/// @addtogroup reveal Reveal /// @brief Allows the selective revealing of a stealthing character to another character or their party. /// @{ /// @file nwnx_reveal.nss #include "nwnx" const string NWNX_Reveal = "NWNX_Reveal"; ///< @private /// @name Reveal Detection Methods /// @{ const int NWNX_REVEAL_SEEN = 1; ///< Seen const int NWNX_REVEAL_HEARD = 0; ///< Heard ///@} /// @brief Selectively reveals the character to an observer until the next time they stealth out of sight. /// @param oHiding The creature who is stealthed. /// @param oObserver The creature to whom the hider is revealed. /// @param iDetectionMethod Can be specified to determine whether the hidden creature is seen or heard. void NWNX_Reveal_RevealTo(object oHiding, object oObserver, int iDetectionMethod = NWNX_REVEAL_HEARD); /// @brief Sets whether a character remains visible to their party through stealth. /// @param oHiding The creature who is stealthed. /// @param bReveal TRUE for visible. /// @param iDetectionMethod Can be specified to determine whether the hidden creature is seen or heard. void NWNX_Reveal_SetRevealToParty(object oHiding, int bReveal, int iDetectionMethod = NWNX_REVEAL_HEARD); /// @} void NWNX_Reveal_RevealTo(object oHiding, object oObserver, int iDetectionMethod = NWNX_REVEAL_HEARD) { string sFunc = "RevealTo"; NWNX_PushArgumentInt(NWNX_Reveal, sFunc, iDetectionMethod); NWNX_PushArgumentObject(NWNX_Reveal, sFunc, oObserver); NWNX_PushArgumentObject(NWNX_Reveal, sFunc, oHiding); NWNX_CallFunction(NWNX_Reveal, sFunc); } void NWNX_Reveal_SetRevealToParty(object oHiding, int bReveal, int iDetectionMethod = NWNX_REVEAL_HEARD) { string sFunc = "SetRevealToParty"; NWNX_PushArgumentInt(NWNX_Reveal, sFunc, iDetectionMethod); NWNX_PushArgumentInt(NWNX_Reveal, sFunc, bReveal); NWNX_PushArgumentObject(NWNX_Reveal, sFunc, oHiding); NWNX_CallFunction(NWNX_Reveal, sFunc); }