generated from Jaysyn/ModuleTemplate
Initial Commit
Initial Commit.
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48
_module/nss/enterdragonlair.nss
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48
_module/nss/enterdragonlair.nss
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/* Script generated by
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Lilac Soul's NWN Script Generator, v. 1.6
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For download info, please visit:
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http://www.lilacsoul.revility.com */
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//Put this OnEnter
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void main()
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{
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object oPC = GetEnteringObject();
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if (!GetIsPC(oPC)) return;
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int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));
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if (DoOnce==TRUE) return;
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SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);
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object oTarget;
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oTarget = oPC;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//apply to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget));
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SendMessageToPC(oPC, "Entering this area, you brace yourself as the groud shakes as if something very large is throwing itself against the very walls of the mountain");
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oTarget = GetObjectByTag("DragonRoars");
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SoundObjectPlay(oTarget);
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SoundObjectSetVolume(oTarget, 100);
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oTarget = GetObjectByTag("DragonRoar");
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SoundObjectPlay(oTarget);
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SoundObjectSetVolume(oTarget, 127);
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}
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