GammaAge/_module/nss/set_death_habd.nss
Jaysyn904 b927d0faf8 File re-organization.
File re-organization.  Added module builder & hak builder.
2021-09-16 10:15:32 -04:00

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// DMFI MP Starter Mod
// Module Control Settings scripts by Carlo
// Used in the mod_ruleset conversation
// Full text copied and then uncommented, to preserve my sanity
// in having to create all the different little convo setting scripts
// also helpful to see the different options all presented together
void main()
{
// ** Rest Systems **
// SetLocalInt(GetModule(), "rest_system", 1); // default - time-based rest
// SetLocalInt(GetModule(), "rest_system", 2); // supply-based resting
// SetLocalInt(GetModule(), "rest_system", 3); // DMFI rest system (alpha)
// SetLocalInt(GetModule(), "rest_system", 4); // standard NWN:EE resting
// SetLocalInt(GetModule(), "rest_system", 5); // disable resting
// ** Dying/Death/Respawn Systems **
// SetLocalInt(GetModule(), "death_system", 1); // default - Parthenon Easy Death System (PC can be revived unless entire party killed, no respawn)
SetLocalInt(GetModule(), "death_system", 2); // HABD system for bleeding / death (no respawn by default)
// SetLocalInt(GetModule(), "death_system", 3); // standard NWN:EE death with unlimited respawn
// SetLocalInt(GetModule(), "death_system", 4); // standard NWN:EE death with respawn penalty
// SetLocalInt(GetModule(), "respawn_system", 1); // default - respawn location set to current PC location
// SetLocalInt(GetModule(), "respawn_system", 2); // respawn location set to module starting point
// SetLocalInt(GetModule(), "respawn_system", 3); // respawn at module waypoint "wp_respawn_loc"
return;
}