generated from Jaysyn/ModuleTemplate
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50
_removed/gennpc_userdef.nss
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50
_removed/gennpc_userdef.nss
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////////////////////////////////////////////////////////////////
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// NPC ACTIVITIES 5.0 - OnUserDefined Script
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////////////////////////////////////////////////////////////////
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// By Deva Bryson Winblood. 01/2003
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//==============================================================
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// Required for SLIS, and GOSSIP commands
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//==============================================================
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// SCRIPT: gennpc_userdef
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////////////////////////////////////////////////////////////////
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// Do not assign this manually to an NPC it will be assigned by
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// the CRSP functions of NPC ACTIVITIES if necessary
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////////////////////////////////////////////////////////////////
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#include "npcactstackh"
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void main()
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{
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int nUserEvent=GetUserDefinedEventNumber();
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int nLisNum;
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string sPatternNPC=GetLocalString(OBJECT_SELF,"sGNBListen");
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string sHeard;
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string sWork;
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int nRnd;
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struct StackHeader stack;
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//SendMessageToPC(GetFirstPC(),GetTag(OBJECT_SELF)+" UserDef called.");
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if (nUserEvent==1004)
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{ // gossip phrase was heard
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nLisNum=GetListenPatternNumber();
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if (nLisNum==112670)
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{ // the gossip pattern
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sHeard=GetMatchedSubstring(0);
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//SendMessageToPC(GetFirstPC(),GetTag(OBJECT_SELF)+" HEARD:"+sHeard);
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if (TestStringAgainstPattern(sPatternNPC,sHeard)==TRUE)
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{ // gossip trigger was heard
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sHeard=GetStringRight(sHeard,GetStringLength(sHeard)-(GetStringLength(sPatternNPC)-2));
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stack=fnGetLocalStack("Gossip");
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if(!fnAlreadyOnStack(stack,sHeard))
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{ // it is something new
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nRnd=d4();
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if (nRnd==1) ActionSpeakString("I had not heard that.");
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else if (nRnd==2) ActionSpeakString("That is interesting.");
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else if (nRnd==3) ActionSpeakString("Really?");
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else ActionSpeakString("That is quite extraordinary.");
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stack = fnPushStack(stack,sHeard);
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fnSetLocalStack(stack);
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} // it is something new
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} // gossip trigger was heard
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} // the gossip pattern
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} // gossip phrase was heard
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}
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