generated from Jaysyn/ModuleTemplate
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Initial Commit.
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59
_module/nss/pconequip.nss
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59
_module/nss/pconequip.nss
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//::///////////////////////////////////////////////
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//:: zep_onequip
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//:: based pm functions (c) 2003 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Put into: OnEquip Event
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*/
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//:://////////////////////////////////////////////
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//:: Original Bioware functions Created By: Georg Zoeller
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//:: Created On: 2003-07-16
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Modified by: Loki Hakanin, CEP Anatomy
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//:://////////////////////////////////////////////
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#include "x2_inc_switches"
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#include "x2_inc_intweapon"
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//Following includes Added by Loki of CEP
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//First is for advanced Itemprop functions of hordes
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//Second is my own CEP Include file.
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#include "prc_x2_itemprop"
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#include "zep_inc_main"
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void main()
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{
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object oItem = GetPCItemLastEquipped();
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object oPC = GetPCItemLastEquippedBy();
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// -------------------------------------------------------------------------
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// Intelligent Weapon System
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// -------------------------------------------------------------------------
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if (IPGetIsIntelligentWeapon(oItem))
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{
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IWSetIntelligentWeaponEquipped(oPC,oItem);
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// prevent players from reequipping their weapon in
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if (IWGetIsInIntelligentWeaponConversation(oPC))
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{
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object oConv = GetLocalObject(oPC,"X2_O_INTWEAPON_SPIRIT");
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IWEndIntelligentWeaponConversation(oConv, oPC);
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}
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else
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{
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//------------------------------------------------------------------
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// Trigger Drain Health Event
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//------------------------------------------------------------------
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if (GetLocalInt(oPC,"X2_L_ENSERRIC_ASKED_Q3")==1)
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{
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ExecuteScript ("x2_ens_dodrain",oPC);
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}
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else
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{
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IWPlayRandomEquipComment(oPC,oItem);
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}
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}
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}
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ZEPGenderRestrict(oItem,oPC);
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}
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