//////////////////////////////////////////////////// /* Custom Random Commoner Table for use with the BESIE Random Encounter Package by Ray Miller */ //////////////////////////////////////////////////// void main() { int iVarNum = GetLocalInt(OBJECT_SELF, "re_iVarNum"); int END; int iWeight; int iCounter1; int iCounter2; string sChoice; object oMod = GetModule(); while(!END) { sChoice = ""; switch(iCounter1) { ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //DO NOT EDIT ABOVE THIS LINE///////////////////////////////////////////////////////////////////////////////////////////////////////////////// //CUSTOM ENCOUNTER TABLE BELOW://///////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// case 0:sChoice = "mhuman_1";// Creature tag goes between the " marks. iWeight = 2; // This is the number of times this mob should be considered for the likelyhood of appearing. break; case 1:sChoice = "mhuman_2"; iWeight = 2; break; case 2:sChoice = "mhuman_3"; iWeight = 2; break; case 3:sChoice = "mhuman_4"; iWeight = 2; break; case 4:sChoice = "mhuman_5"; iWeight = 2; break; case 5:sChoice = "mhuman_6"; iWeight = 2; break; case 6:sChoice = "mhuman_7"; iWeight = 2; break; case 7:sChoice = "mhuman_8"; iWeight = 2; break; case 8:sChoice = "mhuman_9"; iWeight = 2; break; case 9:sChoice = "mhuman_10"; iWeight = 2; break; case 10:sChoice = "fhuman_1"; iWeight = 2; break; case 11:sChoice = "fhuman_2"; iWeight = 2; break; case 12:sChoice = "fhuman_3"; iWeight = 2; break; case 13:sChoice = "fhuman_4";// Creature tag goes between the " marks. iWeight = 2; // This is the number of times this mob should be considered for the likelyhood of appearing. break; case 14:sChoice = "fhuman_5"; iWeight = 2; break; case 15:sChoice = "fhuman_6"; iWeight = 2; break; case 16:sChoice = "fhuman_7"; iWeight = 2; break; case 17:sChoice = "fhuman_8"; iWeight = 2; break; case 18:sChoice = "fhuman_9"; iWeight = 2; break; case 19:sChoice = "fhuman_10"; iWeight = 2; break; case 20:sChoice = "melf"; iWeight = 1; break; case 21:sChoice = "felf"; iWeight = 1; break; case 22:sChoice = "mhalfelf"; iWeight = 1; break; case 23:sChoice = "fhalfelf"; iWeight = 1; break; case 24:sChoice = "mdwarf"; iWeight = 1; break; case 25:sChoice = "fhalforc"; iWeight = 1; break; case 26:sChoice = "mhalfling"; iWeight = 1; break; case 27:sChoice = "fhalfling"; iWeight = 1; break; case 28:sChoice = "mgnome"; iWeight = 1; break; case 29:sChoice = "fgnome"; iWeight = 1; break; case 30:sChoice = "mhalforc"; iWeight = 1; break; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// default:END = TRUE; break; } if(GetStringLowerCase(sChoice) != "") { for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++) { SetLocalString(oMod, "re_sCreatureList" + IntToString(iVarNum), sChoice); iVarNum++; } } iCounter1++; } SetLocalInt(OBJECT_SELF, "re_iVarNum", iVarNum); }