57 lines
2.0 KiB
Plaintext
57 lines
2.0 KiB
Plaintext
//::////////////////////////////////////////////////////////////////////////////
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//:: Name Sonic Scream template test script
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//:: FileName mut_t_sonscream.nss
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//:: Copyright (c) 2022 NWNDS
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//::////////////////////////////////////////////////////////////////////////////
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/*
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Sonic Scream (Physical / Plant)
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The character is able to project a beam of focused sub-sonic sound, as a ranged touch attack. It does 2d6 + MPS modifier of sonic
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damage. Maximum range is 20 feet plus 5’ per MPS mod. Fragile or brittle objects, such as glass, which fall within the area of effect,
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are likely to break or shatter. (Subject to GM decision.) The mutant can use this attack a number of times a day equal to 5 + MPS
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modifier. The character takes half damage from sonic and concussion attacks
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[Resist 50% Concussion (sonic) damage, 2d6 + STR Bonus concussion damage in a 20' + STR Bonus range cone, usable 5 + CON Bonus / day]
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*/
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//::////////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/22
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//::////////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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#include "prc_racial_const"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: Any living genotype except pure strain humans, oozes, cyborgs & shapechangers
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace == RACIAL_TYPE_CONSTRUCT
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|| nRace == RACIAL_TYPE_SMLBOT
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|| nRace == RACIAL_TYPE_MEDBOT
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|| nRace == RACIAL_TYPE_LRGBOT
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|| nRace == RACIAL_TYPE_DROID
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|| nRace == RACIAL_TYPE_OOZE
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|| nRace == RACIAL_TYPE_PSH
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|| nRace == RACIAL_TYPE_SHAPECHANGER
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|| nRace == RACIAL_TYPE_CYBORG
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|| nRace == RACIAL_TYPE_ELEMENTAL
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|| nRace == RACIAL_TYPE_UNDEAD)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_SONIC_SCREAM, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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} |