generated from Jaysyn/ModuleTemplate
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66
_module/nss/sc_acleanup_oex.nss
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66
_module/nss/sc_acleanup_oex.nss
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//::///////////////////////////////////////////////
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//:: Name: Cleanup - On Area Exit
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//:: sc_acleanup_oex
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//:: Copyright (c) 2002 Jeff Narucki
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//:://////////////////////////////////////////////
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/*
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This script removes all body bags when the last player
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leaves an area.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Jeff Narucki
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//:: Created On: 8/4/02
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//:://////////////////////////////////////////////
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/* Pc_in_area
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Checks all objects to see if they are PCs in
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the current area.
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returns:
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TRUE: PC in area
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FALSE: No PC in area
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*/
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int Pc_in_area() {
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object oPerson=GetFirstObjectInArea();
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while(oPerson !=OBJECT_INVALID) {
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if(GetIsPC(oPerson))
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return TRUE;
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oPerson=GetNextObjectInArea();
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}
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return FALSE;
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}
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/* Delete_bodybags
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Description: Delete all Body Bags left behind
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by monsters and all of their contents.
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*/
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void Delete_bodybags() {
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object obodybag=GetFirstObjectInArea();
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object oInventory;
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while(obodybag!=OBJECT_INVALID) {
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if(GetTag(obodybag)=="Body Bag") {
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oInventory=GetFirstItemInInventory(obodybag);
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while(oInventory != OBJECT_INVALID) {
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DestroyObject(oInventory);
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oInventory=GetNextItemInInventory(obodybag);
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}
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DestroyObject(obodybag);
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}
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obodybag=GetNextObjectInArea();
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}
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}
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/******************************************************/
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int Pc_in_area();
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void Delete_bodybags();
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void main()
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{
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if(!Pc_in_area())
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Delete_bodybags();
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}
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