; NEVERWINTER NIGHTS TILESET FILE ; DO NOT EDIT MANUALLY - UNLESS YOU KNOW WHAT YOU ARE DOING [GENERAL] Name=TIC01 Type=SET Version=V1.0 Interior=1 HasHeightTransition=0 EnvMap=tic01__ref01 Transition=3 DisplayName=1613 Border=Wall Default=Wall Floor=Stone [GRASS] Grass=0 [TERRAIN TYPES] Count=6 [TERRAIN0] Name=Wall StrRef=63301 [TERRAIN1] Name=Storage StrRef=63547 [TERRAIN2] Name=Rich StrRef=63548 [TERRAIN3] Name=Library StrRef=63549 [TERRAIN4] Name=Jail StrRef=63550 [TERRAIN5] Name=Stone StrRef=63551 [CROSSER TYPES] Count=3 [CROSSER0] Name=Corridor StrRef=63461 [CROSSER1] Name=Doorway StrRef=63463 [CROSSER2] Name=Window StrRef=68959 [PRIMARY RULES] Count=36 [PRIMARY RULE0] Placed=Wall PlacedHeight=0 Adjacent=Wall AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE1] Placed=Wall PlacedHeight=0 Adjacent=Storage AdjacentHeight=0 Changed=Storage ChangedHeight=0 [PRIMARY RULE2] Placed=Wall PlacedHeight=0 Adjacent=Rich AdjacentHeight=0 Changed=Rich ChangedHeight=0 [PRIMARY RULE3] Placed=Wall PlacedHeight=0 Adjacent=Library AdjacentHeight=0 Changed=Library ChangedHeight=0 [PRIMARY RULE4] Placed=Wall PlacedHeight=0 Adjacent=Jail AdjacentHeight=0 Changed=Jail ChangedHeight=0 [PRIMARY RULE5] Placed=Wall PlacedHeight=0 Adjacent=Stone AdjacentHeight=0 Changed=Stone ChangedHeight=0 [PRIMARY RULE6] Placed=Storage PlacedHeight=0 Adjacent=Wall AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE7] Placed=Storage PlacedHeight=0 Adjacent=Storage AdjacentHeight=0 Changed=Storage ChangedHeight=0 [PRIMARY RULE8] Placed=Storage PlacedHeight=0 Adjacent=Rich AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE9] Placed=Storage PlacedHeight=0 Adjacent=Library AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE10] Placed=Storage PlacedHeight=0 Adjacent=Jail AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE11] Placed=Storage PlacedHeight=0 Adjacent=Stone AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE12] Placed=Rich PlacedHeight=0 Adjacent=Wall AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE13] Placed=Rich PlacedHeight=0 Adjacent=Storage AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE14] Placed=Rich PlacedHeight=0 Adjacent=Rich AdjacentHeight=0 Changed=Rich ChangedHeight=0 [PRIMARY RULE15] Placed=Rich PlacedHeight=0 Adjacent=Library AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE16] Placed=Rich PlacedHeight=0 Adjacent=Jail AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE17] Placed=Rich PlacedHeight=0 Adjacent=Stone AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE18] Placed=Library PlacedHeight=0 Adjacent=Wall AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE19] Placed=Library PlacedHeight=0 Adjacent=Storage AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE20] Placed=Library PlacedHeight=0 Adjacent=Rich AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE21] Placed=Library PlacedHeight=0 Adjacent=Library AdjacentHeight=0 Changed=Library ChangedHeight=0 [PRIMARY RULE22] Placed=Library PlacedHeight=0 Adjacent=Jail AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE23] Placed=Library PlacedHeight=0 Adjacent=Stone AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE24] Placed=Jail PlacedHeight=0 Adjacent=Wall AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE25] Placed=Jail PlacedHeight=0 Adjacent=Storage AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE26] Placed=Jail PlacedHeight=0 Adjacent=Rich AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE27] Placed=Jail PlacedHeight=0 Adjacent=Library AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE28] Placed=Jail PlacedHeight=0 Adjacent=Jail AdjacentHeight=0 Changed=Jail ChangedHeight=0 [PRIMARY RULE29] Placed=Jail PlacedHeight=0 Adjacent=Stone AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE30] Placed=Stone PlacedHeight=0 Adjacent=Wall AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE31] Placed=Stone PlacedHeight=0 Adjacent=Storage AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE32] Placed=Stone PlacedHeight=0 Adjacent=Rich AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE33] Placed=Stone PlacedHeight=0 Adjacent=Library AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE34] Placed=Stone PlacedHeight=0 Adjacent=Jail AdjacentHeight=0 Changed=Wall ChangedHeight=0 [PRIMARY RULE35] Placed=Stone PlacedHeight=0 Adjacent=Stone AdjacentHeight=0 Changed=Stone ChangedHeight=0 [SECONDARY RULES] Count=0 [TILES] Count=273 [TILE0] Model=tic01_l01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_L01 [TILE1] Model=tic01_l02_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=0 ImageMap2D=MIIC01_L02 [TILE2] Model=tic01_l03_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_L03 [TILE3] Model=tic01_l04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Corridor Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_L04 [TILE4] Model=tic01_l05_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_L05 [TILE5] Model=tic01_l13_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_L13 [TILE5DOOR0] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE5DOOR1] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE6] Model=tic01_l14_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=180 ImageMap2D=MIIC01_L14 [TILE6DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE7] Model=tic01_l15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Doorway Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=3 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_L15 [TILE7DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE7DOOR1] Type=0 X=-5.00 Y=0.03 Z=0.00 Orientation=90.0 [TILE7DOOR2] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE8] Model=tic01_l16_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=MIIC01_L16 [TILE8DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE9] Model=tic01_l17_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Doorway Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=4 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_L17 [TILE9DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE9DOOR1] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE9DOOR2] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE9DOOR3] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE10] Model=tic01_b01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_B01 [TILE11] Model=tic01_b02_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_B02 [TILE12] Model=tic01_b03_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Storage BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_B03 [TILE13] Model=tic01_b04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Storage TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Storage BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_B04 [TILE14] Model=tic01_b06_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_B06 [TILE15] Model=tic01_b07_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_B07 [TILE16] Model=tic01_b08_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_B08 [TILE17] Model=tic01_b09_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_B09 [TILE18] Model=tic01_b11_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Storage TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Storage BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_B11 [TILE19] Model=tic01_b13_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_B13 [TILE19DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE20] Model=tic01_b14_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_B14 [TILE20DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE20DOOR1] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE21] Model=tic01_b15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=MIIC01_B15 [TILE21DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE22] Model=tic01_b16_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=MIIC01_B16 [TILE22DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE23] Model=tic01_c01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_C01 [TILE23DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE24] Model=tic01_c03_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=MIIC01_C03 [TILE24DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE25] Model=tic01_c04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_C04 [TILE26] Model=tic01_c06_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_C06 [TILE26DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE27] Model=tic01_c07_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_C07 [TILE28] Model=tic01_d01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_D01 [TILE29] Model=tic01_d02_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_D02 [TILE30] Model=tic01_d03_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Rich BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_D03 [TILE31] Model=tic01_d04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Rich TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Rich BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_D04 [TILE32] Model=tic01_d06_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_D06 [TILE33] Model=tic01_d07_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_D07 [TILE34] Model=tic01_d08_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_D08 [TILE35] Model=tic01_d09_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_D09 [TILE36] Model=tic01_d11_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Rich TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Rich BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_D11 [TILE37] Model=tic01_d13_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_D13 [TILE37DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE38] Model=tic01_d14_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_D14 [TILE38DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE38DOOR1] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE39] Model=tic01_d15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=MIIC01_D15 [TILE39DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE40] Model=tic01_d16_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=MIIC01_D16 [TILE40DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE41] Model=tic01_e01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_E01 [TILE41DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE42] Model=tic01_e03_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=MIIC01_E03 [TILE42DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE43] Model=tic01_e04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_E04 [TILE44] Model=tic01_e06_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_E06 [TILE44DOOR0] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE45] Model=tic01_e07_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_E07 [TILE46] Model=tic01_f01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_F01 [TILE47] Model=tic01_f02_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_F02 [TILE48] Model=tic01_f03_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Library BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_F03 [TILE49] Model=tic01_f04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Library TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Library BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_F04 [TILE50] Model=tic01_f06_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_F06 [TILE51] Model=tic01_f07_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_F07 [TILE52] Model=tic01_f08_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_F08 [TILE53] Model=tic01_f09_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_F09 [TILE54] Model=tic01_f11_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Library TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Library BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_F11 [TILE55] Model=tic01_f13_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_F13 [TILE55DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE56] Model=tic01_f14_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_F14 [TILE56DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE56DOOR1] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE57] Model=tic01_f15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=MIIC01_F15 [TILE57DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE58] Model=tic01_f16_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=MIIC01_F16 [TILE58DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE59] Model=tic01_g01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_G01 [TILE59DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE60] Model=tic01_g03_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=MIIC01_G03 [TILE60DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE61] Model=tic01_g04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_G04 [TILE62] Model=tic01_g06_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_G06 [TILE62DOOR0] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE63] Model=tic01_g07_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_G07 [TILE64] Model=tic01_h01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_H01 [TILE65] Model=tic01_h02_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_H02 [TILE66] Model=tic01_h03_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Jail BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_H03 [TILE67] Model=tic01_h04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Jail TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Jail BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_H04 [TILE68] Model=tic01_h06_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_H06 [TILE69] Model=tic01_h07_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_H07 [TILE70] Model=tic01_h08_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_H08 [TILE71] Model=tic01_h09_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_H09 [TILE72] Model=tic01_h11_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Jail TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Jail BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_H11 [TILE73] Model=tic01_h13_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_H13 [TILE73DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE74] Model=tic01_h14_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_H14 [TILE74DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE74DOOR1] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE75] Model=tic01_h15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=MIIC01_H15 [TILE75DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE76] Model=tic01_h16_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=MIIC01_H16 [TILE76DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE77] Model=tic01_i01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_I01 [TILE77DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE78] Model=tic01_i03_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=MIIC01_I03 [TILE78DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE79] Model=tic01_i04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_I04 [TILE80] Model=tic01_i06_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_I06 [TILE80DOOR0] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE81] Model=tic01_i07_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_I07 [TILE82] Model=tic01_j01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_J01 [TILE83] Model=tic01_j02_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_J02 [TILE84] Model=tic01_j03_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Stone BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_J03 [TILE85] Model=tic01_j04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Stone TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Stone BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_J04 [TILE86] Model=tic01_j06_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_J06 [TILE87] Model=tic01_j07_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_J07 [TILE88] Model=tic01_j08_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_J08 [TILE89] Model=tic01_j09_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_J09 [TILE90] Model=tic01_j11_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Stone TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Stone BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_J11 [TILE91] Model=tic01_j13_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_J13 [TILE91DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE92] Model=tic01_j14_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_J14 [TILE92DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE92DOOR1] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE93] Model=tic01_j15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=MIIC01_J15 [TILE93DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE94] Model=tic01_j16_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=MIIC01_J16 [TILE94DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE95] Model=tic01_k01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_K01 [TILE95DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE96] Model=tic01_k03_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=MIIC01_K03 [TILE96DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE97] Model=tic01_k04_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_K04 [TILE98] Model=tic01_k06_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_K06 [TILE98DOOR0] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE99] Model=tic01_k07_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_K07 [TILE100] Model=tic01_h11_02 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Jail TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Jail BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_H11 [TILE101] Model=tic01_h11_03 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Jail TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Jail BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_H11 [TILE102] Model=tic01_h04_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Jail TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Jail BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_H04 [TILE103] Model=tic01_o01_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Storage TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Storage BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_O01 [TILE104] Model=tic01_o02_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Storage TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Storage BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_O02 [TILE105] Model=tic01_o03_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Storage TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Storage BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_O03 [TILE106] Model=tic01_o05_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Jail TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Jail BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_O05 [TILE107] Model=tic01_o06_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Jail TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Jail BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_O06 [TILE108] Model=tic01_o07_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Jail TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Jail BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_O07 [TILE109] Model=tic01_p01_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Rich TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Rich BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_P01 [TILE110] Model=tic01_p02_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Rich TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Rich BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_P02 [TILE111] Model=tic01_p03_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Rich TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Rich BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_P03 [TILE112] Model=tic01_p05_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Stone TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Stone BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_P05 [TILE113] Model=tic01_q01_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Library TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Library BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_Q01 [TILE114] Model=tic01_q02_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Library TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Library BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_Q02 [TILE115] Model=tic01_q03_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Library TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Library BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_Q03 [TILE116] Model=tic01_o20_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=MIIC01_O20 [TILE117] Model=tic01_o09_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_O09 [TILE117DOOR0] Type=0 X=3.21 Y=-0.00 Z=-0.01 Orientation=-90.0 [TILE118] Model=tic01_o10_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 DoorVisibilityNode=I DoorVisibilityOrientation=0 ImageMap2D=MIIC01_O10 [TILE118DOOR0] Type=48 X=0.73 Y=-0.02 Z=0.00 Orientation=-90.0 [TILE119] Model=tic01_o13_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_O13 [TILE119DOOR0] Type=0 X=3.10 Y=0.00 Z=-0.01 Orientation=-90.0 [TILE120] Model=tic01_o14_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 DoorVisibilityNode=I DoorVisibilityOrientation=0 ImageMap2D=MIIC01_O14 [TILE120DOOR0] Type=49 X=0.10 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE121] Model=tic01_p09_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_P09 [TILE121DOOR0] Type=0 X=2.49 Y=0.00 Z=-0.01 Orientation=-90.0 [TILE122] Model=tic01_p10_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 DoorVisibilityNode=I DoorVisibilityOrientation=0 ImageMap2D=MIIC01_P10 [TILE122DOOR0] Type=67 X=1.30 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE123] Model=tic01_p13_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_P13 [TILE123DOOR0] Type=0 X=3.10 Y=0.00 Z=-0.01 Orientation=-90.0 [TILE124] Model=tic01_p14_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 DoorVisibilityNode=I DoorVisibilityOrientation=0 ImageMap2D=MIIC01_P14 [TILE124DOOR0] Type=50 X=1.89 Y=0.00 Z=0.00 Orientation=-90.0 [TILE125] Model=tic01_q09_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_Q09 [TILE125DOOR0] Type=0 X=2.96 Y=0.00 Z=-0.01 Orientation=-90.0 [TILE126] Model=tic01_q10_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=0 DoorVisibilityNode=I DoorVisibilityOrientation=0 ImageMap2D=MIIC01_Q10 [TILE126DOOR0] Type=50 X=1.27 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE127] Model=tic01_o16_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=180 ImageMap2D=MIIC01_O16 [TILE127DOOR0] Type=0 X=-0.00 Y=-0.00 Z=1.40 Orientation=0.0 [TILE128] Model=tic01_p16_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=180 ImageMap2D=MIIC01_P16 [TILE128DOOR0] Type=0 X=0.00 Y=1.05 Z=-1.60 Orientation=0.0 [TILE129] Model=tic01_m20_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=I Orientation=90 ImageMap2D=MIIC01_M20 [TILE129DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE129DOOR1] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE130] Model=tic01_m19_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=90 ImageMap2D=MIIC01_M19 [TILE130DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE131] Model=tic01_m18_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_M18 [TILE131DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE132] Model=tic01_l07_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_L07 [TILE132DOOR0] Type=0 X=-0.00 Y=-0.80 Z=-0.01 Orientation=180.0 [TILE133] Model=tic01_c15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_C15 [TILE133DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE134] Model=tic01_c16_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_C16 [TILE134DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE135] Model=tic01_e15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_E15 [TILE135DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE136] Model=tic01_e16_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_E16 [TILE136DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE137] Model=tic01_g15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_G15 [TILE137DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE138] Model=tic01_g16_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_G16 [TILE138DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE139] Model=tic01_i15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_I15 [TILE139DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE140] Model=tic01_i16_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_I16 [TILE140DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE141] Model=tic01_k15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_K15 [TILE141DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE142] Model=tic01_k16_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_K16 [TILE142DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE143] Model=tic01_h01_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_H01 [TILE144] Model=tic01_h02_02 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_H02 [TILE145] Model=tic01_h02_03 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_H02 [TILE146] Model=tic01_h02_04 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_H02 [TILE147] Model=tic01_h01_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_H01 [TILE148] Model=tic01_h01_04 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_H01 [TILE149] Model=tic01_d02_02 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_D02 [TILE150] Model=tic01_d02_03 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_D02 [TILE151] Model=tic01_b02_02 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_B02 [TILE152] Model=tic01_b02_03 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_B02 [TILE153] Model=tic01_b02_04 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_B02 [TILE154] Model=tic01_b08_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_B08 [TILE155] Model=tic01_b08_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_B08 [TILE156] Model=tic01_b02_05 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_B02 [TILE157] Model=tic01_f02_02 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_F02 [TILE158] Model=tic01_b01_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_B01 [TILE159] Model=tic01_b01_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_B01 [TILE160] Model=tic01_m09_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Doorway Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=L Orientation=0 ImageMap2D=MIIC01_M09 [TILE160DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE160DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=0.0 [TILE161] Model=tic01_m10_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_M10 [TILE161DOOR0] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE161DOOR1] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE162] Model=tic01_m11_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=3 Sounds=0 PathNode=I Orientation=90 ImageMap2D=MIIC01_M11 [TILE162DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE162DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE162DOOR2] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE163] Model=tic01_m12_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_M12 [TILE163DOOR0] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE163DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE164] Model=tic01_m13_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom=Doorway Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=I Orientation=180 ImageMap2D=MIIC01_M13 [TILE164DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE164DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE165] Model=tic01_m14_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_M14 [TILE165DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE166] Model=tic01_m15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Doorway Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_M15 [TILE166DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE166DOOR1] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE167] Model=tic01_m16_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=MIIC01_M16 [TILE167DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE168] Model=tic01_m17_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=MIIC01_M17 [TILE168DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE169] Model=tic01_l09_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_L09 [TILE169DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE170] Model=tall_a01_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Stone TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Stone BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MALL_A01 [TILE171] Model=tall_b01_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Stone TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Stone BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MALL_B01 [TILE172] Model=tic01_l07_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 DoorVisibilityNode=N DoorVisibilityOrientation=0 ImageMap2D=MIIC01_L07 [TILE172DOOR0] Type=35 X=-0.00 Y=-0.61 Z=-0.00 Orientation=180.0 [TILE173] Model=tic01_b02_06 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_B02 [TILE174] Model=tic01_k09_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Stone TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Stone BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_K09 [TILE175] Model=tic01_e09_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Rich TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Rich BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_E09 [TILE176] Model=tic01_z20_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=270 ImageMap2D=(null) [TILE176DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE177] Model=tic01_o04_01 WalkMesh=msb01 TopLeft=Storage TopLeftHeight=0 TopRight=Storage TopRightHeight=0 BottomLeft=Storage BottomLeftHeight=0 BottomRight=Storage BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_O04 [TILE178] Model=gic01_d02_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_D02 [TILE179] Model=gic01_d02_02 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_D02 [TILE180] Model=gic01_f02_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_F02 [TILE181] Model=gic01_f02_02 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_F02 [TILE182] Model=gic01_j02_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_J02 [TILE183] Model=gic01_d01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_D01 [TILE184] Model=gic01_d01_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_D01 [TILE185] Model=gic01_d01_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_D01 [TILE186] Model=gic01_j01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_J01 [TILE187] Model=gic01_j01_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_J01 [TILE188] Model=gic01_j01_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_J01 [TILE189] Model=gic01_f01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_F01 [TILE190] Model=gic01_l02_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=0 ImageMap2D=MIIC01_L02 [TILE191] Model=gic01_l02_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom=Corridor Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=L Orientation=0 ImageMap2D=MIIC01_L02 [TILE192] Model=gic01_m11_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Doorway Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=3 Sounds=0 PathNode=I Orientation=90 ImageMap2D=MIIC01_M11 [TILE192DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE192DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE192DOOR2] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE193] Model=gic01_o20_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=MIIC01_O20 [TILE194] Model=gic01_e01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_E01 [TILE194DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE195] Model=gic01_m19_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Doorway Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=90 ImageMap2D=MIIC01_M19 [TILE195DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE196] Model=gic01_m19_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Corridor Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=90 ImageMap2D=MIIC01_M19 [TILE196DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE197] Model=gic01_m19_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Doorway Bottom=Corridor Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=90 ImageMap2D=MIIC01_M19 [TILE197DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE198] Model=gic01_m18_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_M18 [TILE198DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE199] Model=gic01_m18_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right= Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_M18 [TILE199DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE200] Model=gic01_m18_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Window Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_M18 [TILE200DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE201] Model=gic01_m17_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Corridor Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=MIIC01_M17 [TILE201DOOR0] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE202] Model=gic01_m16_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Doorway Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=MIIC01_M16 [TILE202DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE203] Model=gic01_m13_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom=Doorway Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=I Orientation=180 ImageMap2D=MIIC01_M13 [TILE203DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE203DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE204] Model=gic01_m12_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_M12 [TILE204DOOR0] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE204DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE205] Model=gic01_m10_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_M10 [TILE205DOOR0] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=-180.0 [TILE205DOOR1] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE206] Model=gic01_m10_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right= Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_M10 [TILE207] Model=gic01_m10_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Window Bottom=Doorway Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_M10 [TILE208] Model=gic01_m09_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Doorway Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=L Orientation=0 ImageMap2D=MIIC01_M09 [TILE208DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE208DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=0.0 [TILE209] Model=gic01_m09_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Window Bottom=Doorway Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=L Orientation=0 ImageMap2D=MIIC01_M09 [TILE209DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE209DOOR1] Type=0 X=0.00 Y=-5.00 Z=-0.00 Orientation=0.0 [TILE210] Model=gic01_d08_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_D08 [TILE211] Model=gic01_d09_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_D09 [TILE212] Model=gic01_d15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=MIIC01_D15 [TILE212DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE213] Model=gic01_d16_01 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=MIIC01_D16 [TILE213DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE214] Model=gic01_d16_05 WalkMesh=msb01 TopLeft=Rich TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=MIIC01_D16 [TILE214DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE215] Model=gic01_f08_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_F08 [TILE216] Model=gic01_f09_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_F09 [TILE217] Model=gic01_f15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=MIIC01_F15 [TILE217DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE218] Model=gic01_f16_01 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=MIIC01_F16 [TILE218DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE219] Model=gic01_j08_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_J08 [TILE220] Model=gic01_j09_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_J09 [TILE221] Model=gic01_j15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=MIIC01_J15 [TILE221DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE222] Model=gic01_j16_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=MIIC01_J16 [TILE222DOOR0] Type=0 X=5.00 Y=0.00 Z=0.00 Orientation=-90.0 [TILE223] Model=gic01_l01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_L01 [TILE224] Model=gic01_l01_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right= Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_L01 [TILE225] Model=gic01_l01_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Window Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_L01 [TILE226] Model=gic01_l03_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom=Corridor Left=Corridor MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_L03 [TILE227] Model=gic01_l14_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Doorway Bottom=Corridor Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=180 ImageMap2D=MIIC01_L14 [TILE227DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE228] Model=gic01_l16_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Window Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=MIIC01_L16 [TILE228DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE229] Model=gic01_l16_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Corridor Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=MIIC01_L16 [TILE229DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE230] Model=gic01_l16_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Window Bottom=Corridor Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=L Orientation=0 ImageMap2D=MIIC01_L16 [TILE230DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE231] Model=gic01_l05_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_L05 [TILE232] Model=gic01_l05_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom= Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_L05 [TILE233] Model=gic01_l05_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_L05 [TILE234] Model=gic01_l05_04 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom= Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_L05 [TILE235] Model=gic01_l05_05 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_L05 [TILE236] Model=gic01_l05_06 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right= Bottom=Window Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_L05 [TILE237] Model=gic01_l05_07 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom=Window Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_L05 [TILE238] Model=gic01_l09_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_L09 [TILE238DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE239] Model=gic01_l09_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom= Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_L09 [TILE239DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE240] Model=gic01_l09_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_L09 [TILE240DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE241] Model=gic01_l09_04 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Window Bottom= Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_L09 [TILE241DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE242] Model=gic01_l09_05 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Window Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_L09 [TILE242DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE243] Model=gic01_l09_06 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Window Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_L09 [TILE243DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE244] Model=gic01_l09_07 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Window Bottom=Window Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_L09 [TILE244DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE245] Model=gic01_d01_09 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_D01 [TILE246] Model=gic01_d04_09 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Rich TopRightHeight=0 BottomLeft=Rich BottomLeftHeight=0 BottomRight=Rich BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_D04 [TILE247] Model=gic01_f02_09 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_F02 [TILE248] Model=gic01_f04_09 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Library TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Library BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_F04 [TILE249] Model=gic01_f07_09 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Corridor Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_F07 [TILE250] Model=gic01_f11_09 WalkMesh=msb01 TopLeft=Library TopLeftHeight=0 TopRight=Library TopRightHeight=0 BottomLeft=Library BottomLeftHeight=0 BottomRight=Library BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=A Orientation=0 ImageMap2D=MIIC01_F11 [TILE251] Model=gic01_j02_09 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_J02 [TILE252] Model=gic01_i01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right= Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_I01 [TILE252DOOR0] Type=0 X=-0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE253] Model=gic01_h01_02 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_H01 [TILE254] Model=gic01_h01_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_H01 [TILE255] Model=gic01_h01_04 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_H01 [TILE256] Model=gic01_h08_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Corridor Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_H08 [TILE257] Model=gic01_h09_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom=Corridor Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_H09 [TILE258] Model=gic01_h15_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Doorway Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=90 ImageMap2D=MIIC01_H15 [TILE258DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE259] Model=gic01_h16_01 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Doorway Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=I Orientation=270 ImageMap2D=MIIC01_H16 [TILE259DOOR0] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE260] Model=gic01_h02_03 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_H02 [TILE261] Model=gic01_h02_04 WalkMesh=msb01 TopLeft=Jail TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Jail BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_H02 [TILE262] Model=gic01_j02_05 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=MIIC01_J02 [TILE263] Model=gic01_k01_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Doorway Right=Window Bottom=Window Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_K01 [TILE263DOOR0] Type=0 X=0.00 Y=5.00 Z=0.00 Orientation=0.0 [TILE264] Model=gic01_p16_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom=Doorway Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=N Orientation=180 ImageMap2D=MIIC01_P16 [TILE264DOOR0] Type=0 X=0.00 Y=1.05 Z=-1.60 Orientation=0.0 [TILE264DOOR1] Type=0 X=0.00 Y=-5.00 Z=0.00 Orientation=0.0 [TILE265] Model=gic01_e06_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=1 Sounds=0 PathNode=H Orientation=0 ImageMap2D=MIIC01_E06 [TILE265DOOR0] Type=0 X=-5.00 Y=0.00 Z=0.00 Orientation=90.0 [TILE266] Model=gic01_e07_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=N Orientation=0 ImageMap2D=MIIC01_E07 [TILE267] Model=gic01_o20_03 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Window Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=MIIC01_O20 [TILE268] Model=gic01_o20_04 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Window Bottom=Window Left=Window MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=MIIC01_O20 [TILE269] Model=gic01_o20_05 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right= Bottom=Window Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=MIIC01_O20 [TILE270] Model=gic01_m20_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top=Window Right=Doorway Bottom=Corridor Left=Doorway MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=2 Sounds=0 PathNode=I Orientation=90 ImageMap2D=MIIC01_M20 [TILE270DOOR0] Type=0 X=-5.00 Y=-0.00 Z=0.00 Orientation=90.0 [TILE270DOOR1] Type=0 X=5.00 Y=-0.00 Z=0.00 Orientation=-90.0 [TILE271] Model=gic01_o20_01 WalkMesh=msb01 TopLeft=Wall TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Wall BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right=Window Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=T Orientation=0 ImageMap2D=MIIC01_O20 [TILE272] Model=TIC01_J30_01 WalkMesh=msb01 TopLeft=Stone TopLeftHeight=0 TopRight=Wall TopRightHeight=0 BottomLeft=Stone BottomLeftHeight=0 BottomRight=Wall BottomRightHeight=0 Top= Right= Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=0 ImageMap2D=miic01_j30 [GROUPS] Count=41 [GROUP0] Name=StorageRoom StrRef=63577 Rows=1 Columns=1 Tile0=23 [GROUP1] Name=StorageRoom01_1x2 StrRef=63578 Rows=2 Columns=1 Tile0=25 Tile1=24 [GROUP2] Name=StorageRoom02_1x2 StrRef=63579 Rows=2 Columns=1 Tile0=27 Tile1=26 [GROUP3] Name=Bedroom StrRef=63553 Rows=1 Columns=1 Tile0=41 [GROUP4] Name=Bedroom01_1x2 StrRef=63554 Rows=2 Columns=1 Tile0=43 Tile1=42 [GROUP5] Name=Bedroom02_1x2 StrRef=63555 Rows=2 Columns=1 Tile0=45 Tile1=44 [GROUP6] Name=LibraryRoom StrRef=63571 Rows=1 Columns=1 Tile0=59 [GROUP7] Name=LibraryRoom01_1x2 StrRef=63572 Rows=2 Columns=1 Tile0=61 Tile1=60 [GROUP8] Name=LibraryRoom02_1x2 StrRef=63573 Rows=2 Columns=1 Tile0=63 Tile1=62 [GROUP9] Name=JailRoom StrRef=63568 Rows=1 Columns=1 Tile0=77 [GROUP10] Name=JailRoom01_1x2 StrRef=63569 Rows=2 Columns=1 Tile0=79 Tile1=78 [GROUP11] Name=JailRoom02_1x2 StrRef=63570 Rows=2 Columns=1 Tile0=81 Tile1=80 [GROUP12] Name=StoneRoom StrRef=63574 Rows=1 Columns=1 Tile0=95 [GROUP13] Name=StoneRoom01_1x2 StrRef=63575 Rows=2 Columns=1 Tile0=97 Tile1=96 [GROUP14] Name=StoneRoom02_1x2 StrRef=63576 Rows=2 Columns=1 Tile0=99 Tile1=98 [GROUP15] Name=DoorStorage01 StrRef=63566 Rows=1 Columns=1 Tile0=117 [GROUP16] Name=DoorStorage02 StrRef=63567 Rows=1 Columns=1 Tile0=118 [GROUP17] Name=DoorRich01 StrRef=63562 Rows=1 Columns=1 Tile0=121 [GROUP18] Name=DoorRich02 StrRef=63563 Rows=1 Columns=1 Tile0=122 [GROUP19] Name=DoorLibrary01 StrRef=63560 Rows=1 Columns=1 Tile0=125 [GROUP20] Name=DoorLibrary02 StrRef=63561 Rows=1 Columns=1 Tile0=126 [GROUP21] Name=DoorJail01 StrRef=63558 Rows=1 Columns=1 Tile0=119 [GROUP22] Name=DoorJail02 StrRef=63559 Rows=1 Columns=1 Tile0=120 [GROUP23] Name=DoorStone01 StrRef=63564 Rows=1 Columns=1 Tile0=123 [GROUP24] Name=DoorStone02 StrRef=63565 Rows=1 Columns=1 Tile0=124 [GROUP25] Name=StairsUp StrRef=63483 Rows=1 Columns=1 Tile0=127 [GROUP26] Name=StairsDown StrRef=63481 Rows=1 Columns=1 Tile0=128 [GROUP27] Name=CorridorExit StrRef=63556 Rows=1 Columns=1 Tile0=132 [GROUP28] Name=Chessboard StrRef=63315 Rows=1 Columns=1 Tile0=171 [GROUP29] Name=Portal StrRef=63362 Rows=1 Columns=1 Tile0=170 [GROUP30] Name=CorridorExitBig StrRef=63557 Rows=1 Columns=1 Tile0=172 [GROUP31] Name=Fountain StrRef=63334 Rows=1 Columns=1 Tile0=174 [GROUP32] Name=Bath StrRef=63552 Rows=1 Columns=1 Tile0=175 [GROUP33] Name=Door_Trans StrRef=63466 Rows=1 Columns=1 Tile0=176 [GROUP34] Name=Library Corner Window Rows=1 Columns=1 Tile0=189 [GROUP35] Name=Bedroom with Window Rows=1 Columns=1 Tile0=194 [GROUP36] Name=Jail Room with Window Rows=1 Columns=1 Tile0=252 [GROUP37] Name=Stone Arrow Loops Rows=1 Columns=1 Tile0=262 [GROUP38] Name=Turret Interior Rows=2 Columns=1 Tile0=263 Tile1=264 [GROUP39] Name=Bedroom 1x2 with Windows Rows=2 Columns=1 Tile0=266 Tile1=265 [GROUP40] Name=Dais Rows=1 Columns=1 Tile0=272