44 lines
1.5 KiB
Plaintext
44 lines
1.5 KiB
Plaintext
//::///////////////////////////////////////////////////////////////////////////
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//:: Name Adrenaline Boost maintain script
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//:: FileName mut_m_adrenaline.nss
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//:: Copyright (c) 2022 NWNDS
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//::///////////////////////////////////////////////////////////////////////////
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/*
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Adrenaline Boost (Physical)
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The Subject's adrenal gland starts to secrete a far more potent type of
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adrenaline, enabling them to react to threats faster. The mutant gains a +2 bonus
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on their initiative checks and a +1 bonus on her Reflex saves
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*/
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//:://////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/23
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//:://////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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#include "prc_racial_const"
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void main()
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{
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//:: Declare major variables
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object oPC = OBJECT_SELF;
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object oSkin = GetPCSkin(oPC);
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int iHD = GetHitDice(oPC);
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int nBonus;
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itemproperty ipIP;
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//:: +1 Reflex Save
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ipIP = ItemPropertyBonusSavingThrow(IP_CONST_SAVEBASETYPE_REFLEX, 1);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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//:: +2 Initiative via Blooded feat.
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ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_BLOODED);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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//:: Marker Feat
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ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_MUT_ADRENALINE_BOOST);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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} |