//:://///////////////////////////////////////////// //:: FileName re_onload.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* This is the default OnLoad script for the BESIE Random Encounter system. This script is really just a template. The OnLoad handler is the best place to set the random encounter properties for the areas of your module. */ //::////////////////////////////////////////////// //:: Created By: Ray Miller //:: Created On: 5/17/03 //::////////////////////////////////////////////// #include"re_rndenc" void main() { //Notice that everything here matches the default settings of the SetRndEncProperties function except //the iChanceOnRest parameter, which is set to 0. The purpose of this statement is to make every area //of this module, that is not explicitley set, safe for resting. SetRndEncProperties(GetModule(), 4, TRUE, "re_ceghimpubt0", 180, 2, 4, FALSE, 0); //This sets the chance of a resting encounter in the area to 20 percent. Remember that when players //are resting it is because they are wounded and/or are low on resources. It is important not to set //the random encounter difficulty too high, especially in areas that are not safe for resting. // Repeat the following function call for each area that needs specific properties set. //SetRndEncProperties(GetObjectByTag(""), 4, TRUE, "re_ceghimpubt0", 180, 2, 4, FALSE, 20); }