generated from Jaysyn/ModuleTemplate
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Initial Commit.
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73
_module/nss/pri_bedrest.nss
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73
_module/nss/pri_bedrest.nss
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//::///////////////////////////////////////////////
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//:: Using Beds allow players to rest
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//:: pri_richbedrest.nss
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//:: Copyright (c) 2002 Shepherd Software Inc.
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//:://////////////////////////////////////////////
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/*
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This script is called when a player chooses yes
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on the ask to rest converstion that beds have. It checks
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to see what room the player is in and if they are in the Suite,
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it modifies some variables in order for this script to work
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properly since the Suite Bed is activited by clicking on not
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on using an item.
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A Local Variable "RSA_BedUse" is set to 1 so that players rest
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is not cancelled. If they object they used to activate the script
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was a "BedCot" this variable is set to 2. In the resting scritp,
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this will be used for checking if their sleep should be interrupted
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by rats, etc. "RSA_BedUse" could be set to 3 as well for resting
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in the Suite for other purposes.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Russell S. Ahlstrom
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//:: Created On: July 11, 2002
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//:://////////////////////////////////////////////
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#include "pri_inc"
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void main()
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{
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object oRoom = OBJECT_SELF;
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string sName = GetTag(oRoom);
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string sDoor = "RoomDoor";
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//If more rooms added with different roomdoor tags, add here
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if (sName == "KingSizeBed") sDoor = "SuiteRoomDoor";
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//End of different roomdoor tags
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object oDoor = GetNearestObjectByTag(sDoor);
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object oSleeper = GetLastUsedBy();
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//If other beds use a trigger add them to this list as well
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if (sName == "KingSizeBed") oSleeper = GetClickingObject();
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//End of Trigger list
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if (GetIsPC(oSleeper))
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{
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ActionCloseDoor(oDoor);
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SetLocked(oDoor, TRUE);
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SetLocalInt (oSleeper, "RSA_BedUse", 1);
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//Add Different Types of Beds here
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if (sName == "BedCot") SetLocalInt (oSleeper, "RSA_BedUse", iRSA_POORBED);
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if (sName == "KingSizeBed") SetLocalInt (oSleeper, "RSA_BedUse", iRSA_RICHBED);
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if (sName == "Bed") SetLocalInt (oSleeper, "RSA_BedUse", iRSA_NORMBED);
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if (sName == "suitebed")
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{
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object oGuestBed = GetNearestObjectByTag("suitebed", oSleeper);
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DestroyObject(oGuestBed);
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SetLocalInt (oSleeper, "RSA_BedUse", iRSA_NORMBED);
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}
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//End add different types of beds
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AssignCommand(oSleeper, ActionRest());
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}
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}
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