56 lines
2.0 KiB
Plaintext
56 lines
2.0 KiB
Plaintext
//::///////////////////////////////////////////////////////////////////////////
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//:: Name Adaptation template test script
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//:: FileName tmp_t_adaptation.nss
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//:: Copyright (c) 2022 NWNDS
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//::///////////////////////////////////////////////////////////////////////////
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/*
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Adaptation (Plant)
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The plant can adapt (become immune) to a particular attack form that has harmed
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it. On the round it is attacked, it must decide whether or not to begin the
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process of adaptation. It can drop a previous immunity to adapt to a new attack.
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The plant can have a total of two adapted immunities at any given time. It takes
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five days for the plant to complete the adaptation process. There are no
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restrictions to its activities during this time. For example, if it adapts to
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fire attacks, it grows a flame resistant bark. If it adapts to bludgeoning
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attacks, its surface becomes flexible and pliant. For the purposes of this
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mutation, physical attacks are divided into slashing, piercing and bludgeoning
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attacks; energy attacks into acid, cold, electricity, fire/heat,
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sonic/concussion and radiation - adaptation must be made to each individually.
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Gunshots are considered to be piercing attacks
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*/
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//:://////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/19
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//:://////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: Plants only
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace != RACIAL_TYPE_PLANT
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&& nRace != RACIAL_TYPE_SHRUBO
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&& nRace != RACIAL_TYPE_BLOOM
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&& nRace != RACIAL_TYPE_MYCO
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&& nRace != RACIAL_TYPE_CULEN
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&& nRace != RACIAL_TYPE_ENT
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&& nRace != RACIAL_TYPE_CREEP)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_ADAPATATION, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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} |