43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
//::///////////////////////////////////////////////////////////////////////////
|
|
//:: Name Skeletal Enhancement template maintain script
|
|
//:: FileName mut_m_skelenhc.nss
|
|
//:: Copyright (c) 2022 NWNDS
|
|
//::///////////////////////////////////////////////////////////////////////////
|
|
/*
|
|
Skeletal Enhancement (Physical)
|
|
The mutant's skeleton is far stronger than normal. He takes only half damage from bludgeoning weapons and falling damage
|
|
|
|
|
|
[1/2 damage from falling & blunt damage.]
|
|
|
|
|
|
*/
|
|
//:://////////////////////////////////////////////////////////////////////////
|
|
//:: Created By: Jaysyn
|
|
//:: Created On: 22/03/25
|
|
//:://////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#include "prc_alterations"
|
|
#include "prc_inc_template"
|
|
#include "prc_racial_const"
|
|
|
|
void main()
|
|
{
|
|
|
|
//:: Declare major variables
|
|
object oPC = OBJECT_SELF;
|
|
object oSkin = GetPCSkin(oPC);
|
|
int iHD = GetHitDice(oPC);
|
|
int nBonus;
|
|
itemproperty ipIP;
|
|
|
|
//:: 50% Resistant to Bludgeoning
|
|
ipIP = ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_BLUDGEONING, IP_CONST_DAMAGEIMMUNITY_50_PERCENT);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
|
|
//:: Marker Feat
|
|
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_MUT_SKELETAL_ENHANCEMENT);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
|
|
} |