GammaAge/_module/nss/re_commoner0.nss
Jaysyn904 b927d0faf8 File re-organization.
File re-organization.  Added module builder & hak builder.
2021-09-16 10:15:32 -04:00

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////////////////////////////////////////////////////
/*
Custom Random Commoner Table for use with the BESIE
Random Encounter Package by Ray Miller
*/
////////////////////////////////////////////////////
void main()
{
int iVarNum = GetLocalInt(OBJECT_SELF, "re_iVarNum");
int END;
int iWeight;
int iCounter1;
int iCounter2;
string sChoice;
object oMod = GetModule();
while(!END)
{
sChoice = "";
switch(iCounter1)
{
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//DO NOT EDIT ABOVE THIS LINE/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//CUSTOM ENCOUNTER TABLE BELOW:///////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
case 0:sChoice = "mhuman";// Creature tag goes between the " marks.
iWeight = 10; // This is the number of times this mob should be considered for the likelyhood of appearing.
break;
case 1:sChoice = "fhuman";
iWeight = 10;
break;
case 2:sChoice = "melf";
iWeight = 8;
break;
case 3:sChoice = "felf";
iWeight = 8;
break;
case 4:sChoice = "mhalfelf";
iWeight = 8;
break;
case 5:sChoice = "fhalfelf";
iWeight = 8;
break;
case 6:sChoice = "mdwarf";
iWeight = 6;
break;
case 7:sChoice = "fhalforc";
iWeight = 1;
break;
case 8:sChoice = "mhalfling";
iWeight = 4;
break;
case 9:sChoice = "fhalfling";
iWeight = 4;
break;
case 10:sChoice = "mgnome";
iWeight = 3;
break;
case 11:sChoice = "fgnome";
iWeight = 2;
break;
case 12:sChoice = "mhalforc";
iWeight = 2;
break;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE//////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
default:END = TRUE;
break;
}
if(GetStringLowerCase(sChoice) != "")
{
for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++)
{
SetLocalString(oMod, "re_sCreatureList" + IntToString(iVarNum), sChoice);
iVarNum++;
}
}
iCounter1++;
}
SetLocalInt(OBJECT_SELF, "re_iVarNum", iVarNum);
}