116; break; case ANIMATION_LOOPING_CUSTOM19: nAnimation = 117; break; case ANIMATION_LOOPING_CUSTOM20: nAnimation = 118; break; case ANIMATION_MOUNT1: nAnimation = 119; break; case ANIMATION_DISMOUNT1: nAnimation = 120; break; case ANIMATION_FIREFORGET_HEAD_TURN_LEFT: nAnimation = 53; break; case ANIMATION_FIREFORGET_HEAD_TURN_RIGHT: nAnimation = 54; break; case ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD: nAnimation = 55; break; case ANIMATION_FIREFORGET_PAUSE_BORED: nAnimation = 56; break; case ANIMATION_FIREFORGET_SALUTE: nAnimation = 34; break; case ANIMATION_FIREFORGET_BOW: nAnimation = 35; break; case ANIMATION_FIREFORGET_STEAL: nAnimation = 37; break; case ANIMATION_FIREFORGET_GREETING: nAnimation = 29; break; case ANIMATION_FIREFORGET_TAUNT: nAnimation = 28; break; case ANIMATION_FIREFORGET_VICTORY1: nAnimation = 44; break; case ANIMATION_FIREFORGET_VICTORY2: nAnimation = 45; break; case ANIMATION_FIREFORGET_VICTORY3: nAnimation = 46; break; case ANIMATION_FIREFORGET_READ: nAnimation = 71; break; case ANIMATION_FIREFORGET_DRINK: nAnimation = 70; break; case ANIMATION_FIREFORGET_DODGE_SIDE: nAnimation = 90; break; case ANIMATION_FIREFORGET_DODGE_DUCK: nAnimation = 91; break; case ANIMATION_FIREFORGET_SPASM: nAnimation = 23; break; default: nAnimation = 0; break; } return nAnimation; } int NWNX_Consts_TranslateEngineAnimation(int nAnimation) { switch (nAnimation) { case 0: nAnimation = ANIMATION_LOOPING_PAUSE; break; case 52: nAnimation = ANIMATION_LOOPING_PAUSE2; break; case 30: nAnimation = ANIMATION_LOOPING_LISTEN; break; case 32: nAnimation = ANIMATION_LOOPING_MEDITATE; break; case 33: nAnimation = ANIMATION_LOOPING_WORSHIP; break; case 48: nAnimation = ANIMATION_LOOPING_LOOK_FAR; break; case 36: nAnimation = ANIMATION_LOOPING_SIT_CHAIR; break; case 47: nAnimation = ANIMATION_LOOPING_SIT_CROSS; break; case 38: nAnimation = ANIMATION_LOOPING_TALK_NORMAL; break; case 39: nAnimation = ANIMATION_LOOPING_TALK_PLEADING; break; case 40: nAnimation = ANIMATION_LOOPING_TALK_FORCEFUL; break; case 41: nAnimation = ANIMATION_LOOPING_TALK_LAUGHING; break; case 59: nAnimation = ANIMATION_LOOPING_GET_LOW; break; case 60: nAnimation = ANIMATION_LOOPING_GET_MID; break; case 57: nAnimation = ANIMATION_LOOPING_PAUSE_TIRED; break; case 58: nAnimation = ANIMATION_LOOPING_PAUSE_DRUNK; break; case 6: nAnimation = ANIMATION_LOOPING_DEAD_FRONT; break; case 8: nAnimation = ANIMATION_LOOPING_DEAD_BACK; break; case 15: nAnimation = ANIMATION_LOOPING_CONJURE1; break; case 16: nAnimation = ANIMATION_LOOPING_CONJURE2; break; case 93: nAnimation = ANIMATION_LOOPING_SPASM; break; case 97: nAnimation = ANIMATION_LOOPING_CUSTOM1; break; case 98: nAnimation = ANIMATION_LOOPING_CUSTOM2; break; case 101: nAnimation = ANIMATION_LOOPING_CUSTOM3; break; case 102: nAnimation = ANIMATION_LOOPING_CUSTOM4; break; case 103: nAnimation = ANIMATION_LOOPING_CUSTOM5; break; case 104: nAnimation = ANIMATION_LOOPING_CUSTOM6; break; case 105: nAnimation = ANIMATION_LOOPING_CUSTOM7; break; case 106: nAnimation = ANIMATION_LOOPING_CUSTOM8; break; case 107: nAnimation = ANIMATION_LOOPING_CUSTOM9; break; case 108: nAnimation = ANIMATION_LOOPING_CUSTOM10; break; case 109: nAnimation = ANIMATION_LOOPING_CUSTOM11; break; case 110: nAnimation = ANIMATION_LOOPING_CUSTOM12; break; case 111: nAnimation = ANIMATION_LOOPING_CUSTOM13; break; case 112: nAnimation = ANIMATION_LOOPING_CUSTOM14; break; case 113: nAnimation = ANIMATION_LOOPING_CUSTOM15; break; case 114: nAnimation = ANIMATION_LOOPING_CUSTOM16; break; case 115: nAnimation = ANIMATION_LOOPING_CUSTOM17; break; case 116: nAnimation = ANIMATION_LOOPING_CUSTOM18; break; case 117: nAnimation = ANIMATION_LOOPING_CUSTOM19; break; case 118: nAnimation = ANIMATION_LOOPING_CUSTOM20; break; case 119: nAnimation = ANIMATION_MOUNT1; break; case 120: nAnimation = ANIMATION_DISMOUNT1; break; case 53: nAnimation = ANIMATION_FIREFORGET_HEAD_TURN_LEFT; break; case 54: nAnimation = ANIMATION_FIREFORGET_HEAD_TURN_RIGHT; break; case 55: nAnimation = ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD; break; case 56: nAnimation = ANIMATION_FIREFORGET_PAUSE_BORED; break; case 34: nAnimation = ANIMATION_FIREFORGET_SALUTE; break; case 35: nAnimation = ANIMATION_FIREFORGET_BOW; break; case 37: nAnimation = ANIMATION_FIREFORGET_STEAL; break; case 29: nAnimation = ANIMATION_FIREFORGET_GREETING; break; case 28: nAnimation = ANIMATION_FIREFORGET_TAUNT; break; case 44: nAnimation = ANIMATION_FIREFORGET_VICTORY1; break; case 45: nAnimation = ANIMATION_FIREFORGET_VICTORY2; break; case 46: nAnimation = ANIMATION_FIREFORGET_VICTORY3; break; case 71: nAnimation = ANIMATION_FIREFORGET_READ; break; case 70: nAnimation = ANIMATION_FIREFORGET_DRINK; break; case 90: nAnimation = ANIMATION_FIREFORGET_DODGE_SIDE; break; case 91: nAnimation = ANIMATION_FIREFORGET_DODGE_DUCK; break; case 23: nAnimation = ANIMATION_FIREFORGET_SPASM; break; default: nAnimation = -1; break; } return nAnimation; } int NWNX_Consts_TranslateNWScriptObjectType(int nObjectType) { switch(nObjectType) { case OBJECT_TYPE_ALL: nObjectType = 0; break; case OBJECT_TYPE_AREA_OF_EFFECT: nObjectType = 11; break; case OBJECT_TYPE_CREATURE: nObjectType = 5; break; case OBJECT_TYPE_DOOR: nObjectType = 10; break; case OBJECT_TYPE_ENCOUNTER: nObjectType = 13; break; case OBJECT_TYPE_ITEM: nObjectType = 6; break; case OBJECT_TYPE_PLACEABLE: nObjectType = 9; break; case OBJECT_TYPE_STORE: nObjectType = 14; break; case OBJECT_TYPE_TRIGGER: nObjectType = 7; break; case OBJECT_TYPE_WAYPOINT: nObjectType = 12; break; default: nObjectType = 0; break; } return nObjectType; } /// @} // End of consts