GammaAge/_content/ga_scripts/mut_t_lowlight.nss
Jaysyn904 1428878101 More mutation test scripts
More mutation test scripts.
2022-03-21 23:19:16 -04:00

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//::///////////////////////////////////////////////////////////////////////////
//:: Name Low-light Vision template test script
//:: FileName mut_t_lowlight.nss
//:: Copyright (c) 2022 NWNDS
//::///////////////////////////////////////////////////////////////////////////
/*
Low-light Vision (Physical)
Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light
vision is color vision. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day. The
character's normal daylight light vision is unaffected
[Low-Light Vision]
*/
//:://////////////////////////////////////////////////////////////////////////
//:: Created By: Jaysyn
//:: Created On: 22/03/21
//:://////////////////////////////////////////////////////////////////////////
#include "prc_alterations"
#include "prc_inc_template"
#include "prc_racial_const"
void main()
{
object oPC = OBJECT_SELF;
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
//:: No pure strain humans, plants, oozes, cyborgs, shapechangers or non-living genotypes
int nRace = MyPRCGetRacialType(oPC);
if(nRace == RACIAL_TYPE_CONSTRUCT
|| nRace == RACIAL_TYPE_PLANT
|| nRace == RACIAL_TYPE_PSH
|| nRace == RACIAL_TYPE_SHRUBO
|| nRace == RACIAL_TYPE_BLOOM
|| nRace == RACIAL_TYPE_MYCO
|| nRace == RACIAL_TYPE_CULEN
|| nRace == RACIAL_TYPE_ENT
|| nRace == RACIAL_TYPE_CREEP
|| nRace == RACIAL_TYPE_SMLBOT
|| nRace == RACIAL_TYPE_MEDBOT
|| nRace == RACIAL_TYPE_LRGBOT
|| nRace == RACIAL_TYPE_DROID
|| nRace == RACIAL_TYPE_OOZE
|| nRace == RACIAL_TYPE_SHAPECHANGER
|| nRace == RACIAL_TYPE_CYBORG
|| nRace == RACIAL_TYPE_ELEMENTAL
|| nRace == RACIAL_TYPE_UNDEAD)
{
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
//:: Can't get this mutation twice.
if(GetHasTemplate(MUT_LOW_LIGHT_VISION, oPC))
{
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
}
}