GammaAge/_notes/Survival.txt
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Survival
Ability: Wisdom.
Requires Training: No.
Check: A character can keep his or herself and others safe and fed in the wild and allows the proper placement of traps to do so.
DC Situation
10 Identify bio- and nano-engineered plants and animals.
15 Identify areas, food and water contaminated by chemical pollution.
20 Identify areas, food and water contaminated by radioactive pollution.
25 Identify areas, food and water contaminated by bio- or nanotech pollution.
25 Find uncontaminated food and water in a chemically contaminated area.
30 Dec1ontaminate food and water from a chemically contaminated area.
30 Find uncontaminated food and water in a radioactively contaminated area.
35 Decontaminate food and water in a radioactively contaminated area.
35 Find uncontaminated food and water in a bio- or nanotech contaminated area.
40 Decontaminate food and water in a bio- or nanotech contaminated area.
Special: 5 or more ranks in Disable Traps grants a +2 synergy bonus on Set Trap checks. Any party members are able to see traps that one character has set.
Spectacular Failure: If a skill check is failed by 10 or more, the trap goes off in the attempt to set it. This can only occur if you are in combat when trying to set the trap.
Use: Use a trap kit from your inventory. An icon visible to you and your party will appear on the ground to represent the trap.
NOTE: This skill supplants & functions as Set Trap.