#include "x0_i0_henchman" void main() { object pc = GetPCSpeaker(); AddHenchman(pc, OBJECT_SELF); AssignCommand(OBJECT_SELF, ActionForceFollowObject(pc, 4.5)); SetAssociateListenPatterns(); SetLocalInt(OBJECT_SELF,"hired",1); LevelUpXP1Henchman(pc); }