generated from Jaysyn/ModuleTemplate
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40
_module/nss/cs_rest_cmp_entr.nss
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40
_module/nss/cs_rest_cmp_entr.nss
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//============================================================================
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//
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// Name: CS Resting Subsystem - Indicate that resting is allowed.
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// File: cs_rest_cmp_entr
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// Author: Craig Smith (Galap) <craig@smith.dropbear.id.au>
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//
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// $Id: cs_rest_cmp_entr.nss,v 1.6 2005/09/14 12:36:23 cs Exp $
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// $Source: /local/cvs/nwn/resting/cs_rest_cmp_entr.nss,v $
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//
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//----------------------------------------------------------------------------
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// This software is distributed in the hope that it will be useful. It is
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// provided "as is" WITHOUT WARRANTY OF ANY KIND, either expressed or implied,
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// including, but not limited to, the implied warranties of merchantability
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// and fitness for a particular purpose. You may redistribute or modify this
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// software for your own purposes so long as all original credit information
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// remains intact.
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//----------------------------------------------------------------------------
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//
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// This script is intended to be placed on the OnEnter event of a trigger
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// or other object. Players that enter the trigger are flagged as being able
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// to rest.
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//
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//============================================================================
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#include "cs_dbg"
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#include "cs_rest"
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void main() {
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cs_dbg_Enter("cs_rest_cmp_entr()");
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object pc = GetEnteringObject();
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if (GetIsPC(pc)) {
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// Set tracking information for this trigger.
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cs_rest_SetProfile(pc, "cs_rest_cmp");
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cs_rest_SetTriggeringObject(pc, OBJECT_SELF);
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struct cs_rest_config cfg = cs_rest_RetrieveConfig(pc);
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cs_rest_ShowFloatingTextByID(pc, cfg, CS_REST_TXT_ENTER_REST);
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}
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cs_dbg_Exit("cs_rest_cmp_entr");
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}
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