; NEVERWINTER NIGHTS TILESET FILE ; DO NOT EDIT MANUALLY - UNLESS YOU KNOW WHAT YOU ARE DOING [GENERAL] Name=SRT04 Type=SET Version=V1.0 Interior=0 HasHeightTransition=1 EnvMap=ttr01__ref01 Transition=10 DisplayName=-1 UnlocalizedName=D20 Shadowrun Exterior Border=concrete Default=concrete Floor=concrete [TERRAIN TYPES] Count=22 [TERRAIN0] Name=Concrete [TERRAIN1] Name=Water StrRef=5631 [TERRAIN2] Name=Cliff StrRef=63639 [TERRAIN3] Name=Aqueduct [TERRAIN4] Name=Green_Bridge [TERRAIN5] Name=Apartments [TERRAIN6] Name=Highrise_01 [TERRAIN7] Name=Highrise_02 [TERRAIN8] Name=Slums1 [TERRAIN9] Name=Slums2 [TERRAIN10] Name=Slums3 [TERRAIN11] Name=Highrise_03 [TERRAIN12] Name=Police_Station [TERRAIN13] Name=Hospital [TERRAIN14] Name=Lab [TERRAIN15] Name=Highrise_04 [TERRAIN16] Name=Freeway [TERRAIN17] Name=Highrise_05 [TERRAIN18] Name=Highrise_06 [TERRAIN19] Name=Highrise_07 [TERRAIN20] Name=Warehouse_01 [TERRAIN21] Name=Warehouse_02 [CROSSER TYPES] Count=10 [CROSSER0] Name=Wood_Fence [CROSSER1] Name=Chain_Fence [CROSSER2] Name=Wall01 [CROSSER3] Name=Alley_01 [CROSSER4] Name=Alley_02 [CROSSER5] Name=Alley_03 [CROSSER6] Name=Street [CROSSER7] Name=Wall02 [CROSSER8] Name=Street_Edge_L [CROSSER9] Name=Street_Edge_R [PRIMARY RULES] Count=4 [PRIMARY RULE0] Placed=concrete PlacedHeight=0 Adjacent=concrete AdjacentHeight=0 Changed=concrete ChangedHeight=0 [PRIMARY RULE1] Placed=concrete PlacedHeight=0 Adjacent=Water AdjacentHeight=0 Changed=Water ChangedHeight=0 [PRIMARY RULE2] Placed=Water PlacedHeight=0 Adjacent=Water AdjacentHeight=0 Changed=Water ChangedHeight=0 [PRIMARY RULE3] Placed=Water PlacedHeight=0 Adjacent=concrete AdjacentHeight=0 Changed=concrete ChangedHeight=0 [SECONDARY RULES] Count=0 [TILES] Count=264 [TILE0] Model=dgt04_c01_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_C01_01 [TILE1] Model=dgt04_a01_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=1 TopRight=concrete TopRightHeight=1 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 ImageMap2D=MIDG04_a01_01 [TILE2] Model=srt04_a02_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=1 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=C Orientation=0 ImageMap2D= [TILE3] Model=dgt04_a03_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=1 BottomLeft=concrete BottomLeftHeight=1 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=O Orientation=0 ImageMap2D=MIDG04_a03_01 [TILE4] Model=srt04_a04_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=1 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=270 ImageMap2D= [TILE5] Model=dgt04_w01_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_w01_01 [TILE6] Model=dgt04_w02_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=MIDG04_w02_01 [TILE7] Model=dgt04_w02_02 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=MIDG04_w02_02 [TILE8] Model=dgt04_w03_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_w03_01 [TILE9] Model=dgt04_w04_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=270 VisibilityNode=A VisibilityOrientation=270 ImageMap2D=MIDG04_w04_01 [TILE10] Model=dgt04_w05_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=MIDG04_w05_01 [TILE11] Model=dgt04_w05_02 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=MIDG04_w05_02 [TILE12] Model=dgt04_l01_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom=Wood_Fence Left=Wood_Fence MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 ImageMap2D=MIDG04_l01_01 [TILE13] Model=dgt04_l02_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Wood_Fence Right= Bottom=Wood_Fence Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=C Orientation=0 ImageMap2D=MIDG04_l02_01 [TILE14] Model=dgt04_l03_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Wood_Fence Right= Bottom=Wood_Fence Left=Wood_Fence MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=E Orientation=0 ImageMap2D=MIDG04_l03_01 [TILE15] Model=dgt04_l04_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Wood_Fence Right=Wood_Fence Bottom=Wood_Fence Left=Wood_Fence MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=D Orientation=0 ImageMap2D=MIDG04_l04_01 [TILE16] Model=dgt04_l05_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Wood_Fence Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=0 ImageMap2D=MIDG04_l05_01 [TILE17] Model=dgt04_l06_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom=Chain_Fence Left=Chain_Fence MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 ImageMap2D=MIDG04_l06_01 [TILE18] Model=dgt04_l07_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Chain_Fence Right= Bottom=Chain_Fence Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=C Orientation=0 ImageMap2D=MIDG04_l07_01 [TILE19] Model=dgt04_l08_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Chain_Fence Right= Bottom=Chain_Fence Left=Chain_Fence MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=E Orientation=0 ImageMap2D=MIDG04_l08_01 [TILE20] Model=dgt04_l09_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Chain_Fence Right=Chain_Fence Bottom=Chain_Fence Left=Chain_Fence MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=D Orientation=0 ImageMap2D=MIDG04_l09_01 [TILE21] Model=dgt04_l10_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Chain_Fence Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=0 ImageMap2D=MIDG04_l10_01 [TILE22] Model=dgt04_l11_01 WalkMesh=msb01 TopLeft=Concrete TopLeftHeight=0 TopRight=Concrete TopRightHeight=1 BottomLeft=Concrete BottomLeftHeight=0 BottomRight=Concrete BottomRightHeight=1 Top= Right= Bottom= Left=Chain_Fence MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=E Orientation=0 ImageMap2D=MIDG04_l11_01 [TILE23] Model=dgt04_l12_01 WalkMesh=msb01 TopLeft=Concrete TopLeftHeight=0 TopRight=Concrete TopRightHeight=1 BottomLeft=Concrete BottomLeftHeight=0 BottomRight=Concrete BottomRightHeight=1 Top= Right=Chain_Fence Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=E Orientation=0 ImageMap2D=MIDG04_l12_01 [TILE24] Model=dgt04_h02_01 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=Green_Bridge TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Green_Bridge BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_h02_01 [TILE25] Model=dgt04_h04_01 WalkMesh=msb01 TopLeft=Green_Bridge TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_h04_01 [TILE26] Model=dgt04_h04_02 WalkMesh=msb01 TopLeft=Green_Bridge TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=Water BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=MIDG04_h04_02 [TILE27] Model=dgt04_h04_03 WalkMesh=msb01 TopLeft=Water TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=Green_Bridge BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=MIDG04_h04_03 [TILE28] Model=dgt04_h03_02 WalkMesh=msb01 TopLeft=Green_Bridge TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=Green_Bridge BottomLeftHeight=0 BottomRight=Water BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=180 VisibilityNode=I VisibilityOrientation=180 ImageMap2D=MIDG04_h03_02 [TILE29] Model=dgt04_h03_01 WalkMesh=msb01 TopLeft=Green_Bridge TopLeftHeight=0 TopRight=Water TopRightHeight=0 BottomLeft=Green_Bridge BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=90 VisibilityNode=I VisibilityOrientation=180 ImageMap2D=MIDG04_h03_01 [TILE30] Model=rdt01_e24_01 WalkMesh=msb01 TopLeft=Apartments TopLeftHeight=0 TopRight=Apartments TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Apartments BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIRD04_e24_01 [TILE31] Model=rdt01_e22_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Apartments TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Apartments BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIRD04_e22_01 [TILE32] Model=rdt01_e22_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Apartments TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Apartments BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIRD04_e22_02 [TILE33] Model=rdt01_e28_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Apartments TopRightHeight=0 BottomLeft=Apartments BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=90 VisibilityNode=J VisibilityOrientation=90 ImageMap2D=MIRD04_e28_01 [TILE34] Model=rdt01_e25_01 WalkMesh=msb01 TopLeft=Apartments TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIRD04_e25_01 [TILE35] Model=rdt01_e26_01 WalkMesh=msb01 TopLeft=Apartments TopLeftHeight=0 TopRight=Apartments TopRightHeight=0 BottomLeft=Apartments BottomLeftHeight=0 BottomRight=Apartments BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIRD04_e26_01 [TILE36] Model=rdt01_e26_02 WalkMesh=msb01 TopLeft=Apartments TopLeftHeight=0 TopRight=Apartments TopRightHeight=0 BottomLeft=Apartments BottomLeftHeight=0 BottomRight=Apartments BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIRD04_e26_02 [TILE37] Model=rdt01_e22_03 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Apartments TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Apartments BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIRD04_e22_03 [TILE38] Model=rdt01_e20_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom=Wall01 Left=Wall01 MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=B Orientation=0 ImageMap2D= [TILE39] Model=rdt01_e19_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Wall01 Right= Bottom=Wall01 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=C Orientation=0 ImageMap2D= [TILE40] Model=rdt01_e18_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Wall01 Right= Bottom=Wall01 Left=Wall01 MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=E Orientation=0 ImageMap2D= [TILE41] Model=rdt01_e17_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Wall01 Right=Wall01 Bottom=Wall01 Left=Wall01 MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=D Orientation=0 ImageMap2D= [TILE42] Model=rdt01_e21_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Wall01 Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=0 ImageMap2D= [TILE43] Model=rdt01_e21_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Wall01 Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=G Orientation=0 ImageMap2D= [TILE44] Model=dgt04_l13_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=Aqueduct BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_l13_01 [TILE45] Model=dgt04_l14_01 WalkMesh=msb01 TopLeft=Aqueduct TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=Aqueduct BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=MIDG04_l14_01 [TILE46] Model=dgt04_l14_02 WalkMesh=msb01 TopLeft=Aqueduct TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=Aqueduct BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=MIDG04_l14_02 [TILE47] Model=dgt04_l15_01 WalkMesh=msb01 TopLeft=Aqueduct TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Aqueduct BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_l15_01 [TILE48] Model=dgt04_l16_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Aqueduct TopRightHeight=0 BottomLeft=Aqueduct BottomLeftHeight=0 BottomRight=Aqueduct BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=270 VisibilityNode=A VisibilityOrientation=270 ImageMap2D= [TILE49] Model=dgt04_l17_01 WalkMesh=msb01 TopLeft=Aqueduct TopLeftHeight=0 TopRight=Aqueduct TopRightHeight=0 BottomLeft=Aqueduct BottomLeftHeight=0 BottomRight=Aqueduct BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=MIDG04_l17_01 [TILE50] Model=srt04_a05_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=1 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=F Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=MIDG04_a05_01 [TILE50DOOR0] Type=0 X=-2.375 Y=0.0 Z=0.0 Orientation=-90.0 [TILE51] Model=dgt04_d06_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d06_01 [TILE52] Model=dgt04_d06_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d06_02 [TILE53] Model=dgt04_d06_03 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d06_03 [TILE54] Model=dgt04_d06_04 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d06_04 [TILE55] Model=dgt04_d07_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d07_01 [TILE56] Model=dgt04_d07_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d07_02 [TILE57] Model=dgt04_d07_03 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d07_03 [TILE58] Model=dgt04_d07_04 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d07_04 [TILE59] Model=dgt04_d08_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d08_01 [TILE60] Model=dgt04_d08_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d08_02 [TILE61] Model=dgt04_d08_03 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d08_03 [TILE62] Model=dgt04_d08_04 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d08_04 [TILE63] Model=dgt04_d09_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d09_01 [TILE64] Model=dgt04_d09_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d09_02 [TILE65] Model=dgt04_d10_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d10_01 [TILE66] Model=dgt04_d10_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d10_02 [TILE67] Model=dgt04_d11_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d11_01 [TILE68] Model=dgt04_d11_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d11_02 [TILE69] Model=dgt04_d11_03 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d11_03 [TILE70] Model=dgt04_d11_04 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d11_04 [TILE71] Model=dgt04_c06_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=F Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=MIDG04_c06_01 [TILE72] Model=dgt04_c06_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=1 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=F Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=MIDG04_c06_02 [TILE73] Model=dgt04_c06_03 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=F Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=MIDG04_c06_03 [TILE74] Model=dgt04_c06_04 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=1 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=F Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=MIDG04_c06_04 [TILE75] Model=dgt04_d12_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=MIDG04_d12_01 [TILE76] Model=dgt04_d13_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=MIDG04_d13_01 [TILE77] Model=dgt04_d14_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=MIDG04_d14_01 [TILE78] Model=dgt04_d14_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=MIDG04_d14_02 [TILE79] Model=dgt04_d15_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=MIDG04_d15_01 [TILE80] Model=dgt04_e01_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Highrise_01 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_01 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e01_01 [TILE81] Model=dgt04_e02_01 WalkMesh=msb01 TopLeft=Highrise_01 TopLeftHeight=0 TopRight=Highrise_01 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_01 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIDG04_e02_01 [TILE82] Model=dgt04_e03_01 WalkMesh=msb01 TopLeft=Highrise_01 TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e03_01 [TILE83] Model=dgt04_e04_01 WalkMesh=msb01 TopLeft=Highrise_01 TopLeftHeight=0 TopRight=Highrise_01 TopRightHeight=0 BottomLeft=Highrise_01 BottomLeftHeight=0 BottomRight=Highrise_01 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e04_01 [TILE84] Model=dgt04_e01_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Highrise_01 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_01 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e01_02 [TILE85] Model=dgt04_e01_03 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Highrise_01 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_01 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e01_03 [TILE86] Model=dgt04_e01_04 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Highrise_01 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_01 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e01_04 [TILE87] Model=dgt04_e01_05 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Highrise_01 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_01 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e01_05 [TILE87DOOR0] Type=0 X=-2.2 Y=3.0 Z=0.20 Orientation=-90.0 [TILE87DOOR1] Type=0 X=-2.2 Y=1.0 Z=0.20 Orientation=-90.0 [TILE87DOOR2] Type=0 X=-2.2 Y=-1.0 Z=0.20 Orientation=-90.0 [TILE87DOOR3] Type=0 X=-2.2 Y=-3.0 Z=0.20 Orientation=-90.0 [TILE88] Model=dgt04_e05_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Highrise_02 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_02 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e05_01 [TILE88DOOR0] Type=0 X=0.85 Y=0.0 Z=1.40 Orientation=-90.0 [TILE89] Model=dgt04_e08_01 WalkMesh=msb01 TopLeft=Highrise_02 TopLeftHeight=0 TopRight=Highrise_02 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_02 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIDG04_e08_01 [TILE90] Model=dgt04_e06_01 WalkMesh=msb01 TopLeft=Highrise_02 TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e06_01 [TILE91] Model=dgt04_e07_01 WalkMesh=msb01 TopLeft=Highrise_02 TopLeftHeight=0 TopRight=Highrise_02 TopRightHeight=0 BottomLeft=Highrise_02 BottomLeftHeight=0 BottomRight=Highrise_02 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e07_01 [TILE92] Model=dgt04_e09_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums3 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums3 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_01 [TILE92DOOR0] Type=0 X=-3.93 Y=0.0 Z=0.20 Orientation=-90.0 [TILE93] Model=dgt04_e09_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums3 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums3 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_02 [TILE94] Model=dgt04_e09_03 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums3 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums3 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_03 [TILE95] Model=dgt04_e09_04 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums3 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums3 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_04 [TILE96] Model=dgt04_e09_05 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums3 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums3 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_05 [TILE96DOOR0] Type=0 X=-4.9 Y=0.0 Z=0.20 Orientation=-90.0 [TILE97] Model=dgt04_e09_06 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums3 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums3 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_06 [TILE97DOOR0] Type=0 X=-4.9 Y=-3.0 Z=0.20 Orientation=-90.0 [TILE98] Model=dgt04_e10_01 WalkMesh=msb01 TopLeft=Slums1 TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIDG04_e10_01 [TILE99] Model=dgt04_e10_02 WalkMesh=msb01 TopLeft=Slums3 TopLeftHeight=0 TopRight=Slums3 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums3 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIDG04_e10_02 [TILE100] Model=dgt04_e10_03 WalkMesh=msb01 TopLeft=Slums2 TopLeftHeight=0 TopRight=Slums2 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums2 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIDG04_e10_03 [TILE101] Model=dgt04_e11_01 WalkMesh=msb01 TopLeft=Slums1 TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e11_01 [TILE102] Model=dgt04_e11_02 WalkMesh=msb01 TopLeft=Slums1 TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e11_02 [TILE102DOOR0] Type=0 X=3.0 Y=-4.9 Z=0.20 Orientation=0.0 [TILE103] Model=dgt04_e12_01 WalkMesh=msb01 TopLeft=Slums1 TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=Slums1 BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e12_01 [TILE104] Model=dgt04_e12_02 WalkMesh=msb01 TopLeft=Slums3 TopLeftHeight=0 TopRight=Slums3 TopRightHeight=0 BottomLeft=Slums3 BottomLeftHeight=0 BottomRight=Slums3 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e12_02 [TILE105] Model=dgt04_e12_03 WalkMesh=msb01 TopLeft=Slums2 TopLeftHeight=0 TopRight=Slums2 TopRightHeight=0 BottomLeft=Slums2 BottomLeftHeight=0 BottomRight=Slums2 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e12_03 [TILE106] Model=dgt04_e12_04 WalkMesh=msb01 TopLeft=Slums TopLeftHeight=0 TopRight=Slums TopRightHeight=0 BottomLeft=Slums BottomLeftHeight=0 BottomRight=Slums BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D= [TILE107] Model=dgt04_e09_07 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums3 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums3 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_07 [TILE108] Model=dgt04_e09_08 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums2 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums2 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_08 [TILE109] Model=dgt04_e09_09 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums3 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums3 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_09 [TILE110] Model=dgt04_e09_10 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums2 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums2 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_10 [TILE111] Model=dgt04_e09_11 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums2 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums2 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_11 [TILE112] Model=dgt04_e09_12 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums2 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums2 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_12 [TILE113] Model=dgt04_e09_13 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums2 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums2 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_13 [TILE113DOOR0] Type=0 X=-4.9 Y=-3.0 Z=0.20 Orientation=-90.0 [TILE114] Model=dgt04_e09_14 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums2 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums2 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_14 [TILE115] Model=dgt04_e09_15 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums2 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums2 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_15 [TILE115DOOR0] Type=0 X=-4.9 Y=0.0 Z=0.20 Orientation=-90.0 [TILE116] Model=dgt04_e09_16 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums2 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums2 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_16 [TILE117] Model=dgt04_e09_17 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_17 [TILE117DOOR0] Type=0 X=-4.9 Y=0.0 Z=0.20 Orientation=-90.0 [TILE118] Model=dgt04_e09_18 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_18 [TILE119] Model=dgt04_e09_19 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_19 [TILE119DOOR0] Type=0 X=-4.9 Y=-3.0 Z=0.20 Orientation=-90.0 [TILE120] Model=dgt04_e09_20 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_20 [TILE121] Model=dgt04_e09_21 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_21 [TILE122] Model=dgt04_e09_22 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_22 [TILE122DOOR0] Type=0 X=-4.9 Y=0.0 Z=0.20 Orientation=-90.0 [TILE123] Model=dgt04_e09_23 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_23 [TILE124] Model=dgt04_e09_24 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_24 [TILE125] Model=dgt04_e09_25 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_25 [TILE125DOOR0] Type=0 X=-4.9 Y=-3.0 Z=0.20 Orientation=-90.0 [TILE126] Model=dgt04_e09_26 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums2 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums2 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_26 [TILE126DOOR0] Type=0 X=-4.9 Y=-3.0 Z=0.20 Orientation=-90.0 [TILE127] Model=dgt04_e09_27 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_27 [TILE127DOOR0] Type=0 X=-4.9 Y=-3.0 Z=0.20 Orientation=-90.0 [TILE128] Model=dgt04_e09_28 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums3 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums3 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_28 [TILE128DOOR0] Type=0 X=-4.9 Y=3.0 Z=0.20 Orientation=-90.0 [TILE129] Model=dgt04_e09_29 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_29 [TILE130] Model=dgt04_e09_30 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_30 [TILE131] Model=dgt04_i01_01 WalkMesh=msb01 TopLeft=Concrete TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=Concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right=Alley_01 Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_i01_01 [TILE132] Model=dgt04_i02_01 WalkMesh=msb01 TopLeft=Slums1 TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=Slums1 BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom=Alley_01 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=90 ImageMap2D=MIDG04_i02_01 [TILE132DOOR0] Type=0 X=2.00 Y=3.00 Z=0.20 Orientation=90.0 [TILE133] Model=dgt04_i03_01 WalkMesh=msb01 TopLeft=Slums1 TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=Slums1 BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top=Alley_01 Right= Bottom=Alley_01 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_i03_01 [TILE134] Model=dgt04_i03_02 WalkMesh=msb01 TopLeft=Slums1 TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=Slums1 BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top=Alley_01 Right= Bottom=Alley_01 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_i03_02 [TILE135] Model=dgt04_i03_03 WalkMesh=msb01 TopLeft=Slums1 TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=Slums1 BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top=Alley_01 Right= Bottom=Alley_01 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_i03_03 [TILE135DOOR0] Type=0 X=-4.1 Y=0.0 Z=0.20 Orientation=-90.0 [TILE136] Model=dgt04_i04_01 WalkMesh=msb01 TopLeft=Slums1 TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=Slums1 BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top=Alley_01 Right=Alley_01 Bottom=Alley_01 Left=Alley_01 MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_i04_01 [TILE137] Model=dgt04_i05_01 WalkMesh=msb01 TopLeft=Slums1 TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=Slums1 BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top=Alley_01 Right=Alley_01 Bottom=Alley_01 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_i05_01 [TILE137DOOR0] Type=0 X=2.00 Y=1.80 Z=0.20 Orientation=-38.5 [TILE138] Model=dgt04_i06_01 WalkMesh=msb01 TopLeft=Slums1 TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=Slums1 BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right=Alley_01 Bottom=Alley_01 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=90 ImageMap2D=MIDG04_i06_01 [TILE139] Model=dgt04_e11_05 WalkMesh=msb01 TopLeft=Slums1 TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e11_05 [TILE139DOOR0] Type=0 X=3.0 Y=-4.9 Z=0.20 Orientation=0.0 [TILE140] Model=dgt04_e11_03 WalkMesh=msb01 TopLeft=Slums2 TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e11_03 [TILE140DOOR0] Type=0 X=3.0 Y=-4.9 Z=0.20 Orientation=0.0 [TILE141] Model=dgt04_e11_04 WalkMesh=msb01 TopLeft=Slums3 TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e11_04 [TILE141DOOR0] Type=0 X=3.0 Y=-4.9 Z=0.20 Orientation=0.0 [TILE142] Model=dgt04_e11_06 WalkMesh=msb01 TopLeft=Slums3 TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e11_06 [TILE142DOOR0] Type=0 X=3.0 Y=4.15 Z=0.20 Orientation=0.0 [TILE142DOOR1] Type=0 X=0.0 Y=3.85 Z=30.00 Orientation=-180.0 [TILE143] Model=dgt04_e09_31 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_31 [TILE143DOOR0] Type=0 X=-4.65 Y=-3.5 Z=0.20 Orientation=-90.0 [TILE144] Model=dgt04_e09_32 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_32 [TILE144DOOR0] Type=0 X=-4.9 Y=-3.0 Z=0.20 Orientation=-90.0 [TILE145] Model=dgt04_e09_33 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_33 [TILE146] Model=dgt04_e09_34 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_34 [TILE146DOOR0] Type=0 X=-4.9 Y=-3.0 Z=0.20 Orientation=-90.0 [TILE147] Model=dgt04_e09_35 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_35 [TILE147DOOR0] Type=0 X=-4.9 Y=-3.0 Z=0.20 Orientation=-90.0 [TILE148] Model=dgt04_e09_36 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_36 [TILE148DOOR0] Type=0 X=-4.9 Y=-3.0 Z=0.20 Orientation=-90.0 [TILE149] Model=dgt04_h20_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Highrise_03 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_03 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_h20_01 [TILE150] Model=dgt04_h21_01 WalkMesh=msb01 TopLeft=Highrise_03 TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_h21_01 [TILE151] Model=dgt04_h22_01 WalkMesh=msb01 TopLeft=Highrise_03 TopLeftHeight=0 TopRight=Highrise_03 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_03 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIDG04_h22_01 [TILE152] Model=dgt04_h23_01 WalkMesh=msb01 TopLeft=Highrise_03 TopLeftHeight=0 TopRight=Highrise_03 TopRightHeight=0 BottomLeft=Highrise_03 BottomLeftHeight=0 BottomRight=Highrise_03 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_h23_01 [TILE153] Model=dgt04_e09_37 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums1 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums1 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_37 [TILE154] Model=dgt04_i01_02 WalkMesh=msb01 TopLeft=Concrete TopLeftHeight=0 TopRight=Slums2 TopRightHeight=0 BottomLeft=Concrete BottomLeftHeight=0 BottomRight=Slums2 BottomRightHeight=0 Top= Right=Alley_02 Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_i01_02 [TILE155] Model=dgt04_i02_02 WalkMesh=msb01 TopLeft=Slums2 TopLeftHeight=0 TopRight=Slums2 TopRightHeight=0 BottomLeft=Slums2 BottomLeftHeight=0 BottomRight=Slums2 BottomRightHeight=0 Top= Right= Bottom=Alley_02 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=90 ImageMap2D=MIDG04_i02_02 [TILE155DOOR0] Type=0 X=2.00 Y=3.00 Z=0.20 Orientation=90.0 [TILE156] Model=dgt04_i03_04 WalkMesh=msb01 TopLeft=Slums2 TopLeftHeight=0 TopRight=Slums2 TopRightHeight=0 BottomLeft=Slums2 BottomLeftHeight=0 BottomRight=Slums2 BottomRightHeight=0 Top=Alley_02 Right= Bottom=Alley_02 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_i03_04 [TILE157] Model=dgt04_i03_06 WalkMesh=msb01 TopLeft=Slums2 TopLeftHeight=0 TopRight=Slums2 TopRightHeight=0 BottomLeft=Slums2 BottomLeftHeight=0 BottomRight=Slums2 BottomRightHeight=0 Top=Alley_02 Right= Bottom=Alley_02 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_i03_06 [TILE158] Model=dgt04_i03_08 WalkMesh=msb01 TopLeft=Slums2 TopLeftHeight=0 TopRight=Slums2 TopRightHeight=0 BottomLeft=Slums2 BottomLeftHeight=0 BottomRight=Slums2 BottomRightHeight=0 Top=Alley_02 Right= Bottom=Alley_02 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_i03_08 [TILE158DOOR0] Type=0 X=-4.1 Y=0.0 Z=0.20 Orientation=-90.0 [TILE159] Model=dgt04_i04_02 WalkMesh=msb01 TopLeft=Slums2 TopLeftHeight=0 TopRight=Slums2 TopRightHeight=0 BottomLeft=Slums2 BottomLeftHeight=0 BottomRight=Slums2 BottomRightHeight=0 Top=Alley_02 Right=Alley_02 Bottom=Alley_02 Left=Alley_02 MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_i04_02 [TILE160] Model=dgt04_i05_02 WalkMesh=msb01 TopLeft=Slums2 TopLeftHeight=0 TopRight=Slums2 TopRightHeight=0 BottomLeft=Slums2 BottomLeftHeight=0 BottomRight=Slums2 BottomRightHeight=0 Top=Alley_02 Right=Alley_02 Bottom=Alley_02 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_i05_02 [TILE160DOOR0] Type=0 X=2.00 Y=1.80 Z=0.20 Orientation=-38.5 [TILE161] Model=dgt04_i06_02 WalkMesh=msb01 TopLeft=Slums2 TopLeftHeight=0 TopRight=Slums2 TopRightHeight=0 BottomLeft=Slums2 BottomLeftHeight=0 BottomRight=Slums2 BottomRightHeight=0 Top= Right=Alley_02 Bottom=Alley_02 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=90 ImageMap2D=MIDG04_i06_02 [TILE162] Model=dgt04_i01_03 WalkMesh=msb01 TopLeft=Concrete TopLeftHeight=0 TopRight=Slums3 TopRightHeight=0 BottomLeft=Concrete BottomLeftHeight=0 BottomRight=Slums3 BottomRightHeight=0 Top= Right=Alley_03 Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_i01_03 [TILE163] Model=dgt04_i02_03 WalkMesh=msb01 TopLeft=Slums3 TopLeftHeight=0 TopRight=Slums3 TopRightHeight=0 BottomLeft=Slums3 BottomLeftHeight=0 BottomRight=Slums3 BottomRightHeight=0 Top= Right= Bottom=Alley_03 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=90 ImageMap2D=MIDG04_i02_03 [TILE163DOOR0] Type=0 X=2.00 Y=3.00 Z=0.20 Orientation=90.0 [TILE164] Model=dgt04_i03_05 WalkMesh=msb01 TopLeft=Slums3 TopLeftHeight=0 TopRight=Slums3 TopRightHeight=0 BottomLeft=Slums3 BottomLeftHeight=0 BottomRight=Slums3 BottomRightHeight=0 Top=Alley_03 Right= Bottom=Alley_03 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_i03_05 [TILE165] Model=dgt04_i03_07 WalkMesh=msb01 TopLeft=Slums3 TopLeftHeight=0 TopRight=Slums3 TopRightHeight=0 BottomLeft=Slums3 BottomLeftHeight=0 BottomRight=Slums3 BottomRightHeight=0 Top=Alley_03 Right= Bottom=Alley_03 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_i03_07 [TILE166] Model=dgt04_i03_09 WalkMesh=msb01 TopLeft=Slums3 TopLeftHeight=0 TopRight=Slums3 TopRightHeight=0 BottomLeft=Slums3 BottomLeftHeight=0 BottomRight=Slums3 BottomRightHeight=0 Top=Alley_03 Right= Bottom=Alley_03 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_i03_09 [TILE166DOOR0] Type=0 X=-4.1 Y=0.0 Z=0.20 Orientation=-90.0 [TILE167] Model=dgt04_i04_03 WalkMesh=msb01 TopLeft=Slums3 TopLeftHeight=0 TopRight=Slums3 TopRightHeight=0 BottomLeft=Slums3 BottomLeftHeight=0 BottomRight=Slums3 BottomRightHeight=0 Top=Alley_03 Right=Alley_03 Bottom=Alley_03 Left=Alley_03 MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_i04_03 [TILE168] Model=dgt04_i05_03 WalkMesh=msb01 TopLeft=Slums3 TopLeftHeight=0 TopRight=Slums3 TopRightHeight=0 BottomLeft=Slums3 BottomLeftHeight=0 BottomRight=Slums3 BottomRightHeight=0 Top=Alley_03 Right=Alley_03 Bottom=Alley_03 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_i05_03 [TILE168DOOR0] Type=0 X=2.00 Y=1.80 Z=0.20 Orientation=-38.5 [TILE169] Model=dgt04_i06_03 WalkMesh=msb01 TopLeft=Slums3 TopLeftHeight=0 TopRight=Slums3 TopRightHeight=0 BottomLeft=Slums3 BottomLeftHeight=0 BottomRight=Slums3 BottomRightHeight=0 Top= Right=Alley_03 Bottom=Alley_03 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=90 ImageMap2D=MIDG04_i06_03 [TILE170] Model=dgt04_e09_38 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Police_Station TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Police_Station BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_38 [TILE170DOOR0] Type=0 X=-2.92 Y=3.5 Z=1.0 Orientation=-90.0 [TILE170DOOR1] Type=0 X=-2.92 Y=1.5 Z=1.0 Orientation=-90.0 [TILE171] Model=dgt04_e09_39 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Police_Station TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Police_Station BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_39 [TILE172] Model=dgt04_e09_40 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Police_Station TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Police_Station BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_40 [TILE173] Model=dgt04_e12_04 WalkMesh=msb01 TopLeft=Police_Station TopLeftHeight=0 TopRight=Police_Station TopRightHeight=0 BottomLeft=Police_Station BottomLeftHeight=0 BottomRight=Police_Station BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e12_04 [TILE174] Model=dgt04_e10_04 WalkMesh=msb01 TopLeft=Police_Station TopLeftHeight=0 TopRight=Police_Station TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Police_Station BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIDG04_e10_04 [TILE175] Model=dgt04_e11_08 WalkMesh=msb01 TopLeft=Police_Station TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e11_08 [TILE176] Model=dgt04_e09_41 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Slums2 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Slums2 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_41 [TILE176DOOR0] Type=0 X=-1.68732 Y=1.0 Z=0.20 Orientation=-90.0 [TILE176DOOR1] Type=0 X=-1.68732 Y=-1.0 Z=0.20 Orientation=-90.0 [TILE177] Model=dgt04_e09_42 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Hospital TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Hospital BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_42 [TILE177DOOR0] Type=0 X=4.1 Y=0.0 Z=0.20 Orientation=-90.0 [TILE178] Model=dgt04_e09_43 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Hospital TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Hospital BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_43 [TILE179] Model=dgt04_e09_44 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Hospital TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Hospital BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_44 [TILE179DOOR0] Type=0 X=-4.65 Y=0.0 Z=0.2 Orientation=-90.0 [TILE180] Model=dgt04_e09_45 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Hospital TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Hospital BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_45 [TILE181] Model=dgt04_e11_07 WalkMesh=msb01 TopLeft=Hospital TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e11_07 [TILE182] Model=dgt04_e12_05 WalkMesh=msb01 TopLeft=Hospital TopLeftHeight=0 TopRight=Hospital TopRightHeight=0 BottomLeft=Hospital BottomLeftHeight=0 BottomRight=Hospital BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e12_05 [TILE183] Model=dgt04_e10_04 WalkMesh=msb01 TopLeft=Hospital TopLeftHeight=0 TopRight=Hospital TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Hospital BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D= [TILE184] Model=dgt04_e09_46 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Lab TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Lab BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D= [TILE185] Model=dgt04_e09_47 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Lab TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Lab BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D= [TILE185DOOR0] Type=0 X=-4.875 Y=0.0 Z=0.0 Orientation=-90.0 [TILE186] Model=dgt04_e09_48 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Lab TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Lab BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D= [TILE187] Model=dgt04_e09_49 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Lab TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Lab BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D= [TILE188] Model=dgt04_e10_06 WalkMesh=msb01 TopLeft=Lab TopLeftHeight=0 TopRight=Lab TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Lab BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D= [TILE189] Model=dgt04_e12_06 WalkMesh=msb01 TopLeft=Lab TopLeftHeight=0 TopRight=Lab TopRightHeight=0 BottomLeft=Lab BottomLeftHeight=0 BottomRight=Lab BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D= [TILE190] Model=dgt04_e11_09 WalkMesh=msb01 TopLeft=Lab TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D= [TILE191] Model=srt04_a05_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=1 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=F Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D= [TILE191DOOR0] Type=0 X=4.75 Y=0.0 Z=0.0 Orientation=-90.0 [TILE192] Model=srt04_a02_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=1 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=1 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=C Orientation=0 ImageMap2D= [TILE192DOOR0] Type=117 X=-0.82723 Y=0.0 Z=2.00 Orientation=90.0 [TILE193] Model=dgt04_f01_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Highrise_04 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_04 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_f01_01 [TILE194] Model=dgt04_f04_01 WalkMesh=msb01 TopLeft=Highrise_04 TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_f04_01 [TILE195] Model=dgt04_f02_01 WalkMesh=msb01 TopLeft=Highrise_04 TopLeftHeight=0 TopRight=Highrise_04 TopRightHeight=0 BottomLeft=Highrise_04 BottomLeftHeight=0 BottomRight=Highrise_04 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=l Orientation=0 ImageMap2D=MIDG04_f02_01 [TILE196] Model=dgt04_f03_01 WalkMesh=msb01 TopLeft=Highrise_04 TopLeftHeight=0 TopRight=Highrise_04 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_04 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=h Orientation=0 ImageMap2D=MIDG04_f03_01 [TILE197] Model=dgt04_f01_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Highrise_04 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_04 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_f01_02 [TILE198] Model=dgt04_f04_02 WalkMesh=msb01 TopLeft=Highrise_04 TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D= [TILE199] Model=dgt04_f01_03 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Highrise_04 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_04 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D= [TILE200] Model=dgt04_c01_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_C01_01 [TILE201] Model=dgt04_c01_03 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_C01_01 [TILE202] Model=dgt04_d31_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom=Street Left=Street MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_d31_01 [TILE203] Model=dgt04_d32_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Street Right= Bottom=Street Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_d32_01 [TILE204] Model=dgt04_d33_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Street Right= Bottom=Street Left=Street MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_d33_01 [TILE205] Model=dgt04_d34_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Street Right=Street Bottom=Street Left=Street MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_d34_01 [TILE206] Model=dgt04_d35_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Street Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_d35_01 [TILE207] Model=dgt04_h05_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom=Street Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_h05_01 [TILE208] Model=dgt04_h05_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom=Street Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_h05_02 [TILE209] Model=dgt04_h05_03 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Green_Bridge TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_h05_03 [TILE210] Model=dgt04_h05_04 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_h05_04 [TILE211] Model=dgt04_h04_04 WalkMesh=msb01 TopLeft=Green_Bridge TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_h04_04 [TILE212] Model=dgt04_f22_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Freeway TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Freeway BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_f22_01 [TILE213] Model=dgt04_f24_01 WalkMesh=msb01 TopLeft=Freeway TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_f24_01 [TILE214] Model=dgt04_f24_02 WalkMesh=msb01 TopLeft=Freeway TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_f24_02 [TILE215] Model=dgt04_f26_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=freeway BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_f26_01 [TILE216] Model=dgt04_f26_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=freeway BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_f26_02 [TILE217] Model=dgt04_f26_03 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Street Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_f26_03 [TILE218] Model=dgt04_f26_04 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Street Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_f26_04 [TILE219] Model=dgt04_e09_50 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Highrise_05 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_05 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_50 [TILE220] Model=dgt04_e11_10 WalkMesh=msb01 TopLeft=Highrise_05 TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e11_10 [TILE221] Model=dgt04_e10_07 WalkMesh=msb01 TopLeft=Highrise_05 TopLeftHeight=0 TopRight=Highrise_05 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_05 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIDG04_e10_07 [TILE222] Model=dgt04_e12_07 WalkMesh=msb01 TopLeft=Highrise_05 TopLeftHeight=0 TopRight=Highrise_05 TopRightHeight=0 BottomLeft=Highrise_05 BottomLeftHeight=0 BottomRight=Highrise_05 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e12_07 [TILE223] Model=dgt04_e09_51 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Highrise_06 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_06 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_51 [TILE224] Model=dgt04_e11_11 WalkMesh=msb01 TopLeft=Highrise_06 TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e11_11 [TILE225] Model=dgt04_e10_08 WalkMesh=msb01 TopLeft=Highrise_06 TopLeftHeight=0 TopRight=Highrise_06 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_06 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIDG04_e10_08 [TILE226] Model=dgt04_e12_08 WalkMesh=msb01 TopLeft=Highrise_06 TopLeftHeight=0 TopRight=Highrise_06 TopRightHeight=0 BottomLeft=Highrise_06 BottomLeftHeight=0 BottomRight=Highrise_06 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e12_08 [TILE227] Model=dgt04_e09_52 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Highrise_07 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_07 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_52 [TILE228] Model=dgt04_e09_53 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Highrise_07 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_07 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_53 [TILE229] Model=dgt04_e09_54 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Highrise_07 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_07 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_54 [TILE230] Model=dgt04_e09_55 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Highrise_07 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_07 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_55 [TILE231] Model=dgt04_e11_12 WalkMesh=msb01 TopLeft=Highrise_07 TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e11_12 [TILE232] Model=dgt04_e10_09 WalkMesh=msb01 TopLeft=Highrise_07 TopLeftHeight=0 TopRight=Highrise_07 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Highrise_07 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIDG04_e10_09 [TILE233] Model=dgt04_e12_09 WalkMesh=msb01 TopLeft=Highrise_07 TopLeftHeight=0 TopRight=Highrise_07 TopRightHeight=0 BottomLeft=Highrise_07 BottomLeftHeight=0 BottomRight=Highrise_07 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e12_09 [TILE234] Model=dgw01_d31_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom=Wall02 Left=Wall02 MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDW04_d31_01 [TILE235] Model=dgw01_d32_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Wall02 Right= Bottom=Wall02 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDW04_d32_01 [TILE236] Model=dgw01_d32_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Wall02 Right= Bottom=Wall02 Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDW04_d32_02 [TILE237] Model=dgw01_d33_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Wall02 Right= Bottom=Wall02 Left=Wall02 MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDW04_d33_01 [TILE238] Model=dgw01_d34_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Wall02 Right=Wall02 Bottom=Wall02 Left=Wall02 MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDW04_d34_01 [TILE239] Model=dgw01_d35_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Wall02 Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDW04_d35_01 [TILE240] Model=dgt04_e09_56 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Warehouse_01 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Warehouse_01 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_56 [TILE241] Model=dgt04_e09_57 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Warehouse_01 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Warehouse_01 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_57 [TILE242] Model=dgt04_e09_58 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Warehouse_01 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Warehouse_01 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_58 [TILE243] Model=dgt04_e09_59 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Warehouse_01 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Warehouse_01 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_59 [TILE243DOOR0] Type=0 X=-3.4 Y=0.0 Z=0.0 Orientation=-90.0 [TILE244] Model=dgt04_e11_13 WalkMesh=msb01 TopLeft=Warehouse_01 TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e11_13 [TILE245] Model=dgt04_e10_10 WalkMesh=msb01 TopLeft=Warehouse_01 TopLeftHeight=0 TopRight=Warehouse_01 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Warehouse_01 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIDG04_e10_10 [TILE246] Model=dgt04_e12_10 WalkMesh=msb01 TopLeft=Warehouse_01 TopLeftHeight=0 TopRight=Warehouse_01 TopRightHeight=0 BottomLeft=Warehouse_01 BottomLeftHeight=0 BottomRight=Warehouse_01 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e12_10 [TILE247] Model=dgt04_d36_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Street_Edge_L Right= Bottom=Street_Edge_L Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_d32_01 [TILE248] Model=dgt04_d36_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Street_Edge_L Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_d35_01 [TILE249] Model=dgt04_d37_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Street_Edge_R Right= Bottom=Street_Edge_R Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_d32_01 [TILE250] Model=dgt04_d37_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top=Street_Edge_R Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_d35_01 [TILE251] Model=dgt04_d13_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 VisibilityNode=A VisibilityOrientation=0 ImageMap2D=MIDG04_d13_01 [TILE252] Model=dgt04_e09_60 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Warehouse_02 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Warehouse_02 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_60 [TILE252DOOR0] Type=0 X=-3.4 Y=0.0 Z=0.0 Orientation=-90.0 [TILE253] Model=dgt04_e09_61 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Warehouse_02 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Warehouse_02 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_61 [TILE254] Model=dgt04_e09_62 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Warehouse_02 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Warehouse_02 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_62 [TILE255] Model=dgt04_e09_63 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Warehouse_02 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Warehouse_02 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_63 [TILE256] Model=dgt04_e09_64 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=Warehouse_02 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Warehouse_02 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_e09_64 [TILE256DOOR0] Type=0 X=-3.4 Y=0.0 Z=0.0 Orientation=-90.0 [TILE257] Model=dgt04_e11_14 WalkMesh=msb01 TopLeft=Warehouse_02 TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e11_14 [TILE258] Model=dgt04_e10_11 WalkMesh=msb01 TopLeft=Warehouse_02 TopLeftHeight=0 TopRight=Warehouse_02 TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=Warehouse_02 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIDG04_e10_11 [TILE259] Model=dgt04_e12_11 WalkMesh=msb01 TopLeft=Warehouse_02 TopLeftHeight=0 TopRight=Warehouse_02 TopRightHeight=0 BottomLeft=Warehouse_02 BottomLeftHeight=0 BottomRight=Warehouse_02 BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIDG04_e12_10 [TILE260] Model=dgt04_d16_01 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d16_01 [TILE261] Model=dgt04_d16_02 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d16_02 [TILE262] Model=dgt04_d16_03 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d16_03 [TILE263] Model=dgt04_d16_04 WalkMesh=msb01 TopLeft=concrete TopLeftHeight=0 TopRight=concrete TopRightHeight=0 BottomLeft=concrete BottomLeftHeight=0 BottomRight=concrete BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIDG04_d16_04 [GROUPS] Count=17 [GROUP0] Name=Stairway Rows=1 Columns=1 Tile0=50 [GROUP1] Name=Street_Corner Rows=2 Columns=2 Tile0=51 Tile1=52 Tile2=53 Tile3=54 [GROUP2] Name=Street_Tee Rows=2 Columns=2 Tile0=55 Tile1=56 Tile2=57 Tile3=58 [GROUP3] Name=Street_Fourway Rows=2 Columns=2 Tile0=59 Tile1=60 Tile2=61 Tile3=62 [GROUP4] Name=Street_Driveway Rows=1 Columns=2 Tile0=63 Tile1=64 [GROUP5] Name=Street_Straight1 Rows=1 Columns=2 Tile0=65 Tile1=66 [GROUP6] Name=Street_Straight2 Rows=2 Columns=2 Tile0=67 Tile1=68 Tile2=69 Tile3=70 [GROUP7] Name=Street_Raise Rows=2 Columns=2 Tile0=71 Tile1=72 Tile2=73 Tile3=74 [GROUP8] Name=Sidewalk_01 Rows=1 Columns=1 Tile0=75 [GROUP9] Name=Sidewalk_02 Rows=1 Columns=1 Tile0=76 [GROUP10] Name=Street_Deadend Rows=1 Columns=2 Tile0=77 Tile1=78 [GROUP11] Name=Grass Rows=1 Columns=1 Tile0=79 [GROUP12] Name=Green_Bridge_Ramp Rows=2 Columns=2 Tile0=207 Tile1=208 Tile2=209 Tile3=210 [GROUP13] Name=Freeway_Ramp Rows=2 Columns=2 Tile0=215 Tile1=216 Tile2=217 Tile3=218 [GROUP14] Name=Wall02_Tunnel Rows=1 Columns=1 Tile0=236 [GROUP15] Name=Sidewalk_03 Rows=1 Columns=1 Tile0=251 [GROUP16] Name=Street_Sinkhole Rows=2 Columns=2 Tile0=260 Tile1=261 Tile2=262 Tile3=263