generated from Jaysyn/ModuleTemplate
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Initial Commit.
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78
_removed/x2_s0_crshadow.nss
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78
_removed/x2_s0_crshadow.nss
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//::///////////////////////////////////////////////
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//:: Create Undead
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//:: x2_s0_CrShadow.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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This spell will summon a shadow - 20% of the time,
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the shadow will be hostile to the summoner.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Warner
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//:: Created On: Jan 2/03
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//:://////////////////////////////////////////////
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#include "x2_inc_spellhook"
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#include "inc_multisummon"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-07-07 by Georg Zoeller
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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int nMetaMagic = GetMetaMagicFeat();
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int nCasterLevel = GetCasterLevel(OBJECT_SELF);
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int nDuration = nCasterLevel;
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if(nDuration < SUMMON_DURATION_MIN)
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nDuration = SUMMON_DURATION_MIN;
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if(GetLocalInt(GetModule(), "PnPSummonDuration")==FALSE)
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nDuration = 24;
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//Check for metamagic extend
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if (nMetaMagic == METAMAGIC_EXTEND)
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Set the summoned undead to the appropriate template based on the caster level
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if (d100() > 20)
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{
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string sSummon = "x2shfiendfriend";
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int nFNF_Effect = VFX_FNF_SUMMON_UNDEAD;
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if(GetLocalInt(GetModule(), "PnPSummonDuration")==FALSE)
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PrimoEffectSummonCreature(sSummon, nFNF_Effect,
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GetSpellTargetLocation(), DURATION_TYPE_TEMPORARY, HoursToSeconds(nDuration));
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else
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PrimoEffectSummonCreature(sSummon, nFNF_Effect,
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GetSpellTargetLocation(), DURATION_TYPE_TEMPORARY, RoundsToSeconds(nDuration));
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}
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else
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{
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effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetSpellTargetLocation());
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object oShadow = CreateObject(OBJECT_TYPE_CREATURE, "x2shfiendfoe", GetSpellTargetLocation());
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float fDelay;
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if(GetLocalInt(GetModule(), "PnPSummonDuration")==FALSE)
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fDelay = HoursToSeconds(nDuration);
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else
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fDelay = RoundsToSeconds(nDuration);
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DestroyObject(oShadow, fDelay);
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}
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}
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