//:://///////////////////////////////////////////// //:: FileName aa_003 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 1/18/2003 1:52:53 PM //::////////////////////////////////////////////// #include "prc_class_const" int StartingConditional() { object oPC = GetPCSpeaker(); int iArcane = GetLevelByClass(CLASS_TYPE_WIZARD, oPC) + GetLevelByClass(CLASS_TYPE_SORCERER, oPC) + GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT, oPC) + GetLevelByClass(CLASS_TYPE_DRAGON_SHAMAN, oPC) + GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC) + GetLevelByClass(CLASS_TYPE_BEGUILER, oPC) + GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC) + GetLevelByClass(CLASS_TYPE_WARMAGE, oPC) + GetLevelByClass(CLASS_TYPE_BINDER, oPC) + GetLevelByClass(CLASS_TYPE_TRUENAMER, oPC) + GetLevelByClass(CLASS_TYPE_WARLOCK, oPC); int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPC) + GetLevelByClass(CLASS_TYPE_SCOUT, oPC) + GetLevelByClass(CLASS_TYPE_BEGUILER, oPC) + GetLevelByClass(CLASS_TYPE_NINJA, oPC) + GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC) + GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC); int iBardic = GetLevelByClass(CLASS_TYPE_BARD, oPC) + GetLevelByClass(CLASS_TYPE_HARPER, oPC) + GetLevelByClass(CLASS_TYPE_DIRGESINGER, oPC) + GetLevelByClass(CLASS_TYPE_DRAGONSONG_LYRIST, oPC) + GetLevelByClass(CLASS_TYPE_FOCHLUCAN_LYRIST, oPC) + GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC) + GetLevelByClass(CLASS_TYPE_VIRTUOSO, oPC); // Restrict based on the player's class int iPassed = 0; if(iArcane >= 1) iPassed = 1; if((iPassed == 0) && (iBardic >= 1)) iPassed = 1; if((iPassed == 0) && (iRogue >= 1)) iPassed = 1; if(iPassed == 0) return FALSE; return TRUE; }