Treat Injury Ability: Wisdom. Requires Training: No. With this skill a character can use medical supplies to treat wounds, poisons, disease & radiation. Check: To heal poisons and diseases, the healer must make a successful check against their DC. If he is successful, the target is healed and is cured a number of HP equal to the skill roll, plus all modifiers. If the target suffers from no poisons or diseases, it is still cured of damage. Use: Use medical supplies on a wounded creature. NOTE: This skill supplants & functions as the Heal skill.