generated from Jaysyn/ModuleTemplate
Re-uploaded everything. Hooked up new GUI module event. Updated repository name. Updated merged 2DAs. Updated PRC8 includes. Updated readme. Updated nasher.cfg.
55 lines
2.1 KiB
Plaintext
55 lines
2.1 KiB
Plaintext
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#include "prc_inc_sp_tch"
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//#include "prc_inc_combat"
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//#include "prc_inc_spells"
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void DoLesserOrb(effect eVis, int nDamageType, int nSpellID = -1)
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{
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLvl = PRCGetCasterLevel(oCaster);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDice = (nCasterLvl + 1)/2;
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if (nDice > 5) nDice = 5;
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// Get the spell ID if it was not given.
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if(-1 == nSpellID) nSpellID = PRCGetSpellId();
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// Adjust the damage type of necessary.
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nDamageType = PRCGetElementalDamageType(nDamageType, oCaster);
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if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
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{
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// Fire cast spell at event for the specified target
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PRCSignalSpellEvent(oTarget, TRUE, nSpellID);
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// Note that this spell has no spell resistance intentionally in the WotC Miniatures
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// Handbook, bit powerful but that's how it is in the PnP book.
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// Make touch attack, saving result for possible critical
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int nTouchAttack = PRCDoRangedTouchAttack(oTarget);
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if (nTouchAttack > 0)
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{
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// Roll the damage, doing double damage on a crit.
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int nDamage = PRCGetMetaMagicDamage(nDamageType, 1 == nTouchAttack ? nDice : (nDice * 2), 8);
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nDamage += SpellSneakAttackDamage(OBJECT_SELF, oTarget);
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// Acid Sheath adds +1 damage per die to acid descriptor spells
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if (GetHasDescriptor(GetSpellId(), DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, OBJECT_SELF))
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nDamage += nDice;
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nDamage += SpellDamagePerDice(OBJECT_SELF, nDice);
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// Apply the damage and the damage visible effect to the target.
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDamage, nDamageType), oTarget);
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PRCBonusDamage(oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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PRCSetSchool();
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}
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// Test main
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//void main(){}
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